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* vc4: Enable V3D 2.6.Eric Anholt2017-04-181-1/+1
| | | | | This version of the chip is present on the Cygnus-based 911360 enterprise phone platform. It appears to be completely backwards compatible.
* st/mesa: add st_convert_sampler()Samuel Pitoiset2017-04-182-12/+36
| | | | | | | | | Similar to st_convert_image(), will be useful for bindless. While we are at it, rename convert_sampler() to convert_sampler_from_unit() and make 'st' a const argument. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/glthread: add async support to ARB_viewport_array functionsBartosz Tomczyk2017-04-181-5/+5
| | | | | | | v2: fix attribute name, it is count_scale not scale_count Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: rename _mesa_add_renderbuffer* functionsTimothy Arceri2017-04-1811-62/+60
| | | | | | | These names make it easier to understand what is going on in regards to references. Reviewed-by: Brian Paul <[email protected]>
* anv/cmd_buffer: Disable CCS on BDW input attachmentsNanley Chery2017-04-172-30/+13
| | | | | | | | | | | | | | | | | The description under RENDER_SURFACE_STATE::RedClearColor says, For Sampling Engine Multisampled Surfaces and Render Targets: Specifies the clear value for the red channel. For Other Surfaces: This field is ignored. This means that the sampler on BDW doesn't support CCS. Cc: Samuel Iglesias Gonsálvez <[email protected]> Cc: Jordan Justen <[email protected]> Cc: <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Nanley Chery <[email protected]>
* anv: blorp: flush memory after copyLionel Landwerlin2017-04-171-2/+2
| | | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Cc: "13.0 17.0" <[email protected]>
* radv: enable timestampComputeAndGraphicsGrazvydas Ignotas2017-04-171-1/+1
| | | | | | | | | | | | Commit bfee9866 "radv: Use RELEASE_MEM packet for MEC timestamp query." added WriteTimestamp handling for compute queues but forgot to flip the flag. Tested with DOOM (by me) and CTS (by Bas), but without verification that these tests actually use timestamps on compute queues. Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* freedreno: fix crash if ctx torn down with no renderingRob Clark2017-04-171-1/+1
| | | | | | | | In this case, ctx->flush_queue would not have been initialized. Fixes: 0b613c20 ("freedreno: enable draw/batch reordering by default") Cc: "17.1" <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: add 'high' register classRob Clark2017-04-173-67/+131
| | | | | | | | For compute shaders, we need to be able to allocate some "high" registers (r48.x to r55.w). (Possibly these are global to all threads in a warp?) Add a new register class to handle this. Signed-off-by: Rob Clark <[email protected]>
* freedreno: extract helper for stage->sb for a4xx+Rob Clark2017-04-175-28/+29
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/{a4xx,a5xx}: switch to CP_LOAD_STATE4Rob Clark2017-04-175-127/+124
| | | | | | | The layout of CP_LOAD_STATE packet is slightly different on a4xx+. Switch to the a4xx+ specific CP_LOAD_STATE4 to get the correct encoding. Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2017-04-178-213/+794
| | | | Signed-off-by: Rob Clark <[email protected]>
* EGL: Implement the libglvnd interface for EGL (v3)Kyle Brenneman2017-04-1715-28/+3493
| | | | | | | | | | | | | | | | | | | | | | | | The new interface mostly just sits on top of the existing library. The only change to the existing EGL code is to split the client extension string into platform extensions and everything else. On non-glvnd builds, eglQueryString will just concatenate the two strings. The EGL dispatch stubs are all generated. The script is based on the one used to generate entrypoints in libglvnd itself. v2: [Kyle] - Rebased against master. - Reworked the EGL makefile to use separate libraries - Made the EGL code generation scripts work with Python 2 and 3. - Change gen_egl_dispatch.py to use argparse for the command line arguments. - Assorted formatting and style cleanup in the Python scripts. v3: [Emil Velikov] - Rebase - Remove separate glvnd glx/egl configure toggles Signed-off-by: Emil Velikov <[email protected]>
* android: add marshal_generated c and h files to generated sourcesTapani Pälli2017-04-171-1/+3
| | | | | | | Fixes: efd63e2 ("mesa: Connect the generated GL command marshalling code to the build.") Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Plamena Manolova <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* winsys/amdgpu: init buffer_indices_hashlist with memset()Samuel Pitoiset2017-04-171-8/+2
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* winsys/amdgpu: simplify amdgpu_cs_add_buffer() a bitSamuel Pitoiset2017-04-171-4/+3
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965/drm: Delete NULL check in brw_bo_unmap().Kenneth Graunke2017-04-161-3/+0
| | | | | | | | | | | | | | I accidentally moved the bo->bufmgr dereference above the NULL check when cleaning up this code. While passing NULL to free() is a common pattern...passing NULL to unmap seems pretty bad. You really ought to know whether you have a buffer or not. We don't want to paper over bugs like that. So, just drop the NULL check altogether. CID: 1405006 Reviewed-by: Chris Wilson <[email protected]>
* intel/decoder: Fix is_header_field starting condition.Kenneth Graunke2017-04-161-1/+1
| | | | | | | | | | | Starting positions >= 32 are not part of the header, rather than >. Caught by Coverity, which found that "bits <<= field->start" may shift by 32, which has undefined behavior. CID: 1404968 Reviewed-by: Lionel Landwerlin <[email protected]>
* i965/drm: Remove dead return in brw_bo_busy()Kenneth Graunke2017-04-161-3/+1
| | | | | | | | If ret is 0, we return. If ret is not 0, we return. This is dead. CID: 1405013 (Structurally dead code (UNREACHABLE)) Reviewed-by: Topi Pohjolainen <[email protected]>
* android: amd/addrlib: trivial fix for gfx9 supportMauro Rossi2017-04-171-0/+2
| | | | | | | | | | | | Fixes the following build error: external/mesa/src/amd/addrlib/gfx9/gfx9addrlib.cpp:36:10: fatal error: 'gfx9_gb_reg.h' file not found ^ 1 error generated. Fixes: 7f160ef "amd/addrlib: import gfx9 support" Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* nir: Add GLSL_TYPE_[U]INT64 to some switch statementsJason Ekstrand2017-04-162-0/+4
| | | | | Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* gallium/radeon: always flush asynchronously and wait after begin_new_csMarek Olšák2017-04-172-4/+11
| | | | | | | | | | This hides the overhead of everything in the driver after the CS flush and before returning from pipe_context::flush. Only microbenchmarks will benefit. +2% FPS for glxgears. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: remove local variable 'mod' from si_compile_tgsi_shaderMarek Olšák2017-04-171-5/+2
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add si_shader_selector::vs_needs_prologMarek Olšák2017-04-173-7/+10
| | | | | | cleanup Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: don't set VGT_GS_MODE as part of the GS stateMarek Olšák2017-04-171-2/+0
| | | | | | The VS state sets it. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: don't allow user indices with indirect drawsMarek Olšák2017-04-171-4/+4
| | | | | | | Not possible with GL and it will make future gallium rework easier. (also it's something I wouldn't like to support) Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: merge two if (indirect) statementsMarek Olšák2017-04-171-27/+25
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: don't mark non-dirty textures with CMASK as compressedMarek Olšák2017-04-171-2/+3
| | | | | | | because the compression is skipped with non-dirty textures. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: don't run the GLSL pre-processor when we are skipping compilationTimothy Arceri2017-04-152-9/+20
| | | | | | | | | | | | | | | | | | | | This moves the hashing of shader source for the cache lookup to before the preprocessor. In our experience, shaders are unlikely to hash the same after preprocessing if they didn't hash the same before, so we can skip preprocessing for cache hits. Improves Deus Ex start-up times with a warm cache from ~30 seconds to ~22 seconds. Also fixes the leaking of state. V2: fix indentation v3: add the value of MESA_EXTENSION_OVERRIDE to the hash of the shader. Tested-by (v2): Grazvydas Ignotas <[email protected]> Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: delay optimisations on individual shaders when cache is availableTimothy Arceri2017-04-154-78/+96
| | | | | | | | | | | | | | | | | | | | | | Due to a max limit of 65,536 entries on the index table that we use to decide if we can skip compiling individual shaders, it is very likely we will have collisions. To avoid doing too much work when the linked program may be in the cache this patch delays calling the optimisations until link time. Improves cold cache start-up times on Deus Ex by ~20 seconds. When deleting the cache index to simulate a worst case scenario of collisions in the index, warm cache start-up time improves by ~45 seconds. V2: fix indentation, make sure to call optimisations on cache fallback, make sure optimisations get called for XFB. Tested-by: Grazvydas Ignotas <[email protected]> Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* anv: Add the pci_id into the shader cache UUIDJason Ekstrand2017-04-141-5/+15
| | | | | | | | | | This prevents a user from using a cache created on one hardware generation on a different one. Of course, with Intel hardware, this requires moving their drive from one machine to another but it's still possible and we should prevent it. Reviewed-by: Chad Versace <[email protected]> Cc: [email protected]
* etnaviv: native fence fd supportPhilipp Zabel2017-04-156-6/+82
| | | | | | | | | | This adds native fence fd support to etnaviv, similarly to commit 0b98e84e9ba0 ("freedreno: native fence fd"), enabled for kernel driver version 1.1 or later. Signed-off-by: Philipp Zabel <[email protected]> Reviewed-By: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* i965: enable OpenGL 4.2 in IvybridgeJuan A. Suarez Romero2017-04-142-2/+2
| | | | | Reviewed-by: Andreas Boll <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965: enable ARB_shader_precision in gen7+Samuel Iglesias Gonsálvez2017-04-141-1/+1
| | | | | Reviewed-by: Andreas Boll <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965: enable ARB_vertex_attrib_64bit for gen7+Juan A. Suarez Romero2017-04-141-1/+1
| | | | | Reviewed-by: Andreas Boll <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* swr: Fix swr osmesa buildGeorge Kyriazis2017-04-141-1/+1
| | | | | | Use GALLIUM_SWR to standardize Reviewed-by: Emil Velikov <[email protected]>
* etnaviv: SINGLE_BUFFER support on GC3000Wladimir J. van der Laan2017-04-158-28/+63
| | | | | | | | | | | | | | | | | | | | This patch adds support for the SINGLE_BUFFER feature on GC3000 GPUs, which allows rendering to a single buffer using multiple pixel pipes. This feature is always used when it is available, which means that multi-tiled formats are no longer being used in that case, and all buffers will be normal (super)tiled. This mimics the behavior of the blob on GC3000. - Because the same format can be used to render to and texture from, this avoids an extra resolve pass when rendering to texture. - i.MX6qp includes a PRE which can scan-out directly from tiled formats, avoiding untiling overhead. Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: Update includes from rnndbWladimir J. van der Laan2017-04-155-20/+91
| | | | | | | | | Update to etna_viv commit 8486a97. austriancoder: changed patch to include isa redefinition fix. Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: Add chipMinorFeatures4 and 5Wladimir J. van der Laan2017-04-152-1/+15
| | | | | | | | Request chipMinorFeatures bitfields 4 and 5 from the drm driver. Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: resolve tile status when flushing resourcePhilipp Zabel2017-04-152-0/+11
| | | | | | | | | | | | | | | | When passing render buffers from EGL clients to a wayland compositor, the resource tile status must be resolved because otherwise the tile status is lost in the transfer and cleared parts of the buffer will contain old contents. The same applies when sampling directly from a renderable resource. lst: Add seqno tracking, to skip flush when not needed. Fixes: aadcb5e94b35 ("etnaviv: enable TS, but disable autodisable") Signed-off-by: Philipp Zabel <[email protected]> Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: stop repeatedly resolving an unchanged resource into its scanout ↵Philipp Zabel2017-04-151-1/+4
| | | | | | | | | | | prime buffer Before resolving a resource into its scanout prime buffer, check that the prime resource is actually older. If it is not, the resolve is an expensive no-op, and we better skip it. Signed-off-by: Philipp Zabel <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* swr: Add polygon stipple supportGeorge Kyriazis2017-04-145-9/+84
| | | | | | | | | Add polygon stipple functionality to the fragment shader. Explicitly turn off polygon stipple for lines and points, since we do them using tris. Reviewed-by: Bruce Cherniak <[email protected]>
* i965: enable OpenGL 4.0 to Ivybridge/BaytrailSamuel Iglesias Gonsálvez2017-04-142-5/+6
| | | | | Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965: enable ARB_gpu_shader_fp64 for Ivybridge/BaytrailSamuel Iglesias Gonsálvez2017-04-141-1/+1
| | | | | Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965: Use correct VertStride on align16 instructions.Matt Turner2017-04-141-10/+34
| | | | | | | | | | | | | | | | | | | | | | In commit c35fa7a, we changed the "width" of DF source registers to 2, which is conceptually fine. Unfortunately a VertStride of 2 is not allowed by align16 instructions on IVB/BYT, and the regular VertStride of 4 works fine in any case. See generated_tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/vs-round-double.shader_test for example: cmp.ge.f0(8) g18<1>DF g1<0>.xyxyDF -g8<2>DF { align16 1Q }; ERROR: In Align16 mode, only VertStride of 0 or 4 is allowed cmp.ge.f0(8) g19<1>DF g1<0>.xyxyDF -g9<2>DF { align16 2N }; ERROR: In Align16 mode, only VertStride of 0 or 4 is allowed v2: - Add spec quote (Curro). - Change the condition to only BRW_VERTICAL_STRIDE_2 (Curro) Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965/vec4/dce: improve track of partial flag register writesSamuel Iglesias Gonsálvez2017-04-141-1/+1
| | | | | | | | | | | | | | | This is required for correctness in presence of multiple 4-wide flag writes (e.g. 4-wide instructions with a conditional mod set) which update a different portion of the same 8-bit flag subregister. Right now we keep track of flag dataflow with 8-bit granularity and consider flag writes to have killed any previous definition of the same subregister even if the write was less than 8 channels wide, which can cause live flag register updates to be dead code-eliminated incorrectly. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* i965/vec4: don't do horizontal stride on some register file typesSamuel Iglesias Gonsálvez2017-04-141-2/+5
| | | | | | | | | | | | | horiz_offset() shouldn't be doing anything for scalar registers, because all channels of any SIMD instructions will end up reading or writing the same component of the register, so shifting the register offset would be wrong. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> [ Francisco Jerez: Re-implement in terms of is_uniform() for simplicity. Pass argument by const reference. Clarify commit message. ] Reviewed-by: Francisco Jerez <[email protected]>
* i965/vec4: Fix exec size for MOVs {SET,PICK}_{HIGH,LOW}_32BIT.Matt Turner2017-04-141-4/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Otherwise for a pack_double_2x32_split opcode, we emit: vec1 64 ssa_135 = pack_double_2x32_split ssa_133, ssa_134 mov(8) g5<1>UD g5<4>.xUD { align16 1Q compacted }; mov(8) g7<2>UD g5<4,4,1>UD { align1 1Q }; ERROR: When the destination spans two registers, the source must span two registers (exceptions for scalar source and packed-word to packed-dword expansion) mov(8) g8<2>UD g5.4<4,4,1>UD { align1 2N }; ERROR: The offset from the two source registers must be the same mov(8) g5<1>UD g6<4>.xUD { align16 1Q compacted }; mov(8) g7.1<2>UD g5<4,4,1>UD { align1 1Q }; ERROR: When the destination spans two registers, the source must span two registers (exceptions for scalar source and packed-word to packed-dword expansion) mov(8) g8.1<2>UD g5.4<4,4,1>UD { align1 2N }; ERROR: The offset from the two source registers must be the same The intention was to emit mov(4)s for the instructions that have ERROR annotations. See tests/spec/arb_gpu_shader_fp64/execution/vs-isinf-dvec.shader_test for example. v2 (Samuel): - Instead of setting the exec size to a fixed value, don't double it (Curro). - Add PICK_{HIGH,LOW}_32BIT to the condition. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> [ Francisco Jerez: Trivial rebase changes. ] Reviewed-by: Francisco Jerez <[email protected]>
* i965/vec4: use vec4_builder to emit instructions in setup_imm_df()Samuel Iglesias Gonsálvez2017-04-142-50/+50
| | | | | | | | Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> [ Francisco Jerez: Drop useless vec4_visitor dependencies. Demote to static stand-alone function. Don't write unused components in the result. Use vec4_builder interface for register allocation. ] Reviewed-by: Francisco Jerez <[email protected]>
* i965/vec4: consider subregister offset in live variablesJuan A. Suarez Romero2017-04-141-2/+2
| | | | | | | | | | | | | | | | | | Take into account offset values less than a full register (32 bytes) when getting the var from register. This is required when dealing with an operation that writes half of the register (like one d2x in IVB/BYT, which uses exec_size == 4). v2: - Take in account this offset < 32 in liveness analysis too (Curro) v3: - Change formula in var_from_reg() (Curro) - Remove useless changes (Curro) Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>