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* radeonsi: set correct pipe config for Hawaii in DBMarek Olšák2014-01-063-15/+26
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: disable HTILE for 1D-tiled depth-stencil buffersMarek Olšák2014-01-061-0/+5
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* glx: check memory allocations in __glXInitVertexArrayState()Juha-Pekka Heikkila2014-01-061-4/+23
| | | | | Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glx: Add missing null check in __glXNewIndirectAPI()Juha-Pekka Heikkila2014-01-061-0/+2
| | | | | | | | Add extra null check in auto generated indirect_init.c via src/mapi/glapi/gen/glX_proto_send.py Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: set size of txf_mcs payload vgrf properlyChris Forbes2014-01-041-0/+1
| | | | | | | | | | | | | | | | | | | | | Previously we left the size of this vgrf as 1, which caused register allocation to be subtly broken. If we were lucky we would explode in the post-alloc instruction scheduler; if we were unlucky we'd just stomp on someone else and get broken rendering. Fixes crash when running `tesseract` with the following settings: msaa 4 glineardepth 0 Also fixes the piglit test: arb_sample_shading-builtin-gl-sample-id Signed-off-by: Chris Forbes <[email protected]> Cc: Anuj Phogat <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72859 Reviewed-by: Kenneth Graunke <[email protected]>
* glcpp: error on multiple #else/#elif directivesErik Faye-Lund2014-01-026-1/+51
| | | | | | | | | | | | | | | | | | | | | The preprocessor currently accepts multiple else/elif-groups per if-section. The GLSL-preprocessor is defined by the C++ specification, which defines the following parse-rule: if-section: if-group elif-groups(opt) else-group(opt) endif-line This clearly only allows a single else-group, that has to come after any elif-groups. So let's modify the code to follow the specification. Add test to prevent regressions. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Carl Worth <[email protected]> Cc: 10.0 <[email protected]>
* glcpp: Replace multi-line comment with a space (even as part of macro ↵Carl Worth2014-01-028-9/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | definition) The preprocessor has always replaced multi-line comments with a single space character, (as required by the specification), but as of commit bd55ba568b301d0f764cd1ca015e84e1ae932c8b the lexer also emitted a NEWLINE token for each newline within the comment, (in order to preserve line numbers). The emitting of NEWLINE tokens within the comment broke the rule of "replace a multi-line comment with a single space" as could be exposed by code like the following: #define FOO a/* */b FOO Prior to commit bd55ba568b301d0f764cd1ca015e84e1ae932c8b, this code defined the macro FOO as "a b" as desired. Since that commit, this code instead defines FOO as "a" and leaves a stray "b" in the output. In this commit, we fix this by not emitting the NEWLINE tokens while lexing the comment, but instead merely counting them in the commented_newlines variable. Then, when the lexer next encounters a non-commented newline it switches to a NEWLINE_CATCHUP state to emit as many NEWLINE tokens as necessary (so that subsequent parsing stages still generate correct line numbers). Of course, it would have been more clear if we could have written a loop to emit all the newlines, but flex conventions prevent that, (we must use "return" for each token we emit). It similarly would have been clear to have a new rule restricted to the <NEWLINE_CATCHUP> state with an action much like the body of this if condition. The problem with that is that this rule must not consume any characters. It might be possible to write a rule that matches a single lookahead of any character, but then we would also need an additional rule to ensure for the <EOF> case where there are no additional characters available for the lookahead to match. Given those considerations, and given that the SKIP-state manipulation already involves a code block at the top of the lexer function, before any rules, it seems best to me to go with the implementation here which adds a similar pre-rule code block for the NEWLINE_CATCHUP. Finally, this commit also changes the expected output of a few, existing glcpp tests. The change here is that the space character resulting from the multi-line comment is now emitted before the newlines corresponding to that comment. (Previously, the newlines were emitted first, and the space character afterward.) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72686 Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glcpp: Add a more descriptive comment for the SKIP state manipulationCarl Worth2014-01-021-5/+36
| | | | | | | | | | | | | | | | | | | Two things make this code confusing: 1. The uncharacteristic manipulation of lexer start state outside of flex rules. 2. The confusing semantics of the skip_stack (including the "lexing_if" override and the SKIP_NO_SKIP state). This new comment is intended to bring a bit more clarity for any readers. There is no intended beahvioral change to the code here. The actual code changes include better indentation to avoid an excessively-long line, and using the more descriptive INITIAL rather than 0. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Enhance intel_texsubimage_tiled_memcpy() to support all levelsCourtney Goeltzenleuchter2013-12-301-2/+5
| | | | | | | | | | | | | | | | | | | | | | Support all levels of a supported texture format. Using 1024x1024, RGBA 8888 source, mipmap internal-format Before (MB/sec) mipmap (MB/sec) GL_RGBA 627.15 615.90 GL_RGB 456.35 611.53 512x512 GL_RGBA 597.00 619.95 GL_RGB 440.62 611.28 256x256 GL_RGBA 487.80 587.42 GL_RGB 376.63 585.00 Benchmark has been sent to mesa-dev list: teximage_enh Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Add XRGB to intel_texsubimage_tiled_memcpy()Courtney Goeltzenleuchter2013-12-301-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | MESA_FORMAT_XRGB8888 is equivalent to MESA_FORMAT_ARGB8888 in terms of storage on the device, so okay to use this optimized copy routine. This series builds on work from Frank Henigman to optimize the process of uploading a texture to the GPU. This series adds support for MESA_XRGB_8888 and full miptrees where were found to be common activities in the Smokin' Guns game. The issue was found while profiling the app but that part is not benchmarked. Smokin-Guns uses mipmap textures with an internal format of GL_RGB (MESA_XRGB_8888 in the driver). These changes need a performance tool to run against to show how they improve execution performance for specific texture formats. Using this benchmark I've measured the following improvement on my Ivybridge Intel(R) Xeon(R) CPU E3-1225 V2 @ 3.20GHz. 1024x1024 texture size internal-format Before (MB/sec) XRGB (MB/sec) GL_RGBA 628.15 627.15 GL_RGB 265.95 456.35 512x512 texture size internal-format Before (MB/sec) XRGB (MB/sec) GL_RGBA 600.23 597.00 GL_RGB 255.50 440.62 256x256 texture size internal-format Before (MB/sec) XRGB (MB/sec) GL_RGBA 489.08 487.80 GL_RGB 229.03 376.63 Benchmark has been sent to mesa-dev list: teximage Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* glsl: Fix gl_type of usamplerCube built-in type.Paul Berry2013-12-301-1/+1
| | | | | | | I'm not aware of any piglit tests that this fixes, but the old code was obviously wrong. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add an assertion to _mesa_program_index_to_target().Paul Berry2013-12-301-2/+3
| | | | | | | Only a Mesa bug could cause this function to be called with an out-of-range index, so raise an assertion if that ever happens. Reviewed-by: Brian Paul <[email protected]>
* mesa: Improve static error checking of arrays sized by MESA_SHADER_TYPES.Paul Berry2013-12-303-8/+16
| | | | | | | | | | | | | | | | | | | | | This patch replaces the following pattern: foo bar[MESA_SHADER_TYPES] = { ... }; With: foo bar[] = { ... }; STATIC_ASSERT(Elements(bar) == MESA_SHADER_TYPES); This way, when a new shader type is added in a future version of Mesa, we will get a compile error to remind us that the array needs to be updated. Reviewed-by: Brian Paul <[email protected]>
* glsl: Remove extraneous shader_type argument from analyze_clip_usage().Paul Berry2013-12-301-4/+5
| | | | | | | | This argument was carrying the name of the shader target (as a string). We can get this just as easily by calling _mesa_shader_enum_to_string(). Reviewed-by: Brian Paul <[email protected]>
* glsl: Get rid of hardcoded arrays of shader target names.Paul Berry2013-12-302-15/+9
| | | | | | | We already have a function for converting a shader type index to a string: _mesa_shader_type_to_string(). Reviewed-by: Brian Paul <[email protected]>
* main: Remove unused function _mesa_shader_index_to_type().Paul Berry2013-12-301-15/+0
| | | | Reviewed-by: Brian Paul <[email protected]>
* Rename overloads of _mesa_glsl_shader_target_name().Paul Berry2013-12-3010-38/+38
| | | | | | | | | | | | Previously, _mesa_glsl_shader_target_name() had an overload for GLenum and an overload for the gl_shader_type enum, each of which behaved differently. However, since GLenum is a synonym for unsigned int, and unsigned ints are often used in place of gl_shader_type (e.g. in loop indices), there was a big risk of calling the wrong overload by mistake. This patch gives the two overloads different names so that it's always clear which one we mean to call. Reviewed-by: Brian Paul <[email protected]>
* i965: Remove unused depth_mode parameter from translate_tex_format().Kenneth Graunke2013-12-294-4/+0
| | | | | | | | | | | | According to git blame, this hasn't been used in over two years: commit d2235b0f4681f75d562131d655a6d7b7033d2d8b Author: Eric Anholt <[email protected]> Date: Thu Nov 17 17:01:58 2011 -0800 i965: Always handle GL_DEPTH_TEXTURE_MODE through the shader. Signed-off-by: Kenneth Graunke <[email protected]>
* i965/blorp: unit test compiling integer typed texture fetchesTopi Pohjolainen2013-12-271-0/+86
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/blorp: unit test compiling simple gen6 zero-src sampledTopi Pohjolainen2013-12-271-0/+51
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/blorp: unit test compiling gen6 msaa-8 cms alpha blendTopi Pohjolainen2013-12-271-0/+57
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/blorp: unit test compiling bilinear filteredTopi Pohjolainen2013-12-271-0/+49
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/blorp: unit test compiling simple zero-src sampledTopi Pohjolainen2013-12-271-0/+56
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/blorp: unit test compiling unaligned msaa-8Topi Pohjolainen2013-12-271-0/+135
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/blorp: unit test compiling msaa-8 cms alpha blendTopi Pohjolainen2013-12-271-0/+145
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/blorp: unit test compiling msaa-4 ums to cmsTopi Pohjolainen2013-12-271-0/+59
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/blorp: unit test compiling msaa-8 cms to cmsTopi Pohjolainen2013-12-271-0/+62
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/blorp: unit test compiling msaa-8 ums to cmsTopi Pohjolainen2013-12-271-0/+61
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/blorp: unit test compiling blend and scaledTopi Pohjolainen2013-12-273-1/+339
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/blorp: allow unit tests to compile and dump assemblyTopi Pohjolainen2013-12-271-3/+16
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: dump the disassembly to the given fileTopi Pohjolainen2013-12-271-10/+10
| | | | | | | | instead of ignoring the argument and always dumping to standard output. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: allow fs-generator use without gl_fragment_programTopi Pohjolainen2013-12-271-3/+6
| | | | | | | Prepares the generator to accept hand-crafted blorp programs. Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: generate fs programs also without any 8-width instructionsTopi Pohjolainen2013-12-271-2/+6
| | | | | Signed-off-by: Topi Pohjolainen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* freedreno/a3xx: fix blend state corruption issueRob Clark2013-12-268-33/+66
| | | | | | | | | | | | | | | | | | | | | | Using RMW on banked context registers is not safe. The value read could be the wrong one. So if there has been a DRAW_IDX launched, the RMW must be preceded by a WAIT_FOR_IDLE to ensure the read part of RMW sees the correct value. To avoid unnecessary WFI's, keep track if there is a need for WFI, and only emit one if needed. Furthermore, keep track if we even need to update the register in the first place. And to cut down on the amount of RMW to avoid excessive WFI's, at the tiling/GMEM level we can always overwrite RB_RENDER_CONTROL, as the state at beginning of draw/clear cmds (which we IB to) is always undefined. In the draw/clear commands, we always still use RMW (with WFI if needed), but only if the register value actually changes. (At points where the current value cannot be known, the saved value is reset to ~0, which includes bits outside of RBRC_DRAW_STATE, so there never is chance for confusion.) Signed-off-by: Rob Clark <[email protected]>
* freedreno: prepare for hw binningRob Clark2013-12-269-142/+159
| | | | | | | | | | | | Actually assign VSC_PIPE's properly, which will be needed for tiling. And introduce fd_tile for per-tile state (including the assignment of tile to VSC_PIPE). This gives us the proper pipe setup that we'll need for hw binning pass, and also cleans things up a bit by not having to pass so many parameters around. And will also make it easier to introduce different tiling patterns (since we may no longer render tiles in a simple left-to-right top-to-bottom pattern). Signed-off-by: Rob Clark <[email protected]>
* freedreno: resync generated headersRob Clark2013-12-266-76/+131
| | | | Signed-off-by: Rob Clark <[email protected]>
* r600/pipe: Stop leaking context->start_compute_cs_cmd.buf on EG/CMAaron Watry2013-12-231-0/+2
| | | | | | | | Found while tracking down memory leaks in VDPAU playback Reviewed-by: Tom Stellard <[email protected]> CC: "10.0" <[email protected]>
* st/vdpau: Destroy context when initialization failsAaron Watry2013-12-231-0/+1
| | | | | | | | | Prevents a potential memory leak found when tracking down something else. Reviewed-by: Christian König <[email protected]> Reviewed-by: Tom Stellard <[email protected]> CC: "10.0" <[email protected]>
* radeon/llvm: Free target data at end of optimizationAaron Watry2013-12-231-0/+1
| | | | | | Reviewed-by: Tom Stellard <[email protected]> CC: "10.0" <[email protected]>
* r600/compute: Use the correct FREE macro when deleting compute stateAaron Watry2013-12-231-1/+1
| | | | | | Reviewed-by: Tom Stellard <[email protected]> CC: "10.0" <[email protected]>
* r600/compute: Free compiled kernels when deleting compute stateAaron Watry2013-12-231-0/+2
| | | | | | v2: Remove unnecessary null pointer check CC: "10.0" <[email protected]>
* radeon/compute: Stop leaking LLVMContexts in radeon_llvm_parse_bitcodeAaron Watry2013-12-235-18/+41
| | | | | | | | | | | | | | | | | | | Previously we were creating a new LLVMContext every time that we called radeon_llvm_parse_bitcode, which caused us to leak the context every time that we compiled a CL program. Sadly, we can't dispose of the LLVMContext at the point that it was being created because evergreen_launch_grid (and possibly the SI equivalent) was assuming that the context used to compile the kernels was still available. Now, we'll create a new LLVMContext when creating EG/SI compute state, store it there, and pass it to all of the places that need it. The LLVM Context gets destroyed when we delete the EG/SI compute state. Reviewed-by: Tom Stellard <[email protected]> CC: "10.0" <[email protected]>
* pipe_loader/sw: close dev->lib when initialization failsAaron Watry2013-12-231-1/+4
| | | | | | | | Prevents a memory leak. Reviewed-by: Tom Stellard <[email protected]> CC: "10.0" <[email protected]>
* clover: Remove unused variableAaron Watry2013-12-231-1/+0
| | | | | | Reviewed-by: Tom Stellard <[email protected]> CC: "10.0" <[email protected]>
* llvmpipe: use pipe_sampler_view_release() to avoid segfaultJonathan Liu2013-12-221-0/+6
| | | | | | | | | This fixes another case of faulting when freeing a pipe_sampler_view that belongs to a previously destroyed context. Cc: "10.0" <[email protected]> Signed-off-by: Jonathan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st/mesa: use pipe_sampler_view_release()Jonathan Liu2013-12-221-1/+1
| | | | | | | | | | | | This fixes a crash where old_view->context was already freed in the pipe_sampler_view_reference function contained in src/gallium/auxiliary/utils/u_inlines.h. As a result, the sampler_view_destroy function pointer contained 0xfeeefeee indicating freed heap memory. Cc: "10.0" <[email protected]> Signed-off-by: Jonathan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i915: Add support for gl_FragData[0] reads.Henri Verbeet2013-12-221-0/+1
| | | | | | | | | | | Similar to 556a47a2621073185be83a0a721a8ba93392bedb, without this reading from gl_FragData[0] would cause a software fallback. Bugzilla: https://bugs.winehq.org/show_bug.cgi?id=33964 Signed-off-by: Henri Verbeet <[email protected]> Cc: 10.0 9.2 9.1 <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* radeonsi: Use htile_buffer for depth only when there is no stencil.Andreas Hartmetz2013-12-221-0/+8
| | | | Signed-off-by: Marek Olšák <[email protected]>
* winsys/radeon: remove superfluous distinction of casesNiels Ole Salscheider2013-12-221-15/+5
| | | | | | Signed-off-by: Niels Ole Salscheider <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa: inline r200 radeon texture format macros to facility search and replaceMark Mueller2013-12-212-102/+70
| | | | | Signed-off-by: Mark Mueller <[email protected]> Signed-off-by: Marek Olšák <[email protected]>