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* vk/0.170.2: Rename fields in VkClearColorValueJason Ekstrand2015-10-061-6/+6
* vk/0.170.2: Rework blits to use ImageSubresourceCopyJason Ekstrand2015-10-061-5/+14
* vk/0.170.2: Rework parameters to CmdClearDepthStencil functionsJason Ekstrand2015-10-061-5/+3
* vk/0.170.2: Add the flags parameter to GetPhysicalDeviceImageFormatPropertiesJason Ekstrand2015-10-061-0/+1
* vk/0.170.2: Remove the pCount parameter from AllocDescriptorSetsJason Ekstrand2015-10-062-12/+10
* vk/0.170.2: Rename extension and layer query functionsJason Ekstrand2015-10-061-4/+4
* vk/0.170.2: Update to the new queue family properties queryJason Ekstrand2015-10-051-13/+8
* vk/0.170.2: Re-arrange parameters of vkCmdDraw[Indexed]Jason Ekstrand2015-10-053-14/+14
* vk/0.170.2: Make destructors return voidJason Ekstrand2015-10-055-84/+31
* vk/0.170.2: Rename VkClearValue.ds to depthStencilJason Ekstrand2015-10-051-1/+1
* vk/0.170.2: Add the subpass field to VkCmdBufferBeginInfoJason Ekstrand2015-10-051-3/+4
* vk/0.170.2: Rename pointer parameters of VkSubpassDescriptionJason Ekstrand2015-10-052-10/+10
* vk/0.170.2: Add unnormalizedCoordinates to VkSamplerCreateInfoJason Ekstrand2015-10-052-2/+2
* vk/0.170.2: Rename VkTexAddress to VkTexAddressModeJason Ekstrand2015-10-052-16/+16
* vk: Merge anv_*_attachment_view into anv_attachment_viewChad Versace2015-10-058-94/+67
* vk: Drop anv_attachment_view::extentChad Versace2015-10-054-10/+9
* vk: Drop anv_surface_viewChad Versace2015-10-057-83/+91
* vk: Use consistent names for anv_*_view variablesChad Versace2015-10-059-183/+200
* vk: Unionize anv_desciptorChad Versace2015-10-053-12/+39
* vk: Drop dependency on no longer extant headerChad Versace2015-10-052-3/+1
* vk: Return anv_image_view_info by valueChad Versace2015-10-054-7/+7
* vk/image: Document a Vulkan spec requirement for depthstencilChad Versace2015-10-051-3/+5
* vk: Annotate anv_cmd_state::gen7::index_typeChad Versace2015-10-051-1/+1
* vk: Better types for VkShaderStage, VkShaderStageFlags varsChad Versace2015-10-054-15/+15
* vk/0.170.2: Update VkImageSubresourceRangeChad Versace2015-10-055-31/+44
* vk/0.170.2: Update Vk VkPipelineDepthStencilStateCreateInfoChad Versace2015-10-042-2/+2
* vk/0.170.2: Update VkRenderPassBeginInfoChad Versace2015-10-043-6/+9
* Merge remote-tracking branch 'mesa-public/master' into vulkanJason Ekstrand2015-10-0319-79/+142
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| * egl: rework handling EGL_CONTEXT_FLAGSMatthew Waters2015-10-031-5/+44
| * i965/wm: Make compute_barycentric_interp_modes take a nir_shader and a devinfoJason Ekstrand2015-10-021-24/+15
| * i965: Use nir_foreach_variableJason Ekstrand2015-10-024-7/+7
| * nir: Add a nir_foreach_variable macroJason Ekstrand2015-10-027-18/+21
| * i965/nir: Remove the prog parameter from brw_nir_lower_inputsJason Ekstrand2015-10-021-4/+2
| * radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2Tom Stellard2015-10-021-0/+2
| * gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2Tom Stellard2015-10-023-8/+34
| * gallium/radeon: Use call_once() when initailizing LLVM targetsTom Stellard2015-10-021-13/+12
* | Merge remote-tracking branch 'mesa-public/master' into vulkanJason Ekstrand2015-10-0295-3934/+1397
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| * i965/shader: Get rid of the shader, prog, and shader_prog fieldsJason Ekstrand2015-10-0219-99/+68
| * i965/fs,vec4: Get rid of the sanity_param_countJason Ekstrand2015-10-025-31/+0
| * i965/vec4: Use nir info instead of pulling things out of [shader_]progJason Ekstrand2015-10-023-10/+9
| * i965/fs: Use the nir info instead of pulling things out of [shader_]progJason Ekstrand2015-10-023-20/+19
| * i965/fs: Move sampler unit lookup into rescale_texcoordJason Ekstrand2015-10-023-14/+13
| * i965/cs: Remove the prog argument from local_id_payload_dwordsJason Ekstrand2015-10-023-7/+5
| * i965/backend_shader: Add a field to store the NIR shaderJason Ekstrand2015-10-028-41/+39
| * nir: Move GS data to nir_shader_infoJason Ekstrand2015-10-024-14/+11
| * nir: Add a a nir_shader_info structJason Ekstrand2015-10-024-0/+66
| * nir/glsl: Take a gl_shader_program and a stage rather than a gl_shaderJason Ekstrand2015-10-023-5/+9
| * i965: Move prog_data uniform setup to the codegen levelJason Ekstrand2015-10-026-17/+26
| * i965: Move binding table setup to codegen time.Jason Ekstrand2015-10-0210-66/+67
| * i965/shader: Pull assign_common_binding_table_offsets out of backend_shaderJason Ekstrand2015-10-025-11/+36