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gallium_va_encpackedheader01
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Author
Age
Files
Lines
*
Merge branch 'master' of ssh://git.freedesktop.org/git/mesa/mesa
Jesse Barnes
2007-10-29
1
-0
/
+1
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\
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*
Remember to call XSync() before resetting X error handler.
Chris Rankin
2007-10-29
1
-0
/
+1
*
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Refactor and fix core vblank support
Jesse Barnes
2007-10-29
49
-164
/
+319
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/
*
disable ctx->Driver.NewProgram() call in _mesa_new_program()
Brian
2007-10-29
1
-0
/
+5
*
Only set R_MODE with NV_point_sprite
Alan Hourihane
2007-10-28
1
-1
/
+2
*
Merge branch '965-glsl'
Zou Nan hai
2007-10-26
23
-159
/
+1855
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\
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*
Non Square Matrix
Zou Nan hai
2007-10-09
1
-0
/
+2
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*
fix for prev commit
Zou Nan hai
2007-10-09
1
-2
/
+2
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*
INT support
Zou Nan hai
2007-10-09
1
-3
/
+3
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*
shadow sampler fix.
Zou Nan hai
2007-10-09
2
-1
/
+13
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*
Only vertex program fix, bypass tnl vertex program
Zou Nan hai
2007-10-08
2
-2
/
+2
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*
fragment shader function call fix, gl_FragCoord fix
Zou Nan hai
2007-09-30
2
-3
/
+8
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*
support continue, fix conditional
Zou Nan hai
2007-09-29
3
-2
/
+66
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fix
Zou Nan hai
2007-09-28
1
-2
/
+0
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*
support nested function call in pixel shader
Zou Nan hai
2007-09-28
2
-11
/
+26
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*
handle INT op, still require high level handle of integer to be correct
Zou Nan hai
2007-09-27
1
-0
/
+22
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*
fix issue when only fragment shader or vertex shader is used
Zou Nan hai
2007-09-27
1
-5
/
+12
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*
ARB_shader_object ARB_vertex_shader ARB_fragment_shader in 965-glsl branch
Zou Nan hai
2007-09-18
1
-0
/
+6
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*
fix double free in 965-glsl branch
Zou Nan hai
2007-09-18
3
-0
/
+6
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*
DDX DDY support, not very accurate
Zou Nan hai
2007-07-24
3
-1
/
+103
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*
Fix SOP in fragment shader, brick is ok now.
Zou Nan hai
2007-07-17
1
-2
/
+4
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*
Merge branch 'master' of git+ssh://
[email protected]
/git/mesa/mesa into...
Zou Nan hai
2007-07-17
103
-1266
/
+1601
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\
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*
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Use ProgramStringNotify
Zou Nan hai
2007-07-17
2
-27
/
+2
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*
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support "discard";
Zou Nan hai
2007-07-05
2
-0
/
+16
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*
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Merge branch 'master' of git+ssh://
[email protected]
/git/mesa/mesa into...
Zou Nan hai
2007-07-04
327
-22370
/
+18524
|
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\
\
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*
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fix issue with output as src register.
Zou Nan hai
2007-07-04
1
-1
/
+1
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*
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Fix a nasty bug...
Zou Nan hai
2007-07-03
1
-6
/
+14
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*
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support branch and loop in pixel shader
Zou Nan hai
2007-06-21
12
-100
/
+1346
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*
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Support loop, conditional update fix
Zou Nan hai
2007-05-09
1
-10
/
+17
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*
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support nested function call
Zou Nan hai
2007-04-30
2
-15
/
+17
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*
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Initial 965 GLSL support
Zou Nan hai
2007-04-12
15
-75
/
+276
*
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use grep -q
Brian
2007-10-25
1
-2
/
+2
*
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simplify/fix the ASM_FLAGS tests (bug 12931)
Brian
2007-10-25
1
-2
/
+2
*
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don't build x86, x86-64 dirs if not needed
Brian
2007-10-24
1
-2
/
+7
*
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add to git
Brian
2007-10-24
2
-0
/
+109
*
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Implement gl_PointCoord attribute for GLSL fragment shaders.
Brian
2007-10-24
6
-53
/
+85
*
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properly init dst reg's CondMask/Swizzle fields
Brian
2007-10-23
2
-5
/
+5
*
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bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many inst...
Brian
2007-10-23
1
-4
/
+7
*
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don't apply ColorMask to main gc
Brian
2007-10-22
1
-7
/
+6
*
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i915: Add some sanity checks to blit command debugging code.
Michel Dänzer
2007-10-18
1
-16
/
+21
*
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Framework for supporting z24_s8 and z32 depth textures on r300.
Ian Romanick
2007-10-17
2
-6
/
+49
*
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Initial support for ARB_depth_texture
Ian Romanick
2007-10-17
4
-2
/
+77
*
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mga: Enable (trivial) support for GL_APPLE_vertex_array_object, bump DRIVER_DATE
Ian Romanick
2007-10-17
2
-1
/
+3
*
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mga: Enable (trivial) support for GL_EXT_gpu_program_parameters.
Ian Romanick
2007-10-17
1
-3
/
+5
*
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Replace repeat_remainder() with a simpler macro that just casts args to unsig...
Brian
2007-10-17
1
-13
/
+6
*
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Pull workaround for unset GLX_DRAWABLE_TYPE back in.
Kristian Høgsberg
2007-10-17
1
-0
/
+2
*
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Don't call the driver clear hook when the effective scissor rectangle is empty.
Michel Dänzer
2007-10-17
1
-1
/
+3
*
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i915: Don't emit 'empty' blit rectangles.
Michel Dänzer
2007-10-17
1
-0
/
+3
*
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Handle fbconfigs and glx visuals separately.
Kristian Høgsberg
2007-10-16
3
-145
/
+133
*
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i915: Make sure extensions that require TTM actually work.
Michel Dänzer
2007-10-16
1
-0
/
+2
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