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* mesa: glsl: disallow user-defined functions/vars prefixed with gl_Brian Paul2008-08-051-0/+27
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* mesa: glsl: additional type checking for assignments, inequalitiesBrian Paul2008-08-051-0/+16
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* mesa: glsl: generate error for main(any args)Brian Paul2008-08-051-0/+6
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* egl: changes for WindowsJonathan White2008-08-051-26/+39
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* mesa: glsl: regenerated fileBrian Paul2008-08-051-558/+552
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* mesa: glsl: remove invalid use of f.x syntax where f is a floatBrian Paul2008-08-051-44/+43
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* mesa: glsl: re-enable assignment type checkingBrian Paul2008-08-051-30/+30
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* mesa: glsl: regenerated filesBrian Paul2008-08-052-605/+579
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* mesa: glsl: re-org of intermediate/temp storageBrian Paul2008-08-057-314/+304
| | | | | | | | | | | | | | | Simplify the code for allocating storage for intermediate results. Use fewer temps in some cases. Also, use new asm vec4_move intrinsic instead of regular assigments in various constructors. For example: float f; vec3 v; v.xyz = f; is not legal GLSL, so do this instead: __asm vec4_move v.xyz, f; // note: f will auto-expand into f.xxxx Plus, fix assorted bugs in structure comparison.
* mesa: glsl: disable broken assignment type checking for nowBrian Paul2008-08-051-0/+1
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* egl: don't include stdint.h on WindowsJonathan White2008-08-051-0/+2
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* mesa: glsl: check struct types in _slang_assignment_compatible()Brian Paul2008-08-041-1/+14
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* mesa: glsl: varying vars can't be user-defined structsBrian Paul2008-08-041-1/+8
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* mesa: glsl: regenerated filesBrian Paul2008-08-042-45/+46
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* mesa: glsl: added vec4(ivec4) constructorBrian Paul2008-08-041-0/+5
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* mesa: glsl: if/while/do condition must be booleanBrian Paul2008-08-041-2/+24
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* mesa: glsl: additional type checking for ?: and = operatorsBrian Paul2008-08-041-6/+69
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* mesa: glsl: don't allow comparision of arraysBrian Paul2008-08-041-18/+30
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* mesa: glsl: error on const-qualified array declarationsBrian Paul2008-08-041-5/+13
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* mesa: glsl: added null ptr checkBrian Paul2008-08-041-0/+2
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* mesa: glsl: set literal_size for const varsBrian Paul2008-08-041-0/+1
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* mesa: glsl: add missing code emit for struct/fieldBrian Paul2008-08-041-0/+4
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* mesa: glsl: stop code emit after error is recordedBrian Paul2008-08-041-0/+6
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* mesa: glsl: check that rhs of const var initializer is also constBrian Paul2008-08-041-0/+38
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* mesa: glsl: handle user-defined const vars in expression simplificationBrian Paul2008-08-041-5/+41
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* mesa: glsl: fix initialize size error checkBrian Paul2008-08-041-1/+1
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* mesa: glsl: added initializer size/type error checkingBrian Paul2008-08-041-4/+5
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* mesa: glsl: only allow one #version directiveBrian Paul2008-08-042-5/+10
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* mesa: glsl: regenerated fileBrian Paul2008-08-041-714/+721
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* mesa: glsl: new bvec4 constructorBrian Paul2008-08-041-0/+9
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* egl: fix _eglGlobal initialization for WindowsJonathan White2008-08-041-3/+4
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* tgsi: Put a newline after IMM.Michal Krol2008-08-041-13/+5
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* added null ptr check (fix bug 16959)Brian Paul2008-08-031-1/+2
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* softpipe: support PIPE_FORMAT_R16_SNORM.Younes Manton2008-08-021-0/+46
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* mesa: glsl: remove old assertion (fixes glsl/bitmap.c)Brian Paul2008-07-291-1/+0
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* mesa: disable debug codeBrian Paul2008-07-291-1/+1
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* tgsi: Insert newlines after the statements, instead of before.José Fonseca2008-07-301-3/+6
| | | | Prevents shader dumps from getting concatenated with the next debug message.
* util: Don't define replacement math functions for CE.José Fonseca2008-07-281-1/+1
| | | | It appears to be working without this before, and it is probably necessary.
* Merge tgsi/exec and tgsi/util directories.José Fonseca2008-07-2869-107/+105
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* gallium: Windows miniport portability fixes.José Fonseca2008-07-263-7/+78
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* mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul2008-07-258-202/+391
| | | | | | | Plus, - fix some issues in casting function arguments to format param types. - fix some vec/mat constructor bugs - find/report more syntax/semantic errors
* mesa: regenerated filesBrian Paul2008-07-252-30/+10
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* mesa: glsl: re-order some constructorsBrian Paul2008-07-251-12/+12
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* mesa: glsl: remove unneeded operatorsBrian Paul2008-07-251-50/+0
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* mesa: fix issues causing warnings on WindowsBrian Paul2008-07-252-12/+6
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* mesa: glsl: additional error detectionBrian Paul2008-07-253-10/+64
| | | | Plus begin some fixes for vec/matrix constructors.
* mesa: Mark as XXX unresolved warnings on windows.Michal Krol2008-07-252-0/+9
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* mesa: gls: fix broken else clause of conditional break/continueBrian Paul2008-07-242-13/+5
| | | | | | | | | | | | | In the following case: for () { if (cond) break; // or continue; else something; } The "something" block didn't get emitted.
* mesa: move extensions->version code into separate functionBrian Paul2008-07-241-66/+72
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* mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION stringBrian Paul2008-07-241-3/+5
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