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* glsl: Use constant_initializer instead of constant_value to determine whether...Ian Romanick2015-10-211-1/+1
* glsl/linker: Use constant_initializer instead of constant_value to initialize...Ian Romanick2015-10-211-2/+2
* ff_fragment_shader: Use binding to set the sampler unitIan Romanick2015-10-211-6/+4
* glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00Ian Romanick2015-10-211-5/+46
* u_vbuf: fix vb slot assignment for translated buffersNicolai Hähnle2015-10-211-0/+1
* mesa/uniforms: fix get_uniform for doubles (v2)Dave Airlie2015-10-211-16/+37
* mesa: Get rid of texture-dependent image unit derived state.Francisco Jerez2015-10-214-33/+0
* i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.Francisco Jerez2015-10-213-6/+10
* mesa: Skip redundant texture completeness checking during image validation.Francisco Jerez2015-10-211-1/+2
* mesa: Expose function to calculate whether a shader image unit is valid.Francisco Jerez2015-10-212-4/+15
* i965: Don't tell the hardware about our UAV access.Francisco Jerez2015-10-216-19/+41
* mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_spanTapani Pälli2015-10-211-0/+15
* nouveau: make sure there's always room to emit a fenceIlia Mirkin2015-10-218-41/+32
* Revert "nouveau: make sure there's always room to emit a fence"Emil Velikov2015-10-104-8/+2
* mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checksJason Ekstrand2015-10-101-2/+19
* st/dri: Use packed RGB formatsMichel Dänzer2015-10-072-17/+17
* egl: restore surface type before linking config to its displayVarad Gautam2015-10-071-0/+2
* nouveau: make sure there's always room to emit a fenceIlia Mirkin2015-10-074-2/+8
* nv30: always go through translate module on big-endianIlia Mirkin2015-10-071-0/+4
* nv30: pretend to have packed texture/surface formatsIlia Mirkin2015-10-071-12/+12
* egl/dri2: don't require a context for ClientWaitSync (v2)Marek Olšák2015-10-071-2/+7
* st/dri: don't use _ctx in client_wait_syncMarek Olšák2015-10-071-2/+5
* egl: rework handling EGL_CONTEXT_FLAGSMatthew Waters2015-10-071-5/+44
* radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2Tom Stellard2015-10-071-0/+2
* gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2Tom Stellard2015-10-073-8/+34
* gallium/radeon: Use call_once() when initailizing LLVM targetsTom Stellard2015-10-071-13/+12
* glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)Kyle Brenneman2015-10-072-1/+6
* mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.Kyle Brenneman2015-10-071-1/+1
* glx: Fix build errors with --enable-mangling (v2)Kyle Brenneman2015-10-072-2/+12
* mesa: Add abs input modifier to base for POW in ffvertex_progDaniel Scharrer2015-10-071-3/+14
* meta: Handle array textures in scaled MSAA blitsIan Romanick2015-10-071-15/+20
* i915: Remember to call intel_prepare_render() before blittingVille Syrjälä2015-10-071-0/+5
* i915: Fix texcoord vs. varying collision in fragment programsVille Syrjälä2015-10-072-26/+71
* i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)Ville Syrjälä2015-10-071-4/+4
* st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formatsBrian Paul2015-10-071-1/+5
* nouveau: wait to unref the transfer's bo until it's no longer usedIlia Mirkin2015-10-071-2/+3
* nouveau: delay deleting buffer with unflushed fenceIlia Mirkin2015-10-072-2/+10
* nouveau: be more careful about freeing temporary transfer buffersIlia Mirkin2015-10-075-4/+30
* i965/fs: Fix hang on IVB and VLV with image format mismatch.Francisco Jerez2015-10-071-4/+38
* radeonsi: add scratch buffer to the buffer list when it's re-allocatedMarek Olšák2015-10-071-0/+1
* radeon/vce: fix vui time_scale zero errorLeo Liu2015-10-071-0/+3
* mesa: fix mipmap generation for immutable, compressed texturesRoland Scheidegger2015-10-071-21/+15
* gallium/u_blitter: handle allocation failuresMarek Olšák2015-10-071-0/+6
* radeonsi: handle dummy constant buffer allocation failureMarek Olšák2015-10-071-0/+2
* radeonsi: don't forget to update scratch relocations for LS, HS, ES shadersMarek Olšák2015-10-071-2/+6
* radeonsi: skip drawing if updating the scratch buffer failsMarek Olšák2015-10-071-14/+49
* radeonsi: skip drawing if PS fails to compile or uploadMarek Olšák2015-10-071-12/+3
* radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or uploadMarek Olšák2015-10-071-7/+23
* radeonsi: handle fixed-func TCS shader create failureMarek Olšák2015-10-071-2/+5
* radeonsi: handle shader precompile failuresMarek Olšák2015-10-071-1/+6