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Age
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...
*
glsl: Use constant_initializer instead of constant_value to determine whether...
Ian Romanick
2015-10-21
1
-1
/
+1
*
glsl/linker: Use constant_initializer instead of constant_value to initialize...
Ian Romanick
2015-10-21
1
-2
/
+2
*
ff_fragment_shader: Use binding to set the sampler unit
Ian Romanick
2015-10-21
1
-6
/
+4
*
glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00
Ian Romanick
2015-10-21
1
-5
/
+46
*
u_vbuf: fix vb slot assignment for translated buffers
Nicolai Hähnle
2015-10-21
1
-0
/
+1
*
mesa/uniforms: fix get_uniform for doubles (v2)
Dave Airlie
2015-10-21
1
-16
/
+37
*
mesa: Get rid of texture-dependent image unit derived state.
Francisco Jerez
2015-10-21
4
-33
/
+0
*
i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.
Francisco Jerez
2015-10-21
3
-6
/
+10
*
mesa: Skip redundant texture completeness checking during image validation.
Francisco Jerez
2015-10-21
1
-1
/
+2
*
mesa: Expose function to calculate whether a shader image unit is valid.
Francisco Jerez
2015-10-21
2
-4
/
+15
*
i965: Don't tell the hardware about our UAV access.
Francisco Jerez
2015-10-21
6
-19
/
+41
*
mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span
Tapani Pälli
2015-10-21
1
-0
/
+15
*
nouveau: make sure there's always room to emit a fence
Ilia Mirkin
2015-10-21
8
-41
/
+32
*
Revert "nouveau: make sure there's always room to emit a fence"
Emil Velikov
2015-10-10
4
-8
/
+2
*
mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks
Jason Ekstrand
2015-10-10
1
-2
/
+19
*
st/dri: Use packed RGB formats
Michel Dänzer
2015-10-07
2
-17
/
+17
*
egl: restore surface type before linking config to its display
Varad Gautam
2015-10-07
1
-0
/
+2
*
nouveau: make sure there's always room to emit a fence
Ilia Mirkin
2015-10-07
4
-2
/
+8
*
nv30: always go through translate module on big-endian
Ilia Mirkin
2015-10-07
1
-0
/
+4
*
nv30: pretend to have packed texture/surface formats
Ilia Mirkin
2015-10-07
1
-12
/
+12
*
egl/dri2: don't require a context for ClientWaitSync (v2)
Marek Olšák
2015-10-07
1
-2
/
+7
*
st/dri: don't use _ctx in client_wait_sync
Marek Olšák
2015-10-07
1
-2
/
+5
*
egl: rework handling EGL_CONTEXT_FLAGS
Matthew Waters
2015-10-07
1
-5
/
+44
*
radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2
Tom Stellard
2015-10-07
1
-0
/
+2
*
gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2
Tom Stellard
2015-10-07
3
-8
/
+34
*
gallium/radeon: Use call_once() when initailizing LLVM targets
Tom Stellard
2015-10-07
1
-13
/
+12
*
glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)
Kyle Brenneman
2015-10-07
2
-1
/
+6
*
mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.
Kyle Brenneman
2015-10-07
1
-1
/
+1
*
glx: Fix build errors with --enable-mangling (v2)
Kyle Brenneman
2015-10-07
2
-2
/
+12
*
mesa: Add abs input modifier to base for POW in ffvertex_prog
Daniel Scharrer
2015-10-07
1
-3
/
+14
*
meta: Handle array textures in scaled MSAA blits
Ian Romanick
2015-10-07
1
-15
/
+20
*
i915: Remember to call intel_prepare_render() before blitting
Ville Syrjälä
2015-10-07
1
-0
/
+5
*
i915: Fix texcoord vs. varying collision in fragment programs
Ville Syrjälä
2015-10-07
2
-26
/
+71
*
i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)
Ville Syrjälä
2015-10-07
1
-4
/
+4
*
st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
Brian Paul
2015-10-07
1
-1
/
+5
*
nouveau: wait to unref the transfer's bo until it's no longer used
Ilia Mirkin
2015-10-07
1
-2
/
+3
*
nouveau: delay deleting buffer with unflushed fence
Ilia Mirkin
2015-10-07
2
-2
/
+10
*
nouveau: be more careful about freeing temporary transfer buffers
Ilia Mirkin
2015-10-07
5
-4
/
+30
*
i965/fs: Fix hang on IVB and VLV with image format mismatch.
Francisco Jerez
2015-10-07
1
-4
/
+38
*
radeonsi: add scratch buffer to the buffer list when it's re-allocated
Marek Olšák
2015-10-07
1
-0
/
+1
*
radeon/vce: fix vui time_scale zero error
Leo Liu
2015-10-07
1
-0
/
+3
*
mesa: fix mipmap generation for immutable, compressed textures
Roland Scheidegger
2015-10-07
1
-21
/
+15
*
gallium/u_blitter: handle allocation failures
Marek Olšák
2015-10-07
1
-0
/
+6
*
radeonsi: handle dummy constant buffer allocation failure
Marek Olšák
2015-10-07
1
-0
/
+2
*
radeonsi: don't forget to update scratch relocations for LS, HS, ES shaders
Marek Olšák
2015-10-07
1
-2
/
+6
*
radeonsi: skip drawing if updating the scratch buffer fails
Marek Olšák
2015-10-07
1
-14
/
+49
*
radeonsi: skip drawing if PS fails to compile or upload
Marek Olšák
2015-10-07
1
-12
/
+3
*
radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload
Marek Olšák
2015-10-07
1
-7
/
+23
*
radeonsi: handle fixed-func TCS shader create failure
Marek Olšák
2015-10-07
1
-2
/
+5
*
radeonsi: handle shader precompile failures
Marek Olšák
2015-10-07
1
-1
/
+6
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