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* llvmpipe: struct cmd_binBrian Paul2009-12-042-9/+21
| | | | Just introducing a new structure to represent a per-tile bin.
* llvmpipe: fix typo, whitespaceBrian Paul2009-12-041-2/+1
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* llvmpipe: dynamic allocation of triangle a0/dadx/dady arraysBrian Paul2009-12-042-6/+14
| | | | Much less memory per triangle now.
* llvmpipe: comments regarding lp_rast_triangleBrian Paul2009-12-031-1/+4
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* llvmpipe: comment about blend colorBrian Paul2009-12-031-0/+1
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* llvmpipe: commentsBrian Paul2009-12-031-4/+11
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* llvmpipe: new comment in do_triangle_ccw()Brian Paul2009-12-031-0/+5
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* llvmpipe: fix incorrect array indexing when saving blend colorBrian Paul2009-12-031-1/+1
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* llvmpipe: comments, clean-ups in lp_rast_priv.hBrian Paul2009-12-031-12/+17
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* llvmpipe: checkpoint some initial state binning codeBrian Paul2009-12-032-3/+15
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* llvmpipe: comments and a stub for lp_rast_set_state()Brian Paul2009-12-031-0/+28
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* llvmpipe: commentsBrian Paul2009-12-031-4/+4
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* llvmpipe: set LP_SETUP_NEW_FS in lp_setup_set_fs()Brian Paul2009-12-031-0/+1
| | | | | Fixes progs/trivial/tri-blend.c, but I think we're just getting lucky in this case.
* llvmpipe: more debug infoBrian Paul2009-12-031-4/+8
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* llvmpipe: fix blend debug stringsBrian Paul2009-12-031-5/+5
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* llvmpipe: quick & dirty implementation of lp_rast_store_zstencil()Brian Paul2009-12-031-3/+50
| | | | | This allows us to do a glReadPixels(GL_DEPTH_COMPONENT) to see what's in the depth buffer to help debugging.
* llvmpipe: additional comment about float->uint conversionBrian Paul2009-12-031-0/+4
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* llvmpipe: commentsBrian Paul2009-12-031-0/+9
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* llvmpipe: execute shaders on 4x4 blocks instead of 8x2Brian Paul2009-12-024-63/+116
| | | | | | | This matches the convention used by the recursive rasterizer. Also fixed assorted typos, comments, etc. Now tri-z.c, gears.c, etc look basically right but there's still some cracks in triangle rasterization.
* llvmpipe: whitespace for readabilityBrian Paul2009-12-021-7/+7
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* llvmpipe: added assertionsBrian Paul2009-12-011-3/+4
| | | | And remove unused BLOCKSIZE.
* llvmpipe: simplify mask computationBrian Paul2009-12-011-4/+6
| | | | Make this a little easier to understand.
* llvmpipe: replace shifts with multiplies to be clearerBrian Paul2009-12-011-18/+18
| | | | | The compiler will still do the multiplies with shifts. It's just a bit easier to follow the logic with multiplies.
* llvmpipe: make nr_blocks unsignedBrian Paul2009-12-012-4/+5
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* llvmpipe: comments, reformatting and assertions in tri rast codeBrian Paul2009-12-011-47/+70
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* llvmpipe: add a bunch of commentsBrian Paul2009-11-304-13/+54
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* llvmpipe: minor refactoring of bin rasterization codeBrian Paul2009-11-301-16/+28
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* llvmpipe: update C_SOURCESBrian Paul2009-11-301-2/+3
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* llvmpipe: fix the worst of the depth regressions since switch to 4x4Keith Whitwell2009-10-221-1/+1
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* llvmpipe: remove one of two definitions of TILESIZEKeith Whitwell2009-10-216-23/+23
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* llvmpipe: remove dead codeKeith Whitwell2009-10-211-7/+0
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* llvmpipe: minor opts to setup_triKeith Whitwell2009-10-201-36/+30
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* llvmpipe: move block list into rast structKeith Whitwell2009-10-202-20/+22
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* llvmpipe: build list of 4x4 blocks to be shadedKeith Whitwell2009-10-201-12/+26
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* llvmpipe: recursive rasterization within a tileKeith Whitwell2009-10-201-76/+98
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* llvmpipe: pass mask as a linear encoding of the 4x4 blockKeith Whitwell2009-10-202-16/+40
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* llvmpipe: precalculate some offsetsKeith Whitwell2009-10-205-79/+51
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* llvmpipe: remove a leftover 8x2 usageKeith Whitwell2009-10-191-4/+4
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* llvmpipe: calculate masks in format desired by shaderKeith Whitwell2009-10-193-61/+44
| | | | Also remove branches calculating masks for quads.
* llvmpipe: pre-multiply some constants by fixed_oneKeith Whitwell2009-10-192-39/+43
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* llvmpipe: Reshape the shader input from 8x2 to 4x4.José Fonseca2009-10-193-15/+14
| | | | Incorrect rendering until the interpolation code generation is updated.
* llvmpipe: fixed-point rasterizationKeith Whitwell2009-10-194-130/+147
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* llvmpipe: Reset the pointer to stored jit context.José Fonseca2009-10-191-2/+6
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* llvmpipe: Allocate the blend color from the data store, and ensure it's aligned.José Fonseca2009-10-192-12/+50
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* llvmpipe: correctly scale top/left fill adjustmentsKeith Whitwell2009-10-191-3/+3
| | | | Was overdoing it previously.
* llvmpipe: fix typo correcting for fill conventionKeith Whitwell2009-10-191-4/+4
| | | | Adjustments for top-left fill convention were being lost.
* llvmpipe: Maintain a copy of the shader constants to prevent clobbering.José Fonseca2009-10-182-16/+61
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* llvmpipe: Only invoke the shader if necessary.José Fonseca2009-10-101-1/+2
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* llvmpipe: Additional checks for binner block lists.José Fonseca2009-10-091-2/+6
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* llvmpipe: Use framebuffer coords consistently.José Fonseca2009-10-091-4/+25
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