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* glsl: create gl_program at the start of linking rather than the endTimothy Arceri2016-11-195-29/+20
* st/mesa/i965: simplify gl_program references and stop leakingTimothy Arceri2016-11-194-13/+11
* anv/cmd_buffer: Enable stencil-only HZ clearsNanley Chery2016-11-181-13/+33
* anv/cmd_buffer: Manage Anv state around HZ op emissionNanley Chery2016-11-181-7/+9
* anv/cmd_buffer: Clarify HZ rectangle behaviorNanley Chery2016-11-181-1/+2
* mesa/fbobject: Update CubeMapFace when reusing texturesNanley Chery2016-11-181-0/+1
* mesa: add NV_image_formats extension supportLionel Landwerlin2016-11-185-47/+66
* mesa: fix old classic drivers to use ralloc for ARB asm programsTimothy Arceri2016-11-182-6/+5
* st/mesa: silence warnings in optimized buildsNicolai Hähnle2016-11-181-2/+2
* radeonsi: emit sample locations also when nr_samples == 1Nicolai Hähnle2016-11-181-1/+4
* radeonsi: allow sample mask export for single-sample framebuffersNicolai Hähnle2016-11-181-4/+5
* st/mesa: remove a redundant call to _mesa_is_multisample_enabledNicolai Hähnle2016-11-181-1/+1
* mesa/main: consider multisampling enabled when number of samples == 1Nicolai Hähnle2016-11-181-1/+1
* i965: Delete fs_visitor::nir_setup_single_output_varying prototype.Kenneth Graunke2016-11-181-2/+0
* mesa: fix empty program log lengthTapani Pälli2016-11-182-3/+6
* draw: finally optimize bool clip mask generationRoland Scheidegger2016-11-183-23/+26
* draw: use vectorized calculations for fetch (v2)Roland Scheidegger2016-11-181-131/+265
* i965/gen7: Minify blit size for stencil tree copyJordan Justen2016-11-171-2/+4
* mesa: Drop PATH_MAX usage.Kenneth Graunke2016-11-172-34/+15
* i965: Fix compute shader crash.Kenneth Graunke2016-11-171-1/+1
* anv/TODO: Check off render buffer compressionJason Ekstrand2016-11-171-1/+0
* anv: Enable "permanent" compression for immutable format imagesJason Ekstrand2016-11-172-1/+26
* intel/blorp: Properly handle color compression in blorp_copyJason Ekstrand2016-11-173-4/+183
* intel/blorp: Always use UINT formats on SKL+Jason Ekstrand2016-11-171-22/+44
* i965/blorp: Rework resolve handlingJason Ekstrand2016-11-171-92/+88
* anv/image: Add an aux_usage field for "default" auxJason Ekstrand2016-11-174-19/+45
* anv: Add initial support for Sky Lake color compressionJason Ekstrand2016-11-174-34/+169
* anv/pass: Precompute some subpass usage informationJason Ekstrand2016-11-172-7/+43
* util/vk_alloc: Add a vk_zalloc2 helperJason Ekstrand2016-11-171-0/+16
* anv/image: Memset all aux surfaces (not just HiZ) to 0Jason Ekstrand2016-11-171-4/+6
* anv/image: Rename hiz_surface to aux_surfaceJason Ekstrand2016-11-173-17/+18
* anv/blorp: Ignore clears for attachments first used as resolve destinationsJason Ekstrand2016-11-171-9/+11
* intel/blorp: Take a fast_clear_op in ccs_resolveJason Ekstrand2016-11-174-15/+29
* intel/blorp: Add plumbing for color resolve slice detailsPohjolainen, Topi2016-11-173-4/+10
* intel/isl: Allow non-2D CCS surfacesJason Ekstrand2016-11-171-2/+2
* intel/isl: Rework the asserts and fails in isl_surf_get_ccsJason Ekstrand2016-11-171-2/+7
* anv/cmd_buffer: Refactor surface state relocation handlingJason Ekstrand2016-11-171-13/+22
* anv/cmd_buffer: Pull add_surface_state_reloc into genX_cmd_buffer.cJason Ekstrand2016-11-172-16/+14
* anv/image: Stop force-disabling AUXJason Ekstrand2016-11-171-4/+0
* mesa: Add missing call to _mesa_unlock_debug_state(ctx); v2Tom Stellard2016-11-171-1/+3
* egl: fix helper function nameEric Engestrom2016-11-171-4/+4
* egl/x11: misc style fixesEric Engestrom2016-11-172-2/+2
* egl: fix function name in debug stringEric Engestrom2016-11-171-1/+1
* nir/spirv: Fix handling of gl_PrimitiveIdJason Ekstrand2016-11-161-2/+6
* anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BITJason Ekstrand2016-11-161-1/+5
* anv: Handle null in all destructorsJason Ekstrand2016-11-169-1/+65
* util/vk_alloc: Ensure NULL is handled correctly in vk_freeJason Ekstrand2016-11-161-0/+3
* anv/device: Silence a 32-bit warningJason Ekstrand2016-11-161-1/+2
* nir: Avoid an extra NIR op in integer divide lowering.Eric Anholt2016-11-161-2/+1
* vc4: Try compiling our FSes in multithreaded mode on new kernels.Eric Anholt2016-11-165-2/+20