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* r300g: Fix non-dri buildsTom Stellard2011-05-282-1/+7
* r300g: fix occlusion queries when depth test is disabled or zbuffer is missingMarek Olšák2011-05-292-6/+27
* r300g: cleanup render_condition a bitMarek Olšák2011-05-291-5/+3
* r300g: remove fake occlusion queries (debug option)Marek Olšák2011-05-293-58/+7
* r300g: remove debug option DBG_FALLMarek Olšák2011-05-292-2/+1
* r300g: print some HyperZ debug infoMarek Olšák2011-05-292-0/+4
* glx: Fix glXGetFBConfigFromVisualSGIX.Stéphane Marchesin2011-05-271-1/+1
* mesa: set parameter list StateFlags field in _mesa_layout_parameters()Pierre-Eric Pelloux-Prayer2011-05-271-0/+1
* i965/fs: Fix up for 8752764076e5b3f052a57e0134424a37bf2e9164.Eric Anholt2011-05-272-4/+4
* mesa: Include shader target in dumps of GLSL source.Eric Anholt2011-05-271-1/+2
* i965/fs: Do a FS compile up front at link time to produce link errors.Eric Anholt2011-05-275-27/+142
* i965/fs: Split the GLSL IR -> FS LIR visitor to brw_fs_visitor.cpp.Eric Anholt2011-05-274-1679/+1736
* i965/fs: Split the BRW native code emit to brw_fs_emit.cppEric Anholt2011-05-273-839/+876
* i965: Move a couple of GLSL IR -> BRW helper functions to brw_shader.cpp.Eric Anholt2011-05-273-49/+76
* i965: Move non-FS-specific shader support to brw_shader.cpp.Eric Anholt2011-05-273-100/+129
* i965: Avoid generating MOVs for assignments of expressions.Eric Anholt2011-05-272-12/+75
* i965/fs: Move the computation of register block count from unit to compile.Eric Anholt2011-05-274-7/+18
* i965/fs: Track fixed GRF regs separate from allocated GRF file in scheduling.Eric Anholt2011-05-272-1/+22
* i965/fs: Add a helper function for add_dep(before, after, before->latency).Eric Anholt2011-05-271-31/+19
* nv50: fix emit_add_a16 to emit correct source regTrevor Davenport2011-05-271-2/+2
* mesa: s/height/depth/ in texsubimage()Brian Paul2011-05-261-1/+1
* mesa: plug _mesa_GetObjectParameterivAPPLE into display list dispatch tableBrian Paul2011-05-261-0/+1
* mesa: plug in GL_ARB_vertex_array_object display list functionsBrian Paul2011-05-261-0/+4
* mesa: more geometry shader display list functionsBrian Paul2011-05-261-0/+53
* mesa: more transform feedback display list functionsBrian Paul2011-05-261-12/+98
* mesa: make query object API functions staticBrian Paul2011-05-262-24/+6
* mesa: simplify query object display list dispatch setupBrian Paul2011-05-261-6/+2
* i965: Pack the lookup and line_aa bits into the first dword of the key.Eric Anholt2011-05-261-2/+2
* i965: Remove dead shadowtex_mask entry in the WM key.Eric Anholt2011-05-262-4/+0
* i965: Remove linear_color for GL_PERSPECTIVE_CORRECTION_HINT.Eric Anholt2011-05-267-30/+10
* intel: Drop doubly irrelevant code in intelReadBuffers.Eric Anholt2011-05-261-12/+0
* mesa: Flush vertices before updating drawbuffer computed state.Eric Anholt2011-05-261-7/+7
* mesa: Allow NULL read/draw in complete FBOs in ARB_ES2_compatibility.Eric Anholt2011-05-261-1/+1
* mesa: Trigger FBO validation on DrawBuffers change in non-ES2 mode.Eric Anholt2011-05-261-10/+26
* mesa: minor whitespace fixesBrian Paul2011-05-251-4/+4
* mesa: plug in sync object display list functionsBrian Paul2011-05-251-0/+50
* mesa: display list support for glProgramParameteriARB()Brian Paul2011-05-251-0/+30
* mesa: plug shader object functions into display list dispatchBrian Paul2011-05-251-0/+2
* mesa: plug in GL 3.0 ClearBuffer() display list functionsBrian Paul2011-05-251-5/+1
* mesa: fill in missing sampler object display list functionsBrian Paul2011-05-251-0/+163
* st/mesa: simplify some st_context(ctx)->pipe codeBrian Paul2011-05-256-10/+9
* st/mesa: fix incorrect texture level/face/slice accessesBrian Paul2011-05-252-12/+21
* i915g: Bump texture sizesJakob Bornecrantz2011-05-251-2/+2
* i965: Warnings cleanup.Eric Anholt2011-05-252-4/+0
* i965: Fix assertion failures in unused brw_reg setup by deleting it.Eric Anholt2011-05-251-1/+0
* r600g: remove duplicate opcode in r600_opcodes.hAlex Deucher2011-05-251-1/+0
* intel: Change FBO validation criteria to accomodate hiz and seprate stencilChad Versace2011-05-251-15/+27
* intel: Fix intel_draw_buffer() to accomodate hiz and separate stencilChad Versace2011-05-251-5/+11
* intel: Add hiz_region to intel_mipmap_treeChad Versace2011-05-253-0/+36
* intel: Refactor the wrapping of textures with renderbuffersChad Versace2011-05-251-7/+8