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* glsl: add OES_texture_buffer and EXT_texture_buffer supportIlia Mirkin2016-03-286-24/+46
* mesa: add OES_texture_buffer and EXT_texture_buffer extension to tableIlia Mirkin2016-03-282-0/+3
* mesa: properly return GetTexLevelParameter queries for buffer texturesIlia Mirkin2016-03-281-2/+52
* glsl: Delete initialized field from uniform storage test.Kenneth Graunke2016-03-281-19/+0
* mesa: remove initialized field from uniform storageTimothy Arceri2016-03-296-53/+1
* nvc0: use a different offset for buffers and surfacesSamuel Pitoiset2016-03-294-28/+74
* i965: Set address rounding bits for GL_NEAREST filtering as well.Kenneth Graunke2016-03-281-3/+6
* i965: Always use BRW_TEXCOORDMODE_CUBE when seamless filtering.Kenneth Graunke2016-03-281-3/+1
* i965: Fix brw_render_cache_set_check_flush's PIPE_CONTROLs.Kenneth Graunke2016-03-282-3/+22
* i965: Whack UAV bit when FS discards and there are no color writes.Kenneth Graunke2016-03-281-2/+7
* vc4: Remove unused include from vc4_nir_lower_txf_ms.cRhys Kidd2016-03-281-1/+0
* glapi/glx: Treat xserver generated targets as .PHONYAdam Jackson2016-03-281-0/+2
* glapi/glx: Thunk non-ABI calls through GetProcAddressAdam Jackson2016-03-281-2/+8
* glapi/glx: Emit direct GL calls instead of dispatch lookupAdam Jackson2016-03-282-34/+10
* glx: Unbreak generating some of the xorg glx headersAdam Jackson2016-03-281-2/+2
* mesa/st: Fix NULL access if no fragment shader is boundBas Nieuwenhuizen2016-03-281-2/+2
* freedreno/ir3: fix for load_front_face intrinsicRob Clark2016-03-281-1/+8
* freedreno/ir3: fix compiler warnRob Clark2016-03-281-1/+1
* nvc0: make sure to disable fetches from previously-set VBOs when blittingIlia Mirkin2016-03-281-0/+2
* nvc0: disable primitive restart and index bias during blitsIlia Mirkin2016-03-281-0/+11
* nvc0/ir: fix picking of coordinates from tex instruction for textureGradIlia Mirkin2016-03-281-1/+11
* nv50/ir: saturate depth writesIlia Mirkin2016-03-281-1/+4
* gallium/util: fix up inaccurate behavior of util_framebuffer_state_equal (v2)Marek Olšák2016-03-281-5/+5
* st/mesa: only minify height if target != 1D array in st_finalize_textureMarek Olšák2016-03-281-1/+6
* mesa: optimize out the realloc from glCopyTexImagexD()Miklós Máté2016-03-271-0/+36
* st/mesa: fix handling the fallback textureMiklós Máté2016-03-271-3/+4
* st/mesa: enable GL_ATI_fragment_shaderMiklós Máté2016-03-271-0/+1
* st/mesa: implement GL_ATI_fragment_shaderMiklós Máté2016-03-2710-4/+1064
* program: add ATI_fragment_shader to shader stages listMiklós Máté2016-03-271-0/+2
* mesa: optionally associate a gl_program to ATI_fragment_shaderMiklós Máté2016-03-275-2/+34
* gallium/p_context.h: Make comment more readableEdward O'Callaghan2016-03-271-1/+1
* mesa/st: Remove GLSLVersion clampingEdward O'Callaghan2016-03-271-10/+5
* radeon/r600: Fix return type in failure branchEdward O'Callaghan2016-03-271-1/+1
* radeon/r600_query.c: Minor style fixEdward O'Callaghan2016-03-271-1/+1
* virgl: drop next shader property for now.Dave Airlie2016-03-261-0/+1
* glsl: reduce buffer block duplicationTimothy Arceri2016-03-266-82/+57
* st/xa: emit sampler view declarations in shadersBrian Paul2016-03-251-0/+19
* swr: [rasterizer jitter] Fix MASKLOADD AVX prototype (float -> i32)Tim Rowley2016-03-251-1/+1
* swr: [rasterizer core] NUMA optimizations...Tim Rowley2016-03-255-65/+105
* swr: [rasterizer jitter] Fix logic bug for alpha-to-coverage.Tim Rowley2016-03-251-2/+11
* swr: [rasterizer core] Fix Compute workitem retirementTim Rowley2016-03-254-31/+22
* swr: [rasterizer core] Cleanup state ring arena after last draw that referenc...Tim Rowley2016-03-253-2/+14
* swr: [rasterizer jitter] add missing include for llvm jiteventsTim Rowley2016-03-251-0/+4
* swr: [rasterizer core] Reduce Arena blocksize to 128KB (from 1MB).Tim Rowley2016-03-251-3/+7
* swr: [rasterizer core] One last pass at Arena optimizationsTim Rowley2016-03-251-15/+15
* swr: [rasterizer core] CachedArena optimizationsTim Rowley2016-03-253-210/+161
* swr: [rasterizer jitter] support llvm-svnTim Rowley2016-03-256-12/+37
* swr: [rasterizer core] Globally cache allocated arena blocks for fast re-allo...Tim Rowley2016-03-258-46/+168
* swr: [rasterizer] more arena workTim Rowley2016-03-255-10/+110
* swr: [rasterizer core] Add clipping against user clip distances in the NullPS...Tim Rowley2016-03-251-2/+12