summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
...
* st/mesa: overhaul vertex setup for clearing, glDrawPixels, glBitmapBrian Paul2016-02-165-161/+193
* st/mesa: include u_draw.h, not u_draw_quad.h in st_draw.cBrian Paul2016-02-161-1/+1
* Handle removal of LLVMAddTargetData in SVN revision 260919Matthew Dawson2016-02-162-0/+8
* i965: Expose logic telling if non-msrt mcs is supportedTopi Pohjolainen2016-02-162-4/+13
* i965/gen9: Refactor msrt mcs initializationTopi Pohjolainen2016-02-161-14/+22
* i965: Add a few assertions on lossless compressionTopi Pohjolainen2016-02-162-0/+9
* i965: Add a flag telling color resolve pass to ignore CCS_ETopi Pohjolainen2016-02-163-2/+27
* i965: Add resolve option for lossless compressionTopi Pohjolainen2016-02-162-1/+5
* i965: Allow fast clear to be used with lossless compressionTopi Pohjolainen2016-02-162-2/+6
* i965: Add helper for detecting lossless compressionTopi Pohjolainen2016-02-162-0/+30
* Revert "i965: Restore vbo after color resolve during brw_try_draw_prims()"Topi Pohjolainen2016-02-161-9/+0
* nvc0: initial support for GM20x GPUsBen Skeggs2016-02-165-0/+11
* nvc0: implement support for maxwell texture headersBen Skeggs2016-02-163-6/+203
* nvc0: import maxwell texture header definitions from rnndbBen Skeggs2016-02-161-0/+365
* nv50-: split tic format specificationBen Skeggs2016-02-165-58/+73
* nv50-: remove nv50_texture.xml.hBen Skeggs2016-02-161-306/+0
* nvc0: switch nvc0_tex.c to updated g80_texture.xml.hBen Skeggs2016-02-161-29/+29
* nvc0: switch nvc0_surface.c to updated g80_texture.xml.hBen Skeggs2016-02-161-7/+11
* nv50: switch nv50_tex.c to updated g80_texture.xml.hBen Skeggs2016-02-161-33/+33
* nv50: switch nv50_surface.c to updated g80_texture.xml.hBen Skeggs2016-02-161-7/+11
* nv50: switch nv50_state.c to updated g80_texture.xml.hBen Skeggs2016-02-161-24/+29
* nv50-: switch nv50_formats.c to updated g80_texture.xml.hBen Skeggs2016-02-161-206/+207
* nv50: import updated g80_texture.xml.h from rnndbBen Skeggs2016-02-161-0/+451
* nv50-: remove nv50_defs.xml.hBen Skeggs2016-02-161-263/+0
* nv50-: switch nv50_formats.c to updated g80_defs.xml.hBen Skeggs2016-02-161-8/+8
* nv50-: improved macros to handle format specificationBen Skeggs2016-02-161-470/+359
* nv50-: separate vertex formats from surface format descriptionsBen Skeggs2016-02-167-67/+206
* nvc0: remove unnecessary includesBen Skeggs2016-02-165-6/+0
* nvc0: switch nvc0_tex.c to updated g80_defs.xml.hBen Skeggs2016-02-161-40/+40
* nvc0: switch nvc0_surface.c to updated g80_defs.xml.hBen Skeggs2016-02-161-7/+7
* nv50: remove unnecessary includeBen Skeggs2016-02-161-1/+0
* nv50: switch nv50_transfer.c to g80_defs.xml.hBen Skeggs2016-02-161-3/+3
* nv50: switch nv50_tex.c to updated g80_defs.xml.hBen Skeggs2016-02-161-3/+3
* nv50: switch nv50_surface.c to updated g80_defs.xml.hBen Skeggs2016-02-161-8/+8
* nv50: import updated g80_defs.xml.h from rnndbBen Skeggs2016-02-161-0/+279
* st/mesa: count shader images in MaxCombinedShaderOutputResourcesNicolai Hähnle2016-02-151-0/+1
* st/mesa: enable GL image extensions when backend supports themIlia Mirkin2016-02-151-0/+17
* st/mesa: convert GLSL image intrinsics into TGSIIlia Mirkin2016-02-152-4/+211
* st/mesa: allow st_format.h to be included from C++ filesIlia Mirkin2016-02-151-0/+8
* st/mesa: set pipe_image_view layers correctly for 3D texturesNicolai Hähnle2016-02-151-7/+17
* st/mesa: call st_finalize_texture from image atomsNicolai Hähnle2016-02-151-1/+5
* st/mesa: add an image atom for shader imagesIlia Mirkin2016-02-156-0/+237
* tgsi: show textual format representationIlia Mirkin2016-02-152-4/+11
* gallium: add PIPE_SHADER_CAP_MAX_SHADER_IMAGESIlia Mirkin2016-02-1513-0/+18
* gallium: make image views non-persistent objectsIlia Mirkin2016-02-157-56/+7
* st/mesa: empty buffer binding if the buffer's not really thereIlia Mirkin2016-02-151-3/+5
* vc4: Add missing braces in initializerRhys Kidd2016-02-151-1/+1
* vc4: Correct typo setting 'handled_qinst_cond'Rhys Kidd2016-02-151-1/+1
* vc4: Don't treat conditional MOVs as raw MOV.Eric Anholt2016-02-151-0/+1
* glsl: warn in GL as well as ES when varying not writtenTimothy Arceri2016-02-161-16/+7