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drivers/common/meta.c:2694:71: warning: unused parameter ‘dims’ [-Wunused-parameter]
copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims,
^~~~
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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There is no intel_miptree_slice_has_hiz function, but there is a
intel_miptree_level_has_hiz function. I assume that's the correct one
to use.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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_mesa_lookup_vao() already returns NULL if id is zero.
v2: - change the conditional (Ian)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]> (v1)
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Also, make that table const, since no-one is supposed to modify it anyway.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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These variables are all used in an assert(), so release builds see no
usages.
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There's no reason we can't -- the mappings we expose are basically
equivalent to persistent/coherent, already.
Improves mesa-demos drawoverhead (no state change) performance by
5.21362% +/- 1.25078% (n=11).
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A common user error is to call glDrawRangeElements() with the 'end'
argument being one too large. If we use the vbuf module to translate
some vertex attributes this error can cause us to read past the end of
the mapped hardware buffer, resulting in a crash.
This patch adjusts the vertex count to avoid that issue. Typically,
the vertex_count gets decremented by one.
This fixes crashes with the Unigine Tropics and Sanctuary demos with older
VMware hardware versions. The issue isn't hit with VGPU10 because we
don't hit this fallback.
No piglit changes.
CC: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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Helps understandability a bit.
Reviewed-by: Marek Olšák <[email protected]>
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Trivial.
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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First this happens:
1) amdgpu_cs_flush (lock bo_fence_lock)
-> amdgpu_add_fence_dependency
-> os_wait_until_zero (wait for submission_in_progress) - WAITING
2) amdgpu_bo_create
-> pb_cache_reclaim_buffer (lock pb_cache::mutex)
-> pb_cache_is_buffer_compat
-> amdgpu_bo_wait (lock bo_fence_lock) - WAITING
So both bo_fence_lock and pb_cache::mutex are held. amdgpu_bo_create can't
continue. amdgpu_cs_flush is waiting for the CS ioctl to finish the job,
but the CS ioctl is trying to release a buffer:
3) amdgpu_cs_submit_ib (CS thread - job entrypoint)
-> amdgpu_cs_context_cleanup
-> pb_reference
-> pb_destroy
-> amdgpu_bo_destroy_or_cache
-> pb_cache_add_buffer (lock pb_cache::mutex) - DEADLOCK
The simple solution is not to wait for submission_in_progress, which we
need in order to create the list of dependencies for the CS ioctl. Instead
of building the list of dependencies as a direct input to the CS ioctl,
build the list of dependencies as a list of fences, and make the final list
of dependencies in the CS thread itself.
Therefore, amdgpu_cs_flush doesn't have to wait and can continue.
Then, amdgpu_bo_create can continue and return. And then amdgpu_cs_submit_ib
can continue.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101294
Cc: 17.1 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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To avoid useless DCC fetches when DCC is disabled, descriptors
have to be updated in order to reflect this change. This is
quite similar to how we update descriptors of bound textures.
As a side effect, this should also prevent VM faults when
bindless textures are invalidated, because the VA in the
descriptor has to be updated accordingly as well.
I don't see any performance improvements with DOW3.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Needed for updating all resident texture descriptors when
dirty_tex_counter changes.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will be used by to normalize OA counters.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Rather than storing the period as a double that looses some precision.
Also fixes the Gen9LP timestamp frequency which is no 19200123 but
19200000 as pointed by Ville :
https://lists.freedesktop.org/archives/intel-gfx/2017-April/125126.html
Finally add the Cannonlake timestamp frequency.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Also make it available from gen7 only to gen7+.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We did support single value operand equations, but not single variable
operand ones. In particular we were failing on "$Sampler0Bottleneck".
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The perf infrastructure needs to identify specific platforms, not just
generations.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Now the last user of intel_miptree_get_aux_isl_surf() is gone.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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v2: Use better assert by checking isl_surf_get_hiz_surf()
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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because buffers get unconditionally initialised by cpu writing.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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and pass the ccs isl surface to blorp instead of creating a
copy.
v2 (Jason): Explain ccs change and use better assert checking
isl_surf_get_mcs_surf()
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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v2 (Jason): Drop unused argument in intel_alloc_aux_buffer() and
move assignment of "buf->surf" in intel_alloc_aux_buffer()
into this patch.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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v2: Use new brw_bo_alloc_tiled() interface
Reviewed-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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v2 (Nanley): Add comment telling why "level -= mt->first_level"
Reviewed-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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v2 (Jason): Fix a helper variable only used for assert -
open code instead.
Reviewed-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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v2 (Nanley): Minify depth in case of 3D surface. Also moved to
.c file to get minify() without additional
header inclusions
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Nanley Chery <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Nanley Chery <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Nanley Chery <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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v2 (Nanley): Use minify() instead of direct shift
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Keeps following patch refactoring the table allocation
non-functional.
Suggested-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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On gen < 6 one doesn't have level or layer specifiers available
for render and depth targets. In order to support rendering to
specific level/layer, driver needs to manually offset the surface
to the desired slice.
There are, however, alignment restrictions to respect as well and
in come cases the only option is to use temporary single slice
surface which driver copies after rendering to the full miptree.
Current alignment workaround introduces new texture images which
are added to the parent texture object. Texture validation later
on copies the additional levels back to the surface that contains
the full mipmap.
This only works for non-arrayed surfaces and driver currently
creates new arrayed images in vain - individual layers within the
newly created are still unaligned the same as before.
This patch drops this mechanism and instead attaches single
temporary slice into the render buffer. This gets immediately
copied back to the mipmapped and/or arrayed surface just after
the render is done.
Sitting on top of earlier series cleaning up the depth buffer
state, this patch additionally fixes the following piglit tests:
arb_framebuffer_object.fbo-generatemipmap-cubemap.g965m64
arb_texture_cube_map.copyteximage cube.g965m64
arb_texture_cube_map.copyteximage cube.ilkm64
arb_pixel_buffer_object.texsubimage array pbo.g965m64
ext_framebuffer_object.fbo-cubemap.g965m64
ext_texture_array.copyteximage 1d_array.g45m64
ext_texture_array.copyteximage 1d_array.g965m64
ext_texture_array.copyteximage 1d_array.ilkm64
ext_texture_array.copyteximage 2d_array.g45m64
ext_texture_array.copyteximage 2d_array.g965m64
ext_texture_array.copyteximage 2d_array.ilkm64
ext_texture_array.fbo-array.g965m64
ext_texture_array.fbo-generatemipmap-array.g965m64
ext_texture_array.gen-mipmap.g965m64
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Valid values for URBAllocation start at 32, so substract that
before programming the register.
This was missed when porting from the GL driver.
Cc: "17.1" <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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GFX9 is affected.
We only have tests for GL_x_SNORM where x is R8, RG8, RGB8, and RGBA8.
Reviewed-by: Nicolai Hähnle <[email protected]>
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