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* anv: Bring back anv_cmd_buffer_emit_state_base_addressJason Ekstrand2016-11-162-0/+20
* intel/blorp: Add a clear_attachments entrypointJason Ekstrand2016-11-163-2/+173
* intel/blorp: Add capability to use pre-baked binding tablesJason Ekstrand2016-11-162-20/+27
* intel/blorp: Add support for vertex shadersJason Ekstrand2016-11-163-6/+82
* intel/blorp: Use an actual chunk of vertex buffer for the VUE headerJason Ekstrand2016-11-161-33/+34
* blorp/exec: Use uint32_t for copying varying dataJason Ekstrand2016-11-161-2/+2
* intel/blorp: Handle NIR clear inputs the same way as blit inputsJason Ekstrand2016-11-163-11/+17
* intel/blorp: Remove NIR support for uniformsJason Ekstrand2016-11-161-23/+1
* intel/blorp: Add a shader type to make keys more uniqueJason Ekstrand2016-11-163-7/+18
* intel/blorp: Make the number of samples an explicit parameterJason Ekstrand2016-11-165-9/+19
* anv/cmd_buffer: Stop relying on the framebuffer for 3DSTATE_SF on gen7Jason Ekstrand2016-11-161-11/+32
* anv: Rework the way render target surfaces are allocatedJason Ekstrand2016-11-164-126/+180
* anv/cmd_buffer: Expose add_surface_state_reloc as an inline helperJason Ekstrand2016-11-162-15/+17
* anv/cmd_buffer: Use the surface state alloc helper in null_surface_stateJason Ekstrand2016-11-161-1/+1
* anv: Add a helper for doing buffer copies with nothing but VF and SOL.Jason Ekstrand2016-11-163-0/+239
* intel/genxml: Add SO_WRITE_OFFSET registers for gen7-9Jason Ekstrand2016-11-164-0/+64
* intel/isl: Add some basic info about RENDER_SURFACE_STATE to isl_deviceJason Ekstrand2016-11-166-62/+69
* anv/pipeline: Use get_scratch_space/address for compute shadersJason Ekstrand2016-11-161-9/+7
* anv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipelineJason Ekstrand2016-11-163-27/+38
* anv/pipeline: Roll genX_pipeline_util.h into genX_pipeline.cJason Ekstrand2016-11-163-1296/+1266
* anv/pipeline: Unify graphics_pipeline_createJason Ekstrand2016-11-165-213/+80
* anv/pipline: Re-order state emission and make it consistentJason Ekstrand2016-11-162-8/+5
* anv/pipeline: Rework the 3DSTATE_VF_TOPOLOGY helperJason Ekstrand2016-11-162-11/+9
* anv/pipeline: Move 3DSTATE_PS_EXTRA setup into a helperJason Ekstrand2016-11-162-27/+33
* anv/pipeline: Unify 3DSTATE_WM emissionJason Ekstrand2016-11-163-70/+55
* intel/genxml: Make 3DSTATE_WM more consistent across gensJason Ekstrand2016-11-168-22/+52
* anv/pipeline: Unify 3DSTATE_PS emissionJason Ekstrand2016-11-163-102/+72
* anv/pipeline/gen7: Properly set 3DSTATE_PS::DualSourceBlendEnableJason Ekstrand2016-11-161-1/+1
* intel/genxml: Make some 3DSTATE_PS fields more consistentJason Ekstrand2016-11-165-16/+16
* anv/pipeline: Make emit_3dstate_sbe safe to call without a FSJason Ekstrand2016-11-163-6/+10
* anv/pipeline: Unify 3DSTATE_GS emissionJason Ekstrand2016-11-163-109/+75
* anv/pipeline/gen8: Set 3DSTATE_GS::InstanceControlJason Ekstrand2016-11-161-0/+1
* intel/genxml: Make some 3DSTATE_GS fields more consistentJason Ekstrand2016-11-167-14/+14
* anv/pipeline: Unify 3DSTATE_VS emissionJason Ekstrand2016-11-163-82/+89
* anv/pipeline/gen8: Enable VS statisticsJason Ekstrand2016-11-161-1/+1
* anv/pipeline: Stop claiming to support running without a vertex shaderJason Ekstrand2016-11-162-83/+69
* intel/genxml: Make some VS/GS fields consistent across gensJason Ekstrand2016-11-164-12/+12
* anv/pipeline: Get rid of the kernel pointer fieldsJason Ekstrand2016-11-167-56/+27
* anv/pipeline: Set correct binding table and sampler countsJason Ekstrand2016-11-163-8/+49
* mesa: if MESA_DEBUG=context, create a debug contextBrian Paul2016-11-164-2/+27
* u_simple_shaders: try to un-break the Windows buildNicolai Hähnle2016-11-161-2/+3
* radeonsi: fix a subtle bounds checking corner case with 3-component attributesNicolai Hähnle2016-11-163-2/+39
* radeonsi: reject some 3-component formats as buffer texturesNicolai Hähnle2016-11-161-8/+35
* st/mesa: swap bytes in the fallback format translation path of GetTexImageNicolai Hähnle2016-11-161-0/+6
* st/mesa: simplify and fix st_GetTexSubImageNicolai Hähnle2016-11-161-49/+24
* st/mesa: fix SINT <-> UINT conversion during PBO upload / downloadNicolai Hähnle2016-11-165-22/+89
* st/mesa: change st_pbo_create_upload_fs to st_pbo_get_upload_fsNicolai Hähnle2016-11-163-10/+11
* st/mesa: fix ReadPixels into packed formats with PBONicolai Hähnle2016-11-161-2/+1
* util/blitter: add clamping during SINT <-> UINT blitsNicolai Hähnle2016-11-166-43/+125
* util/blitter: index texfetch_col shaders by typeNicolai Hähnle2016-11-161-35/+19