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* glsl: Forbid opaque variables as operands of the ternary operator.Francisco Jerez2015-05-041-0/+12
* mesa: Update image unit state when glBindImageTexture is called with texture=0.Francisco Jerez2015-05-041-16/+15
* mesa: Initialize image units to default state on context creation.Francisco Jerez2015-05-043-0/+21
* mesa: Implement image uniform queries.Francisco Jerez2015-05-041-1/+3
* mesa: Validate original image internal format rather than derived mesa format.Francisco Jerez2015-05-041-3/+3
* mesa: Call _mesa_test_texobj_completeness() before using _MaxLevel in image v...Francisco Jerez2015-05-041-3/+4
* mesa: Add support for binding a buffer texture to a shader image unit.Francisco Jerez2015-05-041-31/+42
* mesa: Add extern "C" guards to shaderimage.h to allow inclusion from C++ code.Francisco Jerez2015-05-041-0/+8
* mesa: Export shader image format to mesa format conversion function.Francisco Jerez2015-05-042-5/+12
* swrast: Fix rgba_draw_pixels with GL_COLOR_INDEXIago Toral Quiroga2015-05-041-3/+26
* i965: Add memory fence opcode.Francisco Jerez2015-05-046-0/+87
* i965: Add typed surface access opcodes.Francisco Jerez2015-05-049-0/+261
* i965: Add untyped surface write opcode.Francisco Jerez2015-05-049-0/+81
* i965: Reorder sources of the untyped atomic opcode.Francisco Jerez2015-05-044-6/+6
* i965: Pass the number of components as a source of the untyped surface read o...Francisco Jerez2015-05-044-6/+10
* i965/vec4: Add support for untyped surface message sends from GRF.Francisco Jerez2015-05-043-16/+14
* i965: Don't request untyped atomic writeback message if the destination is null.Francisco Jerez2015-05-042-2/+3
* i965: Simplify generator code for untyped surface messages.Francisco Jerez2015-05-044-87/+18
* i965: Fix the untyped surface opcodes to deal with indirect surface access.Francisco Jerez2015-05-044-82/+99
* ilo: use ilo_image exclusively in coreChia-I Wu2015-05-024-139/+149
* ilo: add ilo_image_can_enable_aux()Chia-I Wu2015-05-029-50/+27
* ilo: make ilo_image more self-containedChia-I Wu2015-05-022-9/+21
* ilo: add ilo_image_init_for_imported()Chia-I Wu2015-05-023-60/+66
* ilo: prepare for image init for imported boChia-I Wu2015-05-021-120/+129
* ilo: constify ilo_image_paramsChia-I Wu2015-05-021-11/+11
* ilo: improve readability of ilo_imageChia-I Wu2015-05-026-111/+127
* ilo: move command builder to coreChia-I Wu2015-05-0223-61/+74
* ilo: move ilo_state_3d* to coreChia-I Wu2015-05-029-276/+274
* ilo: add ilo_buffer.h to coreChia-I Wu2015-05-025-90/+138
* ilo: move BOs from ilo_texture to ilo_imageChia-I Wu2015-05-027-39/+63
* ilo: move ilo_layout.[ch] to core as ilo_image.[ch]Chia-I Wu2015-05-0211-487/+489
* ilo: add ilo_format.[ch] to coreChia-I Wu2015-05-028-169/+184
* ilo: add ilo_fence.h to coreChia-I Wu2015-05-025-58/+113
* ilo: add ilo_dev_init() to coreChia-I Wu2015-05-024-146/+195
* ilo: rename ilo_dev_info to ilo_devChia-I Wu2015-05-0225-141/+141
* ilo: move intel_winsys to ilo_dev_infoChia-I Wu2015-05-025-13/+15
* ilo: add ilo_dev.h to coreChia-I Wu2015-05-023-38/+73
* ilo: add ilo_debug.[ch] to coreChia-I Wu2015-05-025-85/+158
* ilo: add ilo_core.h to coreChia-I Wu2015-05-023-14/+48
* ilo: move intel_winsys.h to coreChia-I Wu2015-05-0220-19/+19
* i965: Upload atomic buffer state for compute shadersJordan Justen2015-05-024-1/+29
* i965/cs: Emit MEDIA_STATE_FLUSH after WALKERJordan Justen2015-05-022-0/+6
* i965/cs: Implement brw_emit_gpgpu_walkerJordan Justen2015-05-022-1/+51
* i965/state: Emit pipeline select when changing pipelinesJordan Justen2015-05-024-6/+36
* i965: Implement DispatchCompute() back-endPaul Berry2015-05-024-0/+127
* main/cs: Implement front end code for glDispatchCompute().Paul Berry2015-05-021-1/+19
* mesa/cs: Add DispatchCompute() to driver function table.Paul Berry2015-05-021-0/+7
* i965/cs: Emit state base addressJordan Justen2015-05-022-1/+3
* i965/fs: Add CS shader time supportJordan Justen2015-05-024-2/+33
* i965/cs: Upload brw_cs_stateJordan Justen2015-05-024-0/+109