| Commit message (Collapse) | Author | Age | Files | Lines |
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It's nice to see so much code that did pretty much nothing go away.
Reviewed-by: Jerome Glisse <[email protected]>
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Reviewed-by: Jerome Glisse <[email protected]>
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Reviewed-by: Jerome Glisse <[email protected]>
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also change names of other functions, so that they make sense
Reviewed-by: Jerome Glisse <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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Only the disassembler is used to dump shaders. Here's a few examples
how to use R600_DEBUG.
Log compute info:
R600_DEBUG=compute
Dump all shaders:
R600_DEBUG=fs,vs,gs,ps,cs
Dump pixel shaders only:
R600_DEBUG=ps
Disable Hyper-Z:
R600_DEBUG=nohyperz
Disable the LLVM backend:
R600_DEBUG=nollvm
Or use any combination of the above, or print all options:
R600_DEBUG=help
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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PYTHON_GEN calls python with PYTHON_FLAGS
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Stefan Brüns <[email protected]>
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Force C++ linking of i965_dri.so by adding a dummy C++ source file.
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Fixes piglit's oes_compressed_etc2_texture-miptree tests on Desktop GL.
Reported-by: Marek Olšák <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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This helps with jittering, instead of throttling at every command
buffer we only throttle once a frame.
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https://bugs.freedesktop.org/show_bug.cgi?id=61947
Note: this is a candidate for the stable branches
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It fails on 32-bit systems (I only tested on 64-bit). Power of two
size isn't required, so just remove the assertion.
Reviewed-by: José Fonseca <[email protected]>
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This fixes a crash when a display list is created in one context
but executed from a second one. The vbo_save_context::vertex_store
memeber will be NULL if we never created a display list with the
context. Just check for that before dereferencing the pointer.
Fixes http://bugzilla.redhat.com/show_bug.cgi?id=918661
Note: This is a candidate for the stable branches.
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If the sampler object has been deleted on another context, an
alternative context may reference the old sampler. So ensure the sampler
object still exists.
Note: this is a candidate for the stable branch.
Signed-off-by: Alan Hourihane <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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We need at least that revision to work correctly now.
Signed-off-by: Christian König <[email protected]>
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LICM stands for Loop Invariant Code Motion. Instructions that
does not depend of loop index are moved outside of loop body.
DCE is DeadCodeElimination.
v2: updated commit msg, thx to Vincent.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Vincent Lejeune <vljn at ovi.com>
Reviewed-by: Tom Stellard <[email protected]>
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So LLVM can better eliminate dead code.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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v2: remove unrelated changes
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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v2: remove unrelated changes
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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To match recent LLVM changes.
Signed-off-by: Christian König <[email protected]>
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We can't clip and viewport transform the vertices before we let
the geometry shader process them. Lets make sure the generated
vertex shader has both disabled if geometry shader is present.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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The geometry shader code seems to have been originally written with the
assumptions that there are the same number of VS outputs as GS outputs and
that VS outputs are in the same order as their corresponding GS inputs. Since
TGSI uses separate shader objects, these are both wrong assumptions. This
was causing several valid vertex/geometry shader combinations to either render
incorrectly or trigger an assertion.
Conflicts:
src/gallium/auxiliary/draw/draw_gs.c
Reviewed-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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This change specifically unbinds a sampler object from the texture unit
if it's bound to a unit. The spec calls for default object when deleting
sampler objects which are currently bound.
Note: this is a candidate for the stable branches
Signed-off-by: Alan Hourihane <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Use 0 instead.
Reviewed-by: Roland Scheidegger <[email protected]>
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Note: This is a candidate for the stable branches.
Reviewed-by: José Fonseca <[email protected]>
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We advertise a max texture/surfaces size of 8K x 8K but the old values
for these limits didn't actually allow us to handle that surface size.
For 8K x 8K we'll have 16384 bins. Each bin needs at least one cmd_block
object which was 2192 bytes in size. Since 16384 * 2192 exceeded
LP_SCENE_MAX_SIZE we'd silently fail in lp_scene_new_data_block() and not
draw the complete scene.
By reducing CMD_BLOCK_MAX to 29 we get nice 512-byte cmd_blocks. And
by increasing LP_SCENE_MAX_SIZE to 9 MB we can allocate enough command
blocks for 8K x 8K, plus a few regular data blocks.
Fixes the (improved) piglit fbo-maxsize test.
Note: This is a candidate for the stable branches.
Reviewed-by: José Fonseca <[email protected]>
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This was only necessary because our bounds checking was off by one, and
thus we read an extra pair of values.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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If we've written N pairs of values to the buffer, then last_index = N,
but the values are 0 .. N-1. Thus, we need to use <, not <=.
This worked anyway because we fill the buffer with zeroes, so we just
added an extra (0 - 0) to our results.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Mesa core is the place for encoding what format/type matches a mesa
format, so rely on that.
Reviewed-by: Chad Versace <[email protected]>
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We were allowing things like copying RG1616 to a user's ARGB8888
format, while we were denying anything that wasn't ARGB8888 or
RGB565.
Reviewed-by: Chad Versace <[email protected]>
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This is similar code to intel_miptree_copy_slice, but the knobs
are all set differently.
v2: fix whitespace
Reviewed-by: Chad Versace <[email protected]>
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I'm trying to move us away from the region structure, and all the
callers are currently dereferencing a miptree to get the region.
In this change, the map_refcount is dropped. However, the bo->virtual is
itself map refcounted, so that's already dealt with.
Reviewed-by: Chad Versace <[email protected]>
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The point of tracking the value was removed in February 2012
(65b096aeddd9b45ca038f44cc9adfff86c8c48b2), and this should have
been removed at the same time.
Reviewed-by: Chad Versace <[email protected]>
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I don't see any reason for it -- it was introduced with the DRI2
invalidate work by krh in 2010 with no explanation. I suspect it was
something about wanting the same drm_intel_bo struct underneath multiple
openings of the BO within one process, but that's covered by libdrm at
this point. As far as the struct region goes, it is not threadsafe, so
multiple contexts sharing a region could have mixed up the map_count and
assertion failed or worse.
Reviewed-by: Chad Versace <[email protected]>
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Now all the per-message enums from mtypes are gone. Now we can extend
unique message IDs into all generators of debug output without having to
update mtypes.h for each one.
Reviewed-by: Jordan Justen <[email protected]>
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