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* gallium: un-inline pipe_surface_descRob Clark2016-07-061-11/+12
* gallium/util: make util_copy_framebuffer_state(src=NULL) workRob Clark2016-07-061-11/+26
* winsys/amdgpu: avoid flushed depth when possibleNicolai Hähnle2016-07-061-3/+8
* gallium/radeon: add depth/stencil_adjusted output to surface computationNicolai Hähnle2016-07-063-2/+14
* gallium/radeon: allocate only the required plane for flushed depthNicolai Hähnle2016-07-061-3/+34
* radeonsi: decompress to flushed depth texture when requiredNicolai Hähnle2016-07-061-29/+103
* radeonsi: extract DB->CB copy logic into its own functionNicolai Hähnle2016-07-061-36/+61
* radeonsi: sample from flushed depth texture when requiredNicolai Hähnle2016-07-062-8/+46
* gallium/radeon: replace is_flushing_texture with db_compatibleNicolai Hähnle2016-07-069-19/+24
* gallium/radeon: add can_sample_z/s flags for texturesNicolai Hähnle2016-07-065-24/+34
* radeonsi: correctly mark levels of 3D textures as fully decompressedNicolai Hähnle2016-07-061-2/+2
* gallium/radeon/winsyses: remove unused stencil_offsetNicolai Hähnle2016-07-063-5/+0
* gallium/radeon: remove redundant null-pointer checkNicolai Hähnle2016-07-061-2/+1
* gallium/radeon: print StencilLayout only onceNicolai Hähnle2016-07-061-2/+2
* gallium/radeon: flush stdout after printing texture informationNicolai Hähnle2016-07-061-0/+1
* glsl: don't try to lower non-gl builtins as if they were gl_FragDataIlia Mirkin2016-07-051-1/+2
* glsl: Document and enforce restriction on type valuesIan Romanick2016-07-052-0/+10
* glsl: Pack integer and double varyings as flat even if interpolation mode is ...Ian Romanick2016-07-053-6/+15
* mesa: Strip arrayness from interface block names in some IO validationIan Romanick2016-07-051-8/+90
* svga: avoid emitting redundant DXSetRenderTargets commandCharmaine Lee2016-07-052-18/+32
* radeon/vce: update encRefPic addr and array mode to tiledLeo Liu2016-07-051-0/+1
* radeon/vce: increase cpb height alignmentLeo Liu2016-07-051-1/+1
* i965: Remove trailing whitespaceIago Toral Quiroga2016-07-051-1/+1
* i965: Make inline function staticIago Toral Quiroga2016-07-051-1/+1
* swr: automake: don't ship LLVM version specific generated sourcesEmil Velikov2016-07-051-2/+43
* automake: don't mandate git_sha1.h/MESA_GIT_SHA1Emil Velikov2016-07-051-10/+3
* anv: automake: indent with tabs and not spacesEmil Velikov2016-07-051-4/+4
* anv: use cache uuid based on the build timestamp.Emil Velikov2016-07-052-3/+11
* clover: conditionally use MESA_GIT_SHA1Emil Velikov2016-07-052-2/+8
* mesa: stop copying SamplerUnits twiceTimothy Arceri2016-07-051-4/+0
* mesa: make attribute binding message more usefulTimothy Arceri2016-07-051-1/+2
* i965: make more effective use of SamplersUsedTimothy Arceri2016-07-057-19/+10
* glsl: stop allocating memory for UBOs during linkingTimothy Arceri2016-07-051-5/+8
* glsl: mark link_uniform_blocks_are_compatible() as staticTimothy Arceri2016-07-052-5/+1
* mesa: fix build errorTimothy Arceri2016-07-051-1/+1
* mesa: faster validation of sampler unit mapping for SSOGregory Hainaut2016-07-051-38/+31
* Revert "st/glsl_to_tgsi: don't increase immediate index by 1."Dave Airlie2016-07-051-1/+1
* nvc0/ir: rename NVE4_SU_INFO_XXX to NVC0_SU_INFO_XXXSamuel Pitoiset2016-07-051-49/+49
* nvc0/ir: reset the base offset for indirect images accessesSamuel Pitoiset2016-07-051-2/+4
* gm107/ir: fix sign bit emission for FADD32ISamuel Pitoiset2016-07-051-3/+6
* vc4: Regularize instruction emit macrosEric Anholt2016-07-042-39/+50
* vc4: Enable dead CF elimination.Eric Anholt2016-07-041-0/+1
* vc4: Optimize out redundant SF updates.Eric Anholt2016-07-042-6/+78
* vc4: Move SF removal to a separate peephole pass.Eric Anholt2016-07-045-17/+85
* vc4: DCE instructions with a NULL destination.Eric Anholt2016-07-041-2/+3
* vc4: Mark texturing setup instructions as having side effects.Eric Anholt2016-07-041-5/+5
* vc4: Fix a pasteo in scheduling condition flag usage.Eric Anholt2016-07-041-1/+1
* vc4: Drop the dead QIR_PACK() macro.Eric Anholt2016-07-041-8/+0
* radeonsi: do compilation from si_create_shader_selector asynchronouslyMarek Olšák2016-07-054-7/+58
* radeonsi: don't lock shader cache mutex during compilationMarek Olšák2016-07-051-6/+16