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* llvmpipe: fix issues with depth clampRoland Scheidegger2016-08-203-49/+94
* llvmpipe: fix depth clamping wrt reversed near/far valuesRoland Scheidegger2016-08-201-9/+3
* i965/sched: Simplify work done by add_barrier_deps().Matt Turner2016-08-191-0/+9
* i965/vec4: Ignore swizzle of VGRF for use by var_range_end().Matt Turner2016-08-192-2/+2
* i965/vec4: Print spills:fills.Matt Turner2016-08-191-7/+11
* a4xx: make sure to actually clamp depth as requestedIlia Mirkin2016-08-192-2/+29
* a4xx: only disable depth clipping, not all clipping, when requestedIlia Mirkin2016-08-192-1/+4
* vc4: Switch store_output to using nir_lower_io_to_scalar / component.Eric Anholt2016-08-192-44/+16
* vc4: Use the intrinsic's first_component for vattr VPM index.Eric Anholt2016-08-192-7/+3
* vc4: Convert to using nir_lower_io_scalar for FS inputs.Eric Anholt2016-08-192-44/+62
* vc4: Switch to using the intrinsic accessors.Eric Anholt2016-08-193-23/+29
* nir: Add an IO scalarizing pass using the intrinsic's first_component.Eric Anholt2016-08-193-0/+131
* nir: Add nir_builder support for individual system value loads.Eric Anholt2016-08-196-20/+34
* nir: Move the undef of nir_intrinsics.h macros to the .h.Eric Anholt2016-08-192-3/+3
* ttn: Use nir_load_front_face instead of the TGSI-style input.Eric Anholt2016-08-193-63/+28
* nir: Use the system-value front face for twoside lowering.Eric Anholt2016-08-191-16/+7
* ttn: Make FRAG_RESULT_DEPTH be a float variable to match gtn and ptn.Eric Anholt2016-08-194-11/+17
* vc4: Dump the TGSI before trying to convert it to NIR.Eric Anholt2016-08-191-4/+3
* radeon/vce: set flag based on dual instance enablementBoyuan Zhang2016-08-191-2/+4
* st/va: enable dual instances encode by sync surfaceBoyuan Zhang2016-08-193-3/+46
* i965/blorp: Remove no longer used state setup helpersJason Ekstrand2016-08-193-657/+0
* i965/blorp: Use genxml for gen8-9 state setupJason Ekstrand2016-08-196-587/+172
* i965/blorp: Use genxml for gen7 state setupJason Ekstrand2016-08-196-565/+299
* i965/blorp: Add genxml-based vertex setup helpersJason Ekstrand2016-08-191-1/+212
* i965/blorp: Add a helper for emitting surface statesJason Ekstrand2016-08-191-24/+28
* i965/blorp: Add genxml-based sampler state emit functionJason Ekstrand2016-08-191-11/+38
* i965/blorp: Add genxml-based dynamic state emit functionsJason Ekstrand2016-08-191-9/+73
* i965: Move gen6_blorp.c to a file that gets recompiled per-genJason Ekstrand2016-08-193-5/+18
* i965/blorp/gen6: Use genxml packing structs for state setupJason Ekstrand2016-08-192-420/+311
* i965/blorp: Stop setting point and line rasterization rulesJason Ekstrand2016-08-193-7/+1
* i965/blorp/gen8: Move viewport setup to after wm stateJason Ekstrand2016-08-191-1/+2
* i965/blorp/gen6-7: Move multisample setup to right after samplersJason Ekstrand2016-08-192-9/+10
* i965/blorp/gen6-7: Move surfaces and samplers closer togetherJason Ekstrand2016-08-192-11/+10
* i965/blorp/gen7-8: Emit depth stencil state with CC and BLENDJason Ekstrand2016-08-192-3/+4
* i965/blorp/gen6: Move constant disables higher upJason Ekstrand2016-08-191-22/+7
* i965/blorp: Don't clear an empty regionJason Ekstrand2016-08-191-0/+4
* i965/blorp: Move the non-static blorp state setup helpers to another fileJason Ekstrand2016-08-194-541/+578
* i965/blorp: Make gen6 VS and GS disable helpers staticJason Ekstrand2016-08-192-10/+2
* i965: Roll intel_reg.h into brw_defines.hJason Ekstrand2016-08-1915-308/+277
* i965: Stop including brw_defines.h in brw_state.hJason Ekstrand2016-08-194-1/+3
* i965/state: Move is_drawing_lines/points to gen6_clip_state.cJason Ekstrand2016-08-194-56/+59
* genxml/gen9: Make 3DSTATE_SBE::AttributeActiveComponentFormat an arrayJason Ekstrand2016-08-192-67/+6
* genxml: Add a uint MOCS field to VERTEX_BUFFER_STATEJason Ekstrand2016-08-195-0/+5
* genxml: Make a couple of VERTEX_BUFFER_STATE fields booleanJason Ekstrand2016-08-195-7/+7
* genxml: Make VERTEX_ELEMENT_STATE::Valid a boolJason Ekstrand2016-08-195-5/+5
* genxml/gen6: Make SAMPLER_STATE look a bit more like gen7Jason Ekstrand2016-08-191-19/+26
* genxml: Add a uint MOCS field to DEPTH_BUFFER packetsJason Ekstrand2016-08-195-0/+10
* genxml/gen6: Make "Depth Clear Value" a uintJason Ekstrand2016-08-191-1/+1
* genxml/gen6: Add the 3D_Prim_Topo_Type enumJason Ekstrand2016-08-191-0/+24
* genxml/gen6: Fix the length of 3DSTATE_WMJason Ekstrand2016-08-191-2/+2