Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gallium: Don't depend directly on staging dir in Xorg template makefile | Jakob Bornecrantz | 2010-06-01 | 1 | -2/+2 |
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* | tgsi: we don't support indirect input/output registers in SSE codegen yet | Brian Paul | 2010-06-03 | 1 | -6/+10 |
| | | | | | | | | Extend the check for indirect addressing of temp regs to include input/output regs. Fixes failure with piglit glsl-texcoord-array.shader_test test when using SSE codegen. | ||||
* | tgsi: whitespace cleanup | Brian Paul | 2010-06-03 | 1 | -14/+2 |
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* | gallium: add interpolation parameter to simple shader functions | Brian Paul | 2010-06-03 | 6 | -48/+58 |
| | | | | | This lets us specify linear interpolation instead of perspective interpolation for blit operations. Might be a bit faster. | ||||
* | gallium: Don't always copy the dri driver to the staging dir | Jakob Bornecrantz | 2010-06-01 | 1 | -2/+4 |
| | | | | | So something in the build keept updating the timestamp on the staging directory causing us to always copy the library to it. | ||||
* | gallium: Create a Xorg driver template Makefile | Jakob Bornecrantz | 2010-06-01 | 2 | -52/+82 |
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* | util/u_debug: use MAX2 macro | Brian Paul | 2010-06-03 | 1 | -7/+1 |
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* | llvmpipe: Number shaders/variants for more reproducible function names in ↵ | José Fonseca | 2010-06-03 | 2 | -7/+28 |
| | | | | the IR. | ||||
* | gallivm: Register the JIT engine with oprofile on debug/profile builds. | José Fonseca | 2010-06-03 | 2 | -1/+30 |
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* | gallivm: Factor out the quad derivative code into a single place. Fix ddy. | José Fonseca | 2010-06-03 | 5 | -52/+204 |
| | | | | For ddy it should be (bottom - top). | ||||
* | r300g: use util/u_debug | Joakim Sindholt | 2010-06-03 | 1 | -54/+5 |
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* | gallium: silence all debug_named_value related warnings | Joakim Sindholt | 2010-06-03 | 7 | -80/+80 |
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* | util/u_debug: add description field to debug_named_value | Joakim Sindholt | 2010-06-03 | 2 | -6/+20 |
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* | scons: Handle Python OSError exception when missing libdrm_radeon. | Vinson Lee | 2010-06-03 | 1 | -1/+5 |
| | | | | | Instead of crashing when libdrm_radeon is unavailable, the SCons build just does not build r600g. | ||||
* | r300/compiler: print opcode names instead of numbers | Marek Olšák | 2010-06-03 | 3 | -8/+8 |
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* | r300g: set the minimum texture stride to 64 bytes on RS600, RS690, and RS740 | Marek Olšák | 2010-06-03 | 1 | -2/+14 |
| | | | | I hope I've done it right. No way to test it here... | ||||
* | dri/swrast: Remove unnecessary header. | Vinson Lee | 2010-06-02 | 1 | -1/+0 |
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* | st/mesa: fix indirect addressing of input/output regs | Brian Paul | 2010-06-02 | 1 | -4/+9 |
| | | | | | | This fixes an issue that was missed with commit 9f544394c1d059ce09c8bb2b5e11f5e871c7915f. Fixes piglit glsl-texcoord-array.shader_test | ||||
* | gallivm: bump up LP_BUILD_FLOW_MAX_VARIABLES | Brian Paul | 2010-06-02 | 1 | -1/+1 |
| | | | | | | | Fixes failed assertion with piglit fbo-drawbuffers-fragcolor.c See fd.o bug 28358. With 8 color buffers + Z we need to declare 33 vars, at least. | ||||
* | intel: Remove a leftover DRI1/DRI2 conditional | Kristian Høgsberg | 2010-06-02 | 1 | -7/+2 |
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* | glx: fix indentation and remove extraneous break | Brian Paul | 2010-06-02 | 1 | -2/+1 |
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* | glx: reformat and silence unused expression warning | Brian Paul | 2010-06-02 | 1 | -1/+2 |
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* | glsl: handle indirectly indexed input registers in linker | Brian Paul | 2010-06-02 | 1 | -29/+108 |
| | | | | | | | | | | For example, if the fragment shader reads gl_TexCoord[i] with a dynamic index we need to set all the InputsRead bits for all texcoords. We were already doing this for shader outputs. Refactored the later code so inputs and outputs are handled with similar code. Fixes a swrast failure with piglit's glsl-texcoord-array.shader_test | ||||
* | mesa: use BITFIELD64_BIT() macro | Brian Paul | 2010-06-02 | 1 | -1/+1 |
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* | glsl: fix bad sanity-check assertion | Brian Paul | 2010-06-02 | 1 | -1/+1 |
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* | mesa: whitespace and 80 column wrapping | Brian Paul | 2010-06-02 | 1 | -3/+12 |
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* | shaders: Don't lose the param binding swizzle for single params. | Eric Anholt | 2010-06-02 | 2 | -2/+2 |
| | | | | | | | | | Multiple item params are OK because we don't allow swizzles for them (in case you do array access to hit their elements, for example). For singles, though, using the swizzle can cut down on storage, we do want to allow a swizzled use of another param. Fixes OGLC texRect.c. | ||||
* | llvmpipe: Fix bad logic. | José Fonseca | 2010-06-02 | 1 | -1/+1 |
| | | | | Courtesy of Vinson and coverity. | ||||
* | llvmpipe: Remove unnecessary header. | Vinson Lee | 2010-06-02 | 1 | -1/+0 |
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* | llvmpipe: Fix typo in assert. | José Fonseca | 2010-06-02 | 1 | -1/+1 |
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* | llvmpipe: Per quad interpolation. | José Fonseca | 2010-06-02 | 2 | -190/+136 |
| | | | | | | | | | | First interpolate the 4 quads upper left corners, then sub-interpolate each quad pixel. Do the perspective divide once per quad. Saves some muls and reciprocates. But doesn't seem to make a noticeable improvement. It make the code simpler and more compact, so commiting anyway. | ||||
* | llvmpipe: Minor cleanup to the interpolator. | José Fonseca | 2010-06-02 | 2 | -46/+54 |
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* | gallivm: Add a lp_build_const_elem(). | José Fonseca | 2010-06-02 | 2 | -14/+29 |
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* | llvmpipe: Store often used LLVM types in the lp_build_context. | José Fonseca | 2010-06-02 | 2 | -2/+30 |
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* | gallivm: Zero min_lod and max_lod when only one view is selected and min/mag ↵ | José Fonseca | 2010-06-02 | 1 | -3/+9 |
| | | | | filter are equal. | ||||
* | gallivm: Make lp_build_sample_wrap_int usage more accurate. | José Fonseca | 2010-06-02 | 1 | -11/+2 |
| | | | | Fixes mesa texwrap demo border with GL_CLAMP. | ||||
* | gallivm: Don't use reciprocate in lp_build_sample_wrap_linear(). | José Fonseca | 2010-06-02 | 1 | -51/+50 |
| | | | | Always clamp the scaled coordinates. | ||||
* | gallivm: Avoid fp arithmetic in lp_build_sample_wrap_nearest(). | José Fonseca | 2010-06-02 | 1 | -78/+32 |
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* | gallivm: Don't use lp_build_sample_wrap_nearest() | José Fonseca | 2010-06-02 | 1 | -42/+46 |
| | | | | Always clamp with scaled coordinates. | ||||
* | llvmpipe: Centralize all position interpolation in lp_bld_interp.c. | José Fonseca | 2010-06-02 | 3 | -51/+43 |
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* | r300g: use the stored GEM domain in add_buffer/write_reloc | Marek Olšák | 2010-06-02 | 2 | -27/+27 |
| | | | | | I admit blitting to/from GTT is actually enforced in this commit, texture transfers are now damned fast! | ||||
* | r300g: store the GEM domain in buffer and texture structs | Marek Olšák | 2010-06-02 | 4 | -21/+17 |
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* | r300g: use r300_buffer_domain everywhere | Marek Olšák | 2010-06-02 | 8 | -44/+63 |
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* | r300g: blit directly to/from GTT when transfering textures | Marek Olšák | 2010-06-02 | 1 | -2/+5 |
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* | r300g: let the driver determine the GEM domain for buffer_create | Marek Olšák | 2010-06-02 | 7 | -30/+26 |
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* | r300g: make texture transfers more pipelined | Marek Olšák | 2010-06-02 | 3 | -7/+23 |
| | | | | Mostly based on Michel Dänzer's patch. | ||||
* | r300g: better describe another flush and move it closer to the real problem | Marek Olšák | 2010-06-02 | 1 | -6/+11 |
| | | | | I haven't been able to get rid of this one, see the comments in the code. | ||||
* | r300g: remove one flush | Marek Olšák | 2010-06-02 | 1 | -5/+0 |
| | | | | Looks like it's not needed now. | ||||
* | llvmpipe: Obey color interpolation. | José Fonseca | 2010-06-01 | 1 | -16/+17 |
| | | | | | Don't force color to be linearly interpolated when that's not being requested. | ||||
* | llvmpipe: Use struct lp_shader_input in the interpolator. | José Fonseca | 2010-06-01 | 6 | -110/+160 |
| | | | | | | | | Eliminates all this identical yet slightly different code to decide how shader inputs should be interpolated. As bonus, don't interpolate the position twice when it is listed in the TGSI shader inputs. |