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* mesa: protect Elements against multiple definitionsKeith Whitwell2009-06-181-2/+2
* intel: remove extra \n from warning stringBrian Paul2009-06-171-1/+1
* i965: fix 1D texture borders with GL_CLAMP_TO_BORDERRobert Ellison2009-06-171-0/+10
* i965: send all warnings through _mesa_warning()Robert Ellison2009-06-171-1/+1
* i965: fix segfault on low memory conditionsRobert Ellison2009-06-171-0/+7
* Fast path when rebinding the same texture in single context environmentIan Romanick2009-06-171-0/+12
* i915: Don't put VBOs in graphics memory unless required for an operation.Eric Anholt2009-06-172-1/+40
* i915: Fall back on NPOT textured metaops on 830-class.Eric Anholt2009-06-173-0/+30
* i915: Restore the Viewport and DepthRange functions on 8xx.Eric Anholt2009-06-171-0/+21
* i956: Make state dependency of SF on drawbuffer bounds match Mesa's.Eric Anholt2009-06-171-2/+5
* intel: Don't complain on falling back from PBO fastpaths.Eric Anholt2009-06-171-3/+3
* mesa: Mark FBOs with compressed color attachments as FBO-incomplete.Eric Anholt2009-06-171-0/+5
* i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.Eric Anholt2009-06-171-1/+1
* i915: Only use the new 945 cube layout for compressed textures.Eric Anholt2009-06-171-1/+4
* i965: Fix varying payload reg assignment for the non-GLSL-instructions path.Eric Anholt2009-06-171-8/+10
* i965: Fix register allocation of GLSL fp inputs.Eric Anholt2009-06-174-13/+27
* intel: Use FRONT_AND_BACK for StencilOp as well.Eric Anholt2009-06-171-1/+2
* intel: Use GL_FRONT_AND_BACK for stencil clearing.Eric Anholt2009-06-171-1/+2
* intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.Eric Anholt2009-06-171-1/+1
* intel: Map write-only buffer objects through the GTT when possible.Eric Anholt2009-06-172-2/+15
* mesa: rework viewport/scissor initialization codeBrian Paul2009-06-175-34/+38
* mesa: added null ptr check in Fake_glXCreatePixmap()Brian Paul2009-06-171-1/+1
* st/glx: added null ptr check in Fake_glXCreatePixmap()Brian Paul2009-06-171-1/+1
* GLX: attempt to fix glean makeCurrent test cases.Brian Paul2009-06-172-2/+6
* wgl: Factor out some repetitive code into inline functions.José Fonseca2009-06-171-29/+28
* i965: fix bugs in projective texture coordinatesBrian Paul2009-06-165-20/+54
* softpipe: fix out of bounds quad rasterization bugBrian Paul2009-06-161-3/+6
* mesa: fix incorrect viewport clamping in _mesa_set_viewport()Brian Paul2009-06-161-2/+2
* mesa: fix REMAINDER() macroBrian Paul2009-06-161-1/+1
* gallium: Avoid atomic ops / locking when src is dst.José Fonseca2009-06-161-14/+14
* intel: Release fb backing regions in intelDestroyBuffer()Shuang He2009-06-151-0/+24
* python/tests: Add is_depth_stencil_format utility function.José Fonseca2009-06-151-0/+8
* python/tests: Cleanup texture_sample.José Fonseca2009-06-151-18/+32
* mesa: Always return a value.José Fonseca2009-06-151-0/+1
* mesa: Use appropriate float/integer types.José Fonseca2009-06-152-3/+3
* mesa: Use type modifier for float constants.José Fonseca2009-06-153-21/+21
* mesa: Use integer type with appropriate sign.José Fonseca2009-06-152-4/+4
* rtasm: Use 32bit constant.José Fonseca2009-06-151-3/+3
* gallium: Ensure assert macro is defined before being used in p_thread.hJosé Fonseca2009-06-151-0/+1
* softpipe: Fix softpipe_is_texture_referenced.José Fonseca2009-06-154-0/+22
* dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth...Thomas Hellstrom2009-06-151-2/+0
* gallium: Fix segfault and valgrind error introduced with commit 3f2e006b75970...Thomas Hellstrom2009-06-151-1/+5
* mesa: Enable uploads of only depth to z24s8 texturesJakob Bornecrantz2009-06-121-3/+36
* mesa: rework vertex shader output / fragment shader input attribute matchingBrian Paul2009-06-111-20/+33
* mesa: add default function for ctx->Driver.CheckQuery() hookBrian Paul2009-06-113-1/+19
* python/retrace: Show the contents of the depth/stencil and surfaces before/af...José Fonseca2009-06-111-10/+28
* python/retrace: Interpret is_texture_referenced/is_buffer_referenced.José Fonseca2009-06-111-0/+8
* wgl: Fix prototype.José Fonseca2009-06-111-1/+1
* mesa: Use new pf_is_depth_and_stencil inline.José Fonseca2009-06-111-16/+2
* gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines.José Fonseca2009-06-111-1/+11