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* glsl: Generate code for constant ir_triop_csel expressionsIan Romanick2016-08-301-1/+23
* glsl: Generate code for constant ir_triop_lrp expressionsIan Romanick2016-08-301-1/+28
* glsl: Generate code for constant ir_quadop_vector expressionsIan Romanick2016-08-301-2/+20
* glsl: Generate code for constant ir_quadop_bitfield_insert expressionsIan Romanick2016-08-301-4/+21
* glsl: Generate code for constant ir_triop_vector_insert expressionsIan Romanick2016-08-301-2/+25
* glsl: Generate code for constant ir_binop_vector_extract expressionsIan Romanick2016-08-301-1/+21
* glsl: Generate code for constant ir_binop_mul expressionsIan Romanick2016-08-301-2/+54
* glsl: Generate code for constant ir_triop_fma and ir_triop_bitfield_extract e...Ian Romanick2016-08-301-5/+13
* glsl: Generate code for constant ir_binop_dot expressionsIan Romanick2016-08-301-1/+18
* glsl: Generate code for constant ir_binop_lshift and ir_binop_rshift expressionsIan Romanick2016-08-301-2/+13
* glsl: Generate code for constant ir_binop_ldexp expressionsIan Romanick2016-08-301-4/+19
* glsl: Generate code for constant unary expressions that don't assign the dest...Ian Romanick2016-08-301-8/+18
* glsl: Generate code for some constant binary expression that are horizontalIan Romanick2016-08-301-3/+7
* glsl: Generate code for constant unary expression that are horizontalIan Romanick2016-08-301-6/+16
* glsl: Generate code for constant expressions that have an output type the dif...Ian Romanick2016-08-301-11/+33
* glsl: Generate code for constant binary expressions that combine vector and s...Ian Romanick2016-08-301-15/+51
* glsl: Generate code for constant binary expressions that have one operand typeIan Romanick2016-08-301-6/+10
* glsl: Generate code for constant unary expression that have different impleme...Ian Romanick2016-08-301-12/+33
* glsl: Generate code for constant unary expression that map one type to anotherIan Romanick2016-08-301-24/+57
* glsl: Begin generating code for the most basic constant expressionsIan Romanick2016-08-301-17/+158
* glsl: Convert tuple into a classIan Romanick2016-08-301-127/+138
* glsl: Compact a bunch of things onto one lineIan Romanick2016-08-301-66/+20
* glsl: Sort constant expression handling by IR operand enum valueIan Romanick2016-08-301-318/+319
* glsl: Trivial whitespace and punctuation changesIan Romanick2016-08-301-66/+76
* glsl: Sort GLSL type enums in switch-statements in enum orderIan Romanick2016-08-301-28/+28
* glsl: Always use correct float types in constant expression handlingIan Romanick2016-08-301-5/+5
* glsl: Extract ir_quadop_bitfield_insert implementation to a separate functionIan Romanick2016-08-301-25/+23
* glsl: Extract ir_triop_bitfield_extract implementation to a separate functionIan Romanick2016-08-301-24/+42
* glsl: Extract ir_binop_ldexp implementation to a separate functionIan Romanick2016-08-301-11/+28
* glsl: Use find_msb_uint to implement ir_unop_find_lsbIan Romanick2016-08-301-10/+9
* glsl: Extract ir_unop_find_msb implementation to a separate functionIan Romanick2016-08-301-15/+34
* glsl: Extract ir_unop_bitfield_reverse implementation to a separate functionIan Romanick2016-08-301-13/+27
* glsl: Use _mesa_bitcount to implement constant ir_unop_bit_countIan Romanick2016-08-301-9/+2
* glsl: Delete spurious comment about mod not taking integer operandsIan Romanick2016-08-301-6/+1
* glsl: Delete spurious comment about updating ir_expression::get_num_operandsIan Romanick2016-08-301-3/+0
* glsl: Do not generate comments or extra whitespace in expression filesIan Romanick2016-08-301-301/+216
* glsl: Just access the ir_expression_operation strings table directlyIan Romanick2016-08-305-29/+7
* glsl: Generate ir_expression_operation_strings.h from PythonIan Romanick2016-08-306-153/+44
* glsl: Pull operator_strs out to its own fileIan Romanick2016-08-303-115/+140
* glsl: Generate the ir_last_* valuesIan Romanick2016-08-301-28/+20
* glsl: Generate ir_expression_operation.h from PythonIan Romanick2016-08-3011-341/+411
* anv: Rework pipeline cachingJason Ekstrand2016-08-308-432/+320
* anv: Add a struct for storing a compiled shaderJason Ekstrand2016-08-303-0/+160
* anv: Add pipeline_has_stage guards a few placesJason Ekstrand2016-08-304-10/+40
* anv: Remove unused fields from anv_pipeline_bind_mapJason Ekstrand2016-08-301-2/+0
* anv/pipeline: Properly handle OOM during shader compilationJason Ekstrand2016-08-302-15/+30
* anv/allocator: Correctly set the number of bucketsJason Ekstrand2016-08-301-1/+1
* anv/pipeline: Fix bind maps for fragment output arraysJason Ekstrand2016-08-301-1/+1
* anv/descriptor_set: memset anv_descriptor_set_layoutJason Ekstrand2016-08-301-2/+1
* anv/wayland: fix assert typoEric Engestrom2016-08-301-1/+1