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* r300/compiler: fix translating the src negate bits in pair_translateMarek Olšák2011-03-121-3/+8
* st/dri: fix warning: ‘bind’ may be used uninitialized in this functionMarek Olšák2011-03-121-1/+1
* llvmpipe: fix warning: ‘t0’ may be used uninitialized in this functionMarek Olšák2011-03-121-1/+1
* r300g: implement fragment color clamping in the shaderMarek Olšák2011-03-125-0/+33
* r300/compiler: fix the saturate modifier when applied to TEX instructionsMarek Olšák2011-03-121-1/+5
* r600g: revert unintentional commitAdam Jackson2011-03-111-1/+0
* nouveau: Build fixAdam Jackson2011-03-111-0/+1
* r600: Build fixAdam Jackson2011-03-113-0/+3
* st/python: Remove flags from flush function.Vinson Lee2011-03-111-1/+1
* st/python: Remove the geom_flags param from is_format_supported.Vinson Lee2011-03-111-4/+2
* st/python: Clean up fence_finish.Vinson Lee2011-03-111-1/+1
* scons: Move texenvprogram.c to ff_fragment_shader.cpp.Vinson Lee2011-03-111-1/+1
* i965: Use the fixed function GLSL program instead of the ARB program.Eric Anholt2011-03-112-5/+5
* mesa: Track a computed _CurrentFragmentProgram for current gl_shader_programEric Anholt2011-03-112-4/+10
* mesa: Convert fixed function fragment program generator to GLSL IR.Eric Anholt2011-03-114-783/+668
* mesa: Add gl_MESAFogParamsOptimized for our special pre-computed fog params.Eric Anholt2011-03-112-0/+6
* mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix.Eric Anholt2011-03-112-0/+15
* mesa: Move texenvprogram.c to ff_fragment_shader.cpp.Eric Anholt2011-03-112-7/+16
* prog_cache: Add some support for shader_programs in prog_cache.Eric Anholt2011-03-112-4/+58
* mesa: Don't try to remove an internal shader_program from the hash.Eric Anholt2011-03-111-2/+4
* i965: Use ffs() on a 32-bit int value instad of ffsll().Eric Anholt2011-03-111-1/+1
* gallium: remove flags from the flush functionMarek Olšák2011-03-1169-215/+169
* gallium: remove the geom_flags param from is_format_supportedMarek Olšák2011-03-1150-283/+208
* gallium: cleanup fence_signalled and fence_finishMarek Olšák2011-03-1127-118/+81
* gallium: kill is_resource_referencedMarek Olšák2011-03-1144-462/+44
* swrastg: Add __DRI_TEX_BUFFER supportAdam Jackson2011-03-111-0/+1
* mesa: test against MaxUniformComponents in check_resources()Brian Paul2011-03-111-3/+3
* mesa: move location of some geometry program limitsBrian Paul2011-03-115-26/+29
* mesa: use check_resources() to check program against limitsBrian Paul2011-03-111-0/+58
* mesa: replace NEED_SECONDARY_COLOR(), RGBA_LOGICOP_ENABLED() with inlinesBrian Paul2011-03-1121-59/+85
* mesa: call FLUSH_VERTICES() before deleting shaders, buffers, query objectsBrian Paul2011-03-113-0/+5
* vega: remove unused pipe varBrian Paul2011-03-111-1/+0
* svga: Propagate discard/unsynchronized flags to the host when doing texture D...José Fonseca2011-03-113-12/+38
* util: Fix typo in u_upload_flush().José Fonseca2011-03-111-2/+2
* r300g: fix alignement for NPOT values in hyperz setupNicolas Peninguy2011-03-111-3/+3
* draw: remove unnecessary flushMarek Olšák2011-03-111-7/+0
* st/vega: remove unnecessary flushesMarek Olšák2011-03-113-14/+0
* st/mesa: remove unnecessary flushesMarek Olšák2011-03-112-5/+0
* Revert "gallium/svga: Only upload parts of vertexarrays that are actually used"Thomas Hellstrom2011-03-105-48/+3
* i915g: implement surface clear functions using hw-clearDaniel Vetter2011-03-104-15/+103
* i915g: make set_framebuffer_state more robustDaniel Vetter2011-03-101-1/+2
* i915g: implement hw clearDaniel Vetter2011-03-108-6/+131
* i915g: blitter handles overlapping blitsDaniel Vetter2011-03-101-1/+0
* i915g: enable separate depth/stencil clearsDaniel Vetter2011-03-101-1/+1
* i915g: streamline derived state updates of the driver pipelineDaniel Vetter2011-03-103-4/+2
* i915g: don't validate a NULL vboDaniel Vetter2011-03-101-1/+1
* gallium/util: new polygon stipple utility helperBrian Paul2011-03-104-0/+492
* glsl: silence warning in printf() with a castBrian Paul2011-03-101-1/+1
* glx: fix null pointer deref in __glXGenerateError()Brian Paul2011-03-101-5/+5
* gallium/svga: Only upload parts of vertexarrays that are actually usedThomas Hellstrom2011-03-105-3/+48