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* radeon: Add radeon_buffer_objects.c.Henri Verbeet2010-09-051-0/+1
* r200: Add radeon_buffer_objects.c.Henri Verbeet2010-09-053-0/+3
* radeon: Make do_blit_readpixels() into a PBO work.Henri Verbeet2010-09-051-11/+31
* mesa: don't smash the stack in _mesa_find_used_registersLuca Barbieri2010-09-051-2/+6
* mesa: don't expose unsupported GL_ARB_geometry_shader4 for nowLuca Barbieri2010-09-051-1/+2
* nouveau: delete nouveau_class.h, move nv50 regs to nv50_reg.hLuca Barbieri2010-09-054-9050/+1775
* nvfx: move nv04_2d to rules-ng-ngLuca Barbieri2010-09-053-17/+1518
* nvfx: switch to rules-ng-ng register headersLuca Barbieri2010-09-0518-334/+2587
* nvfx: remove remaining BEGIN_RING/eng3d usesLuca Barbieri2010-09-052-15/+18
* nvfx: pause occlusion queries during blitter usageLuca Barbieri2010-09-054-10/+36
* nvfx: properly return fogcoord.w == 1Luca Barbieri2010-09-051-1/+15
* nvfx: support saturate in vpLuca Barbieri2010-09-052-66/+93
* nvfx: add rewritten swtnl supportLuca Barbieri2010-09-058-263/+238
* nvfx: use a piglit-ignored format for unknown cap messageLuca Barbieri2010-09-051-1/+1
* llvmpipe: Remove some broken MinGW hacks in the sin/cos reference code.José Fonseca2010-09-051-49/+0
* glsl: Add new files to sconscript.José Fonseca2010-09-051-0/+3
* llvmpipe: Fix perspective divide interpolation.José Fonseca2010-09-052-9/+76
* util: Helper function to determined whether two formats can be memcpy'ed.José Fonseca2010-09-055-4/+139
* llvmpipe: Relax the colormask constraint on opaque.José Fonseca2010-09-052-13/+29
* util: Utility function to determine the channels that can be written in a col...José Fonseca2010-09-051-0/+33
* gallivm: Pass condition masks as an unsigned bitmask.José Fonseca2010-09-056-28/+42
* gallivm: Cope with tgsi instruction reallocation failure.José Fonseca2010-09-051-6/+10
* ir_reader: Only validate IR when a global 'debug' flag is set.Kenneth Graunke2010-09-051-1/+4
* r300g,r300c: memset the compiler struct to zerosMarek Olšák2010-09-054-0/+4
* r300/compiler: Remove stray break statementTom Stellard2010-09-041-1/+0
* nvfx: support unlimited constants and immediates in fpLuca Barbieri2010-09-052-49/+37
* nvfx: support using blitter to copy depth/stencil resources, fix HeavenLuca Barbieri2010-09-051-1/+8
* r300/compiler: fix the instruction limit in vertex shadersMarek Olšák2010-09-051-1/+1
* nvfx: support rendering to more formatsLuca Barbieri2010-09-044-2/+30
* nvfx: move 2D format selection logic to 2D codeLuca Barbieri2010-09-043-67/+75
* nvfx: fix swizzling of high bpp surfacesLuca Barbieri2010-09-042-39/+63
* nvfx: fix some subrectangle copiesLuca Barbieri2010-09-041-4/+6
* nvfx: fix inlinining in nv04_2d.cLuca Barbieri2010-09-041-1/+1
* nvfx: fix the temporary copying logic and add assertsLuca Barbieri2010-09-043-7/+24
* nvfx: prevent swizzled rendering into formats where it's not supportedLuca Barbieri2010-09-041-2/+4
* Revert "ir_to_mesa: Load all the STATE_VAR elements of a builtin uniform to a...Marek Olšák2010-09-041-291/+345
* Revert "r300g: refuse to create a texture with size 0"Marek Olšák2010-09-041-12/+0
* r300g: remove unnecessary assignmentsMarek Olšák2010-09-041-6/+0
* r300/compiler: indent printed instructions according to the branch depthMarek Olšák2010-09-041-4/+44
* r300g: skip draw calls with no vertex elements, fixing hardlocksMarek Olšák2010-09-041-0/+3
* r300/compiler: use limits from the compiler input instead of inline constantsMarek Olšák2010-09-041-5/+4
* r300/compiler: improve register allocation with indexable temporaries for VSMarek Olšák2010-09-041-17/+46
* r300/compiler: fix handling of indexed temporaries in peepholeMarek Olšák2010-09-041-1/+9
* r300/compiler: disable deadcode elimination for indexed dst operandsMarek Olšák2010-09-041-0/+14
* r300/compiler: allocate at least FS inputs if register allocation is disabledMarek Olšák2010-09-043-9/+52
* r300g: add a new debug option which disables compiler optimizationsMarek Olšák2010-09-0410-24/+35
* r300/compiler: compute the final number of temporaries during translationMarek Olšák2010-09-041-7/+23
* r300/compiler: make optimizations not use 0.5 swizzles in vertex shadersMarek Olšák2010-09-047-1/+8
* r300/compiler: use peephole and constant folding for vertex shaders tooMarek Olšák2010-09-041-1/+3
* r300/compiler: remove unused enum OPCODE_REPL_ALPHAMarek Olšák2010-09-041-5/+0