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* swr: [rasterizer core/jitter] fix alpha test bugTim Rowley2016-11-143-3/+15
* swr: [rasterizer core] various code style changesTim Rowley2016-11-146-5/+26
* swr: [rasterizer archrast] don't generate empty filesTim Rowley2016-11-144-8/+39
* swr: [rasterizer archrast] fix open file handle limit issueTim Rowley2016-11-141-6/+44
* swr: [rasterizer archrast] fix double free issueTim Rowley2016-11-149-24/+41
* swr: [rasterizer core] separate frontend/backend stats enablesTim Rowley2016-11-146-26/+51
* swr: [rasterizer core] 16-wide tile store nearly completedTim Rowley2016-11-145-314/+917
* i965/vec4: skip registers already marked as no_spillJuan A. Suarez Romero2016-11-141-2/+2
* glsl: Don't crash on function names with invalid identifiers.Kenneth Graunke2016-11-121-2/+4
* glsl: Fix assert fails when assignment expressions are in array sizes.Kenneth Graunke2016-11-121-8/+11
* vc4: Add simulator kernel validation for multithreaded fragment shaders.Jonas Pfeil2016-11-123-5/+76
* vc4: Mark threaded FSes as non-singlethread in the CL.Eric Anholt2016-11-123-1/+6
* vc4: Flag the last thread switch in the program as the last.Eric Anholt2016-11-123-0/+34
* vc4: Add THRSW nodes after each tex sample setup in multithreaded mode.Eric Anholt2016-11-122-0/+49
* vc4: Add some spec citations about texture fifo management.Eric Anholt2016-11-121-5/+37
* vc4: Use ra14/rb14 as the spilling registers.Eric Anholt2016-11-122-8/+8
* vc4: Add support for register allocation for threaded shaders.Eric Anholt2016-11-123-20/+85
* vc4: Split register class setup for physical files from accumulators.Eric Anholt2016-11-121-17/+19
* vc4: Use register allocator CLASS_BIT_R0_R3 to clean up CLASS_B.Eric Anholt2016-11-121-4/+4
* vc4: Add support for QPU scheduling of thread switch instructions.Eric Anholt2016-11-121-2/+27
* vc4: Add a thread switch QIR instruction.Eric Anholt2016-11-123-0/+18
* vc4: Add a bit of QPU validation for threaded shaders.Eric Anholt2016-11-121-1/+102
* vc4: Fix register class handling of DDX/DDY arguments.Eric Anholt2016-11-121-1/+1
* radv/pipeline: Don't dereference NULL dynamic state pointersDarren Salt2016-11-121-20/+47
* freedreno/ir3: fixup ralloc falloutRob Clark2016-11-122-2/+2
* Fix races during _mesa_HashWalk().Steinar H. Gunderson2016-11-121-11/+7
* i965: Drop tabs in brw_state.h.Kenneth Graunke2016-11-111-13/+13
* ac/nir/llvm: Fix setting function attributes for intrinsicsDaniel Scharrer2016-11-111-1/+5
* i965: Update a comment: s/brw_state_cache/brw_program_cache/gKenneth Graunke2016-11-111-2/+2
* clover: fix building since llvm r286566Laurent Carlier2016-11-111-0/+5
* egl/wayland: fix return value in dri2_wl_swrast_commit_backbufferEmil Velikov2016-11-111-1/+1
* glsl: define __STDC_FORMAT_MACROS to get PRIx64 macroBrian Paul2016-11-111-0/+1
* mesa: fix comment indentation in bind_buffers_check_offset_and_size()Brian Paul2016-11-111-10/+10
* glsl: automake: add opt_add_neg_to_sub.h to the sources listEmil Velikov2016-11-111-0/+1
* i965: update gl_PrimitiveIDIn to be a system variableTimothy Arceri2016-11-113-13/+4
* i965: use nir_shader_gather_info() over do_set_program_inouts()Timothy Arceri2016-11-112-2/+2
* i965: remove remaining tabs in brw_program_cache.cTimothy Arceri2016-11-111-30/+28
* i965: rename brw_state_cache_check_size() to brw_program_cache_check_size()Timothy Arceri2016-11-114-4/+4
* i965: rename brw_state_cache.c -> brw_program_cache.cTimothy Arceri2016-11-114-9/+9
* i965/gs: Allow primitive id to be a system valueJason Ekstrand2016-11-101-1/+2
* vulkan/wsi/x11: Implement FIFO mode.Jason Ekstrand2016-11-101-10/+164
* vulkan/wsi: Report the correct min/maxImageCountJason Ekstrand2016-11-102-26/+20
* vulkan/wsi: Add a thread-safe queue implementationKevin Strasser2016-11-102-1/+156
* android/i965: add libmesa_i965_compiler static libraryTapani Pälli2016-11-111-4/+28
* android: add SPIRV_FILES to libmesa_nirTapani Pälli2016-11-111-1/+2
* anv: use STATIC_ASSERT instead of static_assertTapani Pälli2016-11-111-2/+2
* util: use STATIC_ASSERT instead of static_assertTapani Pälli2016-11-111-1/+1
* vulkan: import latest public vulkan headers + and fix drivers.Dave Airlie2016-11-112-2/+2
* glsl: include inttypes.h for PRIx64 macroBrian Paul2016-11-101-0/+1
* radv: fix texturesamples to handle single sample caseDave Airlie2016-11-111-2/+10