| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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As mentioned in the manual - comparing pthread_t handles via the C
comparison operator is incorrect and pthread_equal() should be used
instead.
Cc: Timothy Arceri <[email protected]>
Fixes: d8d81fbc316 ("mesa: Add infrastructure for a worker thread to process GL commands.")
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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As pointed out by compiler
./llvm/codegen.hpp:52:22: error: ‘<::’ cannot begin a template-argument list [-fpermissive]
./llvm/codegen.hpp:52:22: note: ‘<:’ is an alternate spelling for ‘[’. Insert whitespace between ‘<’ and ‘::’
Cc: Francisco Jerez <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Vedran Miletić <[email protected]>
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This function is actually a wrapper for component_slots()
and it always returns 1 (or N) for samplers. Since
component_slots() now return 1 for samplers, it can go.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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It looks inconsistent to return 1 for image types and 0 for
sampler types. Especially because component_slots() is mostly
used by values_for_type() which always returns 1 for samplers.
For bindless, this value will be bumped to 2 because the
ARB_bindless_texture states that bindless samplers/images
should consume two components.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This reverts commit 4d4558411db166d2d66f8cec9cb581149dbe1597.
This was a wrong call, while it fixed issue with 3DMark it
actually introduced regression elsewhere.
Signed-off-by: Tapani Pälli <[email protected]>
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This enables support on GM200+ for:
- GL_AMD_vertex_shader_layer
- GL_AMD_vertex_shader_layer_viewport_index
- GL_ARB_shader_viewport_layer_array
Signed-off-by: Ilia Mirkin <[email protected]>
[lyude: add relnotes/TES cap]
Signed-off-by: Lyude <[email protected]>
[imirkin: move relnotes to right place, add features.txt]
Reviewed-by: Ilia Mirkin <[email protected]>
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EMIT only applies to geometry shaders. For everything else, we want to
export the viewport normally.
Signed-off-by: Lyude <[email protected]>
Reviewed-by: Boyan Ding <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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For consistency, doesn't really impact performance.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed by: Iago Toral Quiroga <[email protected]>
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This breaks the guts of MI_MATH (the instruction part) out into its own
structure with proper named values.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed by: Iago Toral Quiroga <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
Reviewed by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Looking at some Talos shaders vs radeonsi, I noticed they use
tex_lz in a few places, so we should be able to as well.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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for lower overhead.
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This is nicer on caches, and the next commit will need to access
the structure from a different place.
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Cc: <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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min/max_index are typically hints for the u_vbuf module, not the driver.
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Most drivers don't need it and shouldn't need it because it can't be used
in some cases (indirect draws, primitive restart, count from streamout).
Reviewed-by: Brian Paul <[email protected]>
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v2: previously getWithDereferenceableBytes() exists, but addAttr() doesn't take that type
Signed-off-by: Christoph Haag <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-and-reviewed-by: Mike Lothian <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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getuid() and geteuid() are not present on Windows.
Reviewed-by: Timothy Arceri <[email protected]>
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Build VS with alternating output for the current simd16 fe double-pump
of a simd8 shader.
Reviewed-by: Bruce Cherniak <[email protected]>
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Signed-off-by: Bas Nieeuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Gives me approximately a 2% perf increase in bot dota2 & talos.
Having descriptors (both sets and vertex buffers) prefetched
didn't help so I didn't include that.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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In cases where it is used it is always 1.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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With this we don't have any operations on a pool with non-freeable
descriptors left that have O(#descriptors) complexity.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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v2: Handle out of pool memory error.
v3: Actually use VK_ERROR_OUT_OF_POOL_MEMORY_KHR for the error condition.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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If VDPAU is installed in the non-default location, we'll fail to find
the headers and error at build time.
../../src/gallium/include/state_tracker/vdpau_dmabuf.h:37:25: fatal error: vdpau/vdpau.h: No such file or directory
#include <vdpau/vdpau.h>
^
Fixes: faba96bc60b ("st/vdpau: add new interop interface")
Cc: Christian König <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Resolves build issues like the following:
src/gallium/winsys/sw/dri/dri_sw_winsys.c:203:31: error: pointer of type ‘void *’ used in arithmetic [-Werror=pointer-arith]
data = dri_sw_dt->data + (dri_sw_dt->stride * box->y) + box->x * blsize;
^
src/gallium/winsys/sw/dri/dri_sw_winsys.c:203:62: error: pointer of type ‘void *’ used in arithmetic [-Werror=pointer-arith]
data = dri_sw_dt->data + (dri_sw_dt->stride * box->y) + box->x * blsize;
^
Cc: <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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V2: move MESA_VERBOSE checks back into the common code path.
Reviewed-by: Nicolai Hähnle <[email protected]>
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V2: add missing FLUSH_CURRENT() to no_error path
Reviewed-by: Nicolai Hähnle <[email protected]>
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These checks do not generate any errors. Move them so we can add
KHR_no_error support and still make sure we do these checks.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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The only caller we don't update is update_arrays(), we leave that to the
following commit.
Reviewed-by: Nicolai Hähnle <[email protected]>
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We also move _mesa_update_array_format() into the caller.
This gets these functions ready for KHR_no_error support.
V2: Updated function comment as suggested by Brian.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This will help us split array validation from array update.
V2: add const to ctx param
Reviewed-by: Nicolai Hähnle <[email protected]>
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This will be used for adding KHR_no_error support.
Reviewed-by: Nicolai Hähnle <[email protected]>
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