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* broadcom/vc5: Try to fix up compressed texture load/store.Eric Anholt2018-01-031-2/+15
* broadcom/vc5: Fix image_h value for CPU-side tiling on miplevels > 1.Eric Anholt2018-01-031-1/+2
* broadcom/vc5: Fix discard_if during control flow.Eric Anholt2018-01-031-1/+1
* broadcom/vc5: Disable early Z when the stencil func isn't ALWAYS.Eric Anholt2018-01-031-1/+3
* broadcom/vc5: Don't emit component 3/4 F16 TLB writes for float/vec2.Eric Anholt2018-01-031-1/+2
* nir: Add a helper to get the uvec4 type.Eric Anholt2018-01-032-0/+7
* broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.Eric Anholt2018-01-036-84/+85
* broadcom/xml: Fix up safe name confusion with prefixing.Eric Anholt2018-01-031-14/+13
* broadcom/vc5: Turn the decimate mode field into an enum in the XML.Eric Anholt2018-01-031-1/+8
* broadcom/vc5: Turn the output image format into an enum.Eric Anholt2018-01-032-96/+100
* broadcom/vc5: Turn the CLE XML's memory format into an enum.Eric Anholt2018-01-031-16/+11
* broadcom/vc5: Emit flat shade flags for varying components > 24.Eric Anholt2018-01-034-12/+52
* broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).Eric Anholt2018-01-036-37/+17
* braodcom/vc5: Rely on OVRTMUOUT always being set.Eric Anholt2018-01-037-41/+72
* broadcom/vc5: Move texture return channel setup into the compiler.Eric Anholt2018-01-035-33/+49
* broadcom/vc5: Switch to setting the primitive list format in the RCL.Eric Anholt2018-01-032-5/+8
* broadcom/vc5: Switch to using the C++ interface for the simulator.Eric Anholt2018-01-035-8/+128
* mesa: Add GL_UNSIGNED_INT_2_10_10_10_REV OES read type for BGRX1010102.Mario Kleiner2018-01-031-1/+2
* st/dri: Add option to control exposure of 10 bpc color configs.Mario Kleiner2018-01-032-0/+9
* st/dri: Add support for BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-1/+14
* st/dri: Support texture_from_pixmap for BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-0/+3
* st/dri2: Add buffer handling for BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-0/+13
* st/dri2: Add format translations for BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-0/+28
* st/mesa: Handle BGR[A/X]1010102 formats.Mario Kleiner2018-01-031-0/+6
* egl/wayland: Add Wayland shm swrast support for RGB10 winsys buffers.Mario Kleiner2018-01-031-3/+13
* egl/wayland: Add Wayland dmabuf support for RGB10 winsys buffers. (v2)Mario Kleiner2018-01-032-1/+19
* egl/wayland: Add Wayland drm support for RGB10 winsys buffers.Mario Kleiner2018-01-032-3/+40
* egl/x11: Handle depth 30 drawables for EGL_KHR_image_pixmap.Mario Kleiner2018-01-032-0/+6
* egl/x11: Handle depth 30 drawables under software rasterizer.Mario Kleiner2018-01-031-0/+1
* egl/x11: Match depth 30 RGB visuals to 32-bit RGBA EGLConfigs.Mario Kleiner2018-01-031-1/+2
* mesa: Add GL_RGBA + GL_UNSIGNED_INT_2_10_10_10_REV for OES read type.Mario Kleiner2018-01-031-0/+3
* i965/screen: Honor 'allow_rgb10_configs' option. (v2)Mario Kleiner2018-01-031-0/+19
* dri/common: Add option to allow exposure of 10 bpc color configs. (v2)Mario Kleiner2018-01-032-4/+13
* i965/screen: Add basic support for rendering 10 bpc/depth 30 framebuffers. (v3)Mario Kleiner2018-01-031-1/+11
* i965/screen: Add XRGB2101010 and ARGB2101010 support for DRI3.Mario Kleiner2018-01-031-0/+6
* loader/dri3: Add XRGB2101010 and ARGB2101010 support.Mario Kleiner2018-01-031-0/+2
* i965: Support accelerated blit for depth 30 formats. (v2)Mario Kleiner2018-01-031-1/+19
* i965: Support xrgb/argb2101010 formats for glx_texture_from_pixmap.Mario Kleiner2018-01-031-2/+10
* swr/rast: fix MemoryBuffer build break for llvm-6Tim Rowley2018-01-031-0/+4
* Android: util: fix locale generation in options.hRob Herring2018-01-031-1/+1
* i965: Drop support for the legacy SNORM -> Float equation.Kenneth Graunke2018-01-0210-45/+15
* meta: Don't pollute the texture namespaceIan Romanick2018-01-022-29/+10
* meta: Use _mesa_bind_texture instead of _mesa_BindTextureIan Romanick2018-01-022-5/+5
* meta: Use _mesa_CreateTextures instead of _mesa_GenTexturesIan Romanick2018-01-021-1/+1
* meta: Track temporary textures using gl_texture_object instead of GL API obje...Ian Romanick2018-01-023-17/+36
* meta/blit: Track temporary texture using gl_texture_object instead of GL API ...Ian Romanick2018-01-022-7/+7
* meta/blit: Use _mesa_bind_texture instead of _mesa_BindTextureIan Romanick2018-01-021-1/+1
* meta/blit: Don't bind texture in _mesa_meta_bind_rb_as_tex_imageIan Romanick2018-01-022-7/+6
* meta/blit: Track source texture using gl_texture_object instead of GL API obj...Ian Romanick2018-01-022-0/+2
* meta/blit: Since _mesa_meta_bind_rb_as_tex_image has only one output, return itIan Romanick2018-01-022-14/+14