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*
broadcom/vc5: Try to fix up compressed texture load/store.
Eric Anholt
2018-01-03
1
-2
/
+15
*
broadcom/vc5: Fix image_h value for CPU-side tiling on miplevels > 1.
Eric Anholt
2018-01-03
1
-1
/
+2
*
broadcom/vc5: Fix discard_if during control flow.
Eric Anholt
2018-01-03
1
-1
/
+1
*
broadcom/vc5: Disable early Z when the stencil func isn't ALWAYS.
Eric Anholt
2018-01-03
1
-1
/
+3
*
broadcom/vc5: Don't emit component 3/4 F16 TLB writes for float/vec2.
Eric Anholt
2018-01-03
1
-1
/
+2
*
nir: Add a helper to get the uvec4 type.
Eric Anholt
2018-01-03
2
-0
/
+7
*
broadcom/vc5: Introduce enums for internal depth/type, with V3D prefixes.
Eric Anholt
2018-01-03
6
-84
/
+85
*
broadcom/xml: Fix up safe name confusion with prefixing.
Eric Anholt
2018-01-03
1
-14
/
+13
*
broadcom/vc5: Turn the decimate mode field into an enum in the XML.
Eric Anholt
2018-01-03
1
-1
/
+8
*
broadcom/vc5: Turn the output image format into an enum.
Eric Anholt
2018-01-03
2
-96
/
+100
*
broadcom/vc5: Turn the CLE XML's memory format into an enum.
Eric Anholt
2018-01-03
1
-16
/
+11
*
broadcom/vc5: Emit flat shade flags for varying components > 24.
Eric Anholt
2018-01-03
4
-12
/
+52
*
broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).
Eric Anholt
2018-01-03
6
-37
/
+17
*
braodcom/vc5: Rely on OVRTMUOUT always being set.
Eric Anholt
2018-01-03
7
-41
/
+72
*
broadcom/vc5: Move texture return channel setup into the compiler.
Eric Anholt
2018-01-03
5
-33
/
+49
*
broadcom/vc5: Switch to setting the primitive list format in the RCL.
Eric Anholt
2018-01-03
2
-5
/
+8
*
broadcom/vc5: Switch to using the C++ interface for the simulator.
Eric Anholt
2018-01-03
5
-8
/
+128
*
mesa: Add GL_UNSIGNED_INT_2_10_10_10_REV OES read type for BGRX1010102.
Mario Kleiner
2018-01-03
1
-1
/
+2
*
st/dri: Add option to control exposure of 10 bpc color configs.
Mario Kleiner
2018-01-03
2
-0
/
+9
*
st/dri: Add support for BGR[A/X]1010102 formats.
Mario Kleiner
2018-01-03
1
-1
/
+14
*
st/dri: Support texture_from_pixmap for BGR[A/X]1010102 formats.
Mario Kleiner
2018-01-03
1
-0
/
+3
*
st/dri2: Add buffer handling for BGR[A/X]1010102 formats.
Mario Kleiner
2018-01-03
1
-0
/
+13
*
st/dri2: Add format translations for BGR[A/X]1010102 formats.
Mario Kleiner
2018-01-03
1
-0
/
+28
*
st/mesa: Handle BGR[A/X]1010102 formats.
Mario Kleiner
2018-01-03
1
-0
/
+6
*
egl/wayland: Add Wayland shm swrast support for RGB10 winsys buffers.
Mario Kleiner
2018-01-03
1
-3
/
+13
*
egl/wayland: Add Wayland dmabuf support for RGB10 winsys buffers. (v2)
Mario Kleiner
2018-01-03
2
-1
/
+19
*
egl/wayland: Add Wayland drm support for RGB10 winsys buffers.
Mario Kleiner
2018-01-03
2
-3
/
+40
*
egl/x11: Handle depth 30 drawables for EGL_KHR_image_pixmap.
Mario Kleiner
2018-01-03
2
-0
/
+6
*
egl/x11: Handle depth 30 drawables under software rasterizer.
Mario Kleiner
2018-01-03
1
-0
/
+1
*
egl/x11: Match depth 30 RGB visuals to 32-bit RGBA EGLConfigs.
Mario Kleiner
2018-01-03
1
-1
/
+2
*
mesa: Add GL_RGBA + GL_UNSIGNED_INT_2_10_10_10_REV for OES read type.
Mario Kleiner
2018-01-03
1
-0
/
+3
*
i965/screen: Honor 'allow_rgb10_configs' option. (v2)
Mario Kleiner
2018-01-03
1
-0
/
+19
*
dri/common: Add option to allow exposure of 10 bpc color configs. (v2)
Mario Kleiner
2018-01-03
2
-4
/
+13
*
i965/screen: Add basic support for rendering 10 bpc/depth 30 framebuffers. (v3)
Mario Kleiner
2018-01-03
1
-1
/
+11
*
i965/screen: Add XRGB2101010 and ARGB2101010 support for DRI3.
Mario Kleiner
2018-01-03
1
-0
/
+6
*
loader/dri3: Add XRGB2101010 and ARGB2101010 support.
Mario Kleiner
2018-01-03
1
-0
/
+2
*
i965: Support accelerated blit for depth 30 formats. (v2)
Mario Kleiner
2018-01-03
1
-1
/
+19
*
i965: Support xrgb/argb2101010 formats for glx_texture_from_pixmap.
Mario Kleiner
2018-01-03
1
-2
/
+10
*
swr/rast: fix MemoryBuffer build break for llvm-6
Tim Rowley
2018-01-03
1
-0
/
+4
*
Android: util: fix locale generation in options.h
Rob Herring
2018-01-03
1
-1
/
+1
*
i965: Drop support for the legacy SNORM -> Float equation.
Kenneth Graunke
2018-01-02
10
-45
/
+15
*
meta: Don't pollute the texture namespace
Ian Romanick
2018-01-02
2
-29
/
+10
*
meta: Use _mesa_bind_texture instead of _mesa_BindTexture
Ian Romanick
2018-01-02
2
-5
/
+5
*
meta: Use _mesa_CreateTextures instead of _mesa_GenTextures
Ian Romanick
2018-01-02
1
-1
/
+1
*
meta: Track temporary textures using gl_texture_object instead of GL API obje...
Ian Romanick
2018-01-02
3
-17
/
+36
*
meta/blit: Track temporary texture using gl_texture_object instead of GL API ...
Ian Romanick
2018-01-02
2
-7
/
+7
*
meta/blit: Use _mesa_bind_texture instead of _mesa_BindTexture
Ian Romanick
2018-01-02
1
-1
/
+1
*
meta/blit: Don't bind texture in _mesa_meta_bind_rb_as_tex_image
Ian Romanick
2018-01-02
2
-7
/
+6
*
meta/blit: Track source texture using gl_texture_object instead of GL API obj...
Ian Romanick
2018-01-02
2
-0
/
+2
*
meta/blit: Since _mesa_meta_bind_rb_as_tex_image has only one output, return it
Ian Romanick
2018-01-02
2
-14
/
+14
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