| Commit message (Collapse) | Author | Age | Files | Lines |
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Instead of relying on glapi.h or some other header to provide it.
Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Let's directly include c11/threads.h instead of relying on glapi.h
to provide it.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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The yoffset needs to be interpreted as a slice offset for 1D array
textures. This patch implements that by moving the yoffset into
zoffset similar to how it moves the height into depth.
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "10.5" <[email protected]>
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Now that a layered source PBO is interpreted as a single tall 2D image
it's quite easy to accept the image height packing option by just
creating an image that is tall enough to include the image padding.
I'm not sure whether the image height property should affect 1D_ARRAY
textures. My intuition and interpretation of the GL spec (which is a
bit vague) would be that it shouldn't. However the software fallback
path in Mesa uses the property for packing but not for unpacking. The
binary NVidia driver uses it for both. This patch doesn't use it for
either case so it is different from the software fallback. There is
some discussion about this here:
http://lists.freedesktop.org/archives/mesa-dev/2015-February/077925.html
This is tested by the texsubimage Piglit test with the array and pbo
arguments. Previously this test was skipping this code path because it
always sets the image height.
I've also tested it by modifying the getteximage-targets test. It
wasn't using this code path before because it was using the default
texture object so this code couldn't successfully create a frame
buffer. I also modified it to add some image padding with the image
height in the PBO.
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "10.5" <[email protected]>
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This reverts commit 546aba143d13ba3f993ead4cc30b2404abfc0202.
I think the changes to the calls to glBlitFramebuffer from this patch
are no different to what it was doing previously because it used to
set height to 1 before doing the blits. However it was introducing
some problems with the blit for layer 0 because this was no longer
special cased. It didn't fix problems with the yoffset which needs to
be interpreted as a slice offset. I think a better solution would be
to modify the original if statement to cope with the yoffset.
Conflicts:
src/mesa/drivers/common/meta_tex_subimage.c
Cc: "10.5" <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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CXX ast_array_index.lo
ast_array_index.cpp: In function ‘void update_max_array_access(ir_rvalue*, int, YYLTYPE*, _mesa_glsl_parse_state*)’:
ast_array_index.cpp:86:30: warning: unused variable ‘interface_type’ [-Wunused-variable]
const glsl_type *interface_type =
^
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Add wrappers for 3DPRIMITIVE to make sure we clear current_pipe_control_dw1
and deferred_pipe_control_dw1 after it. Add missing
gen7_wa_post_ps_and_later().
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These WAs
gen7_wa_post_3dstate_push_constant_alloc_ps()
gen7_wa_pre_vs()
gen7_wa_pre_3dstate_sf_depth_bias()
first half of gen7_wa_pre_depth()
gen7_wa_post_ps_and_later()
are Gen7-specific. Update copy-and-pasted gen8_wa_pre_depth() also.
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When set, detect and dump the hanging batch bufffer.
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Add intel_winsys_get_reset_stats(), intel_winsys_import_userptr(), and
intel_bo_map_async(). The latter two are stubs, but we are not going to use
them immediately either.
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Cc: 10.5 <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89317
Reviewed-by: Kenneth Graunke <[email protected]>
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Would have at least prevented the crash the previous patch fixed.
Cc: 10.4, 10.5 <[email protected]>
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=540970
Reviewed-by: Tom Stellard <[email protected]>
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When built with Gentoo's package manager, the Mesa source directory
exists seven directories deep. The path to the .test file is too long
and is silently truncated, leading to a crash. Just use PATH_MAX.
Cc: 10.4, 10.5 <[email protected]>
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=540970
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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DRM_IOCTL_I915_GEM_WAIT takes an int64_t for the timeout value but
GL_ARB_sync takes an uint64_t. Further, the ioctl used to wait
indefinitely when passed a negative timeout, but it's been broken and
now returns immediately in that case. Thus, if an application passes
UINT64_MAX to wait forever, we overflow to -1LL and return immediately.
Work around this mess by clamping the wait timeout to INT64_MAX.
Signed-off-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This fixes piglit when using PIGLIT_PLATFORM=gbm
Tom Stellard:
- Fix ARGB2101010 format
Cc: "10.4 10.5" <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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If first_driver_param is left as zero (calloc'd struct), the result is
c0 getting clobbered.
Signed-off-by: Rob Clark <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Just include c99_compat.h or util/macros.h where needed.
Reviewed-by: Jose Fonseca <[email protected]>
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The next step is to get rid of u_compiler.h completely.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Define the macro in src/util/macros.h rather than in two different
places. Note that USED isn't actually used anywhere at this time.
Reviewed-by: Jose Fonseca <[email protected]>
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To prevent build break with following changes.
Reviewed-by: Jose Fonseca <[email protected]>
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include util/macros.h instead.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Although we don't deploy these, we need to use them for debugging.
Reviewed-by: Brian Paul <[email protected]>
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Matching what we already do with autotools builds.
Reviewed-by: Brian Paul <[email protected]>
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OpenVG API seems to have dwindled away. The code
would still be interesting if we wanted to implement NV_path_rendering
but given the trend of the next gen graphics APIs, it seems
unlikely that this becomes ARB or core.
v2: Remove a few "openvg" references left, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Update release notes.
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Largely superseeded by src/egl, and
WGL/GLX_EXT_create_context_es_profile extensions.
Note this will break Android.mk with gallium drivers -- somebody
familiar with that build infrastructure will need to update it to use
gallium drivers through egl_dri2.
v2: Remove the _EGL_BUILT_IN_DRIVER_GALLIUM define from
src/egl/main/Android.mk; and update the src/egl/main/Sconscript to
create a SharedLibrary, add versioning, create symlink - copy the bits
from egl-static, per Emil Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Disallow undefined symbols in libEGL.so. Update release notes
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This classic driver is so far behind Gallium softpipe/llvmpipe based
one, that's hard to imagine ever being useful.
v2: Drop drivers/windows from src/mesa/Makefile.am:EXTRA_DIST per Emil
Velikov.
Reviewed-by: Emil Velikov <[email protected]>
v3: Update release notes.
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v2:
- Single statement, by using memset return value as suggested by Ian
Romanick.
- No internal declaration, as suggested by Jason Ekstrand.
- Move macros to a header.
Reviewed-by: Jason Ekstrand <[email protected]>
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Since commit 28f3f8d, indices generator take a start parameter. However, some
index values have been left to start at 0.
This fixes the glean/fbo test with the virgl driver, and copytexsubimage
with freedreno.
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "10.4 10.5" <[email protected]>
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Correctly set _BaseFormat field when creating a gl_renderbuffer
with EGLImage storage.
Change-Id: I8c9f7302d18b617f54fa68304d8ffee087ed8a77
Signed-off-by: Frank Henigman <[email protected]>
Reviewed-by: Stéphane Marchesin <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Re-enable integer, now that we can handle flat varyings. Still, ofc,
conditional on FD_MESA_DEBUG=glsl130, until we can deprecate _old
compiler..
Signed-off-by: Rob Clark <[email protected]>
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We may not need this for later a4xx patchlevels, but we do at least need
this for patchlevel 0. Bypass bary.f for fetching varyings when flat
shading is needed (rather than configure via cmdstream). This requires
a special dummy bary.f w/ (ei) flag to signal to scheduler when all
varyings are consumed. And requires shader variants based on rasterizer
flatshade state to handle TGSI_INTERPOLATE_COLOR.
Signed-off-by: Rob Clark <[email protected]>
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Scheduled basically the same as texture (cat5) instructions, using (sy)
flag for synchronization.
Signed-off-by: Rob Clark <[email protected]>
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I think there is at least one more sub-encoding, but these two should be
enough to cover the common load/store instructions.
Signed-off-by: Rob Clark <[email protected]>
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To lower two sided color, tgsi_lowering creates additional BCOLOR inputs
(matching up to the BCOLOR outputs on the vert shader). These inputs
should copy the interpolation state of their matching COLOR input.
Signed-off-by: Rob Clark <[email protected]>
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fd3_emit.c: In function ‘fd3_emit_vertex_bufs’:
fd3_emit.c:377:11: warning: unused variable ‘semantic’ [-Wunused-variable]
uint8_t semantic = sem2name(vp->inputs[i].semantic);
and
fd4_emit.c: In function ‘fd4_emit_vertex_bufs’:
fd4_emit.c:304:11: warning: unused variable ‘semantic’ [-Wunused-variable]
uint8_t semantic = sem2name(vp->inputs[i].semantic);
Signed-off-by: Rob Clark <[email protected]>
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where possible.
The main objective of this change is to enable Linux developers to use
more of C99 throughout Mesa, with confidence that the portions that need
to be built with MSVC -- and only those portions --, stay portable.
This is achieved by using the appropriate -Werror= options only on the
places they need to be used.
Unfortunately we still need MSVC 2008 on a few portions of the code
(namely llvmpipe and its dependencies). I hope to eventually eliminate
this so that we can use C99 everywhere, but there are technical/logistic
challenges (specifically, newer Windows SDKs no longer bundle MSVC,
instead require a full installation of Visual Studio, and that has
hindered adoption of newer MSVC versions on our build processes.)
Thankfully we have more directy control over our OpenGL driver, which is
why we're now able to migrate to MSVC 2013 for most of the tree.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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While using various debugging features (optimization debug, instruction dumping,
etc) this function is called in order to get a readable letter for the type of
unit.
On GEN8, two new units were added, the Qword and the Unsigned Qword (Q, and UQ
respectively). The existing assertion tries to determine that the argument
passed in is within the correct boundary, however, it was using UQ as the upper
limit instead of Q.
To my knowledge you can only hit this case with the branch I am currently
working on, so it doesn't fix any known issues.
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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