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* mesa: make _mesa_read_buffer() staticBrian Paul2016-02-242-10/+7
* mesa: move declaration of buffer var in handle_first_current()Brian Paul2016-02-241-2/+4
* mesa: use gl_buffer_index in a few placesBrian Paul2016-02-243-5/+6
* st/mesa: remove useless break statementBrian Paul2016-02-241-1/+0
* st/mesa: rename st_readpixels to st_ReadPixelsBrian Paul2016-02-241-2/+2
* st/mesa: fix frontbuffer glReadPixels regressionsBrian Paul2016-02-241-2/+11
* gallium/radeon: Correctly translate colorswaps for big endianOded Gabbay2016-02-231-0/+11
* mesa: use sizeof on the correct typeThomas Hindoe Paaboel Andersen2016-02-231-1/+1
* tgsi/scan: handle holes between VS inputs, assert-fail in other casesMarek Olšák2016-02-231-1/+9
* i965/fs: Return result of image atomic in a register of the expected type.Francisco Jerez2016-02-221-1/+1
* glsl: Implement the required built-in functions when OES_shader_image_atomic ...Francisco Jerez2016-02-221-18/+43
* glsl: Add usual extension boilerplate for OES_shader_image_atomic.Francisco Jerez2016-02-223-0/+6
* mesa: Add extension table entry for OES_shader_image_atomic.Francisco Jerez2016-02-221-0/+1
* nvc0: rename 3d binding points to NVC0_BIND_3D_XXXSamuel Pitoiset2016-02-229-63/+64
* nvc0: rename 3d dirty flags to NVC0_NEW_3D_XXXSamuel Pitoiset2016-02-228-133/+133
* nvc0: prefix compute macros with _CP_ instead of _COMPUTE_Samuel Pitoiset2016-02-224-4/+4
* nvc0: rename NVXX_COMPUTE to NVXX_CPSamuel Pitoiset2016-02-225-117/+117
* nvc0: rename nvc0_context::dirty to nvc0_context::dirty_3dSamuel Pitoiset2016-02-228-64/+64
* nvc0/ir: add missing emission of locked load predicateSamuel Pitoiset2016-02-221-0/+7
* nvc0/ir: add ld lock/st unlock emission on GK104Samuel Pitoiset2016-02-221-10/+25
* nv50/ir: restore OP_SELP to be a regular instructionSamuel Pitoiset2016-02-224-14/+14
* svga: unbind index buffer when drawing non-indexed primitivesBrian Paul2016-02-221-0/+10
* mesa: add GL_EXT_texture_border_clamp supportIlia Mirkin2016-02-223-4/+35
* mesa: add GL_OES_texture_border_clamp supportIlia Mirkin2016-02-225-7/+79
* nouveau: update the Makefile.sources list11.2-branchpointEmil Velikov2016-02-221-2/+3
* radeonsi: implement binary shaders & shader cache in memory (v2)Marek Olšák2016-02-215-7/+259
* gallium/radeon: remove unused radeon_shader_binary_free_* functionsMarek Olšák2016-02-212-33/+0
* radeonsi: make radeon_shader_reloc name string fixed-sizedMarek Olšák2016-02-212-6/+3
* radeonsi: move some struct si_shader members to new struct si_shader_infoMarek Olšák2016-02-213-68/+71
* radeonsi: use smaller types for some si_shader membersMarek Olšák2016-02-212-3/+8
* radeonsi: enable compiling one variant per shaderMarek Olšák2016-02-213-1/+5
* radeonsi: print full shader name before disassemblyMarek Olšák2016-02-211-1/+33
* radeonsi: compile non-GS middle parts of shaders immediately if enabledMarek Olšák2016-02-213-18/+87
* radeonsi: rework polygon stippling for PS prologMarek Olšák2016-02-211-39/+110
* radeonsi: add PS prologMarek Olšák2016-02-215-2/+345
* radeonsi: add PS epilogMarek Olšák2016-02-214-2/+297
* radeonsi: add TCS epilogMarek Olšák2016-02-214-13/+155
* radeonsi: add VS epilogMarek Olšák2016-02-214-11/+171
* radeonsi: add VS prologMarek Olšák2016-02-214-1/+267
* radeonsi: first bits for non-monolithic shadersMarek Olšák2016-02-214-14/+45
* radeonsi: add code for dumping all shader parts together (v2)Marek Olšák2016-02-211-12/+34
* radeonsi: add code for combining and uploading shaders from 3 shader partsMarek Olšák2016-02-212-8/+36
* radeonsi: fail compilation if non-GS non-CS shaders have rodataMarek Olšák2016-02-211-0/+13
* radeonsi: separate 2 pieces of code from create_functionMarek Olšák2016-02-211-31/+51
* radeonsi: add samplemask parameter to si_export_mrt_colorMarek Olšák2016-02-211-3/+7
* radeonsi: add start_instance parameter to get_instance_index_for_fetchMarek Olšák2016-02-211-4/+6
* radeonsi: separate out shader key bits for prologs & epilogsMarek Olšák2016-02-214-100/+140
* radeonsi: compute how many input VGPRs fragment shaders haveMarek Olšák2016-02-212-0/+43
* radeonsi: compute how many input SGPRs and VGPRs shaders haveMarek Olšák2016-02-212-0/+34
* gallium/radeon: add basic code for setting shader return valuesMarek Olšák2016-02-214-8/+21