| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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The ctx should hold ref to dev to avoid problems if screen is destroyed
before ctx. Doesn't really fix the egl/glx issues, but at least it
prevents things from getting much worse.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Somehow I missed this before pushing the Broadwell PS state upload code.
Signed-off-by: Kenneth Graunke <[email protected]>
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In the final revision of my gen8_generator patch, I updated the MATH
instruction's assertion from (dst.hstride == 1) to check that source and
destination hstride matched. Unfortunately, I didn't test this enough,
and many Piglit tests fail this test.
The documentation indicates that "scalar source is also supported",
which we believe means <0,1,0> access mode (hstride == 0). If hstride
is non-zero, then it must match the destination register.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Eric believes this to be wrong and unnecessary, as the command is
supposed to emit an implicit rectangle primitive. However, empirically
the pixel pipeline is completely unreliable without it. So for now, it
stays until someone comes up with a better solution.
We'll need to do better than this when we implement multisampling, HiZ,
or fast clears...but for now, this will do.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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This is quite similar to the Gen7 code. The main changes:
- 48-bit relocations
- Thread count is specified as U/2-1 instead of U-1.
- An extra DWord (DW9) with clip planes, URB entry output length/offsets
- We need to program the "Expected Vertex Count" (VerticesIn)
v2: Set the number of binding table entries so they can be prefetched
(requested by Eric Anholt).
v3: Add a WARN_ONCE for a missing workaround.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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On previous platforms, 3DSTATE_MULTISAMPLE contained the number of
samples, pixel location, and the positions of each sample within a pixel
for each multisampling mode (4x and 8x). It was also a non-pipelined
command, presumably since changing the sample positions is fairly
drastic.
Broadwell improves upon this by splitting the sample positions out into
a separate non-pipelined state packet, 3DSTATE_SAMPLE_PATTERN. With
that removed, 3DSTATE_MULTISAMPLE becomes a pipelined state packet.
Broadwell also supports 2x and 16x multisampling, in addition to the 4x
and 8x supported by Gen7. This patch, however, does not implement 2x
and 16x.
Signed-off-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The amount of cut and paste from Gen7 is rather ugly, and should
probably be cleaned up in the future. Even the Gen7 code is in need of
some tidying though; many of the function parameters aren't used on
platforms that use level/layer rather than tile offsets. Tidying both
can be left to a future patch series. This at least gets things going.
v2: Rebase on Paul's rename of NumLayers -> MaxNumLayers.
v3: Shift QPitch by 2 when storing it in the packet. Bits 14:0 store
bits 16:2 of the actual value. Fixes tests.
v4: Add missing stencil buffer QPitch.
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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v2: Allow logic ops on all surface types. The UNORM restriction was
lifted with Haswell and I simply hadn't noticed. Also, add missing
BRW_NEW_STATE_BASE_ADDRESS dirty bit. Both caught by Eric Anholt.
v3: Fix swapped per-RT DWord pairs. Eliminates bizarre hacks.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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It has additional fields to support clipping to the viewport even if
guardband clipping is enabled.
v2: Update for viewport array changes.
v3: No, seriously, update for viewport array changes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> [v1]
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v2: Add missing SCS setting in gen8_emit_buffer_surface_state (caught by
Eric Anholt).
v3: Use stored QPitch rather than recomputing it.
v4: Shift QPitch by 2 when setting it in the packet; bits 14:0 store
bits 16:2 of the actual value (fixes myriads of cube and array
texturing tests). Also, only enable cube face bits for cubemaps
(matches Chris Forbes' commit on master). Port to use offset64.
v5: s/gl_format/mesa_format/g
v6: Fix DW5 of renderbuffer state, which neglected to subtract
irb->mt->first_level. Use vertical_alignment() rather than
hardcoding 4. Use ffs for multisample counts rather than a
large switch statement (all caught/suggested by Eric).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Unlike on Gen7, we can directly set the offset via the state packet.
We also -have- to: the kernel SOL reset code won't work anymore.
v2: Fix copy and paste mistake in buffer stride setup; drop stale
comment (caught by Eric Anholt). Add a perf_debug for missing
MOCS setup.
v3: Rebase on Paul Berry's changes to CurrentVertexProgram.
v4: Fix SO Write Offset handling. We need to set bits 20 and 21 so the
hardware both loads and saves the offset. There's also a
restriction that 3DSTATE_SO_BUFFER can only be programmed once per
buffer between primitives, so the "reset to zero" code needed
reworking. Fixes most of the transform feedback Piglit tests.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> [v2]
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v2: Also disable 3DSTATE_WM_CHROMAKEY for safety.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> [v1]
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Broadwell's winding order, polygon fill, and viewport Z test fields have
moved to DWord 1 of 3DSTATE_RASTER.
v2: Add a perf_debug for a future optimization and improve commit
message (both suggested by Eric Anholt).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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v2: Emit a dummy 3DSTATE_VF_SGVS packet when not needed.
v3: Add WARN_ONCE and perf_debugs requested by Eric Anholt.
v4: Program 3DSTATE_SGVS even in the no-elements case so gl_VertexID
continues working. Fix 3DSTATE_VF_INSTANCING to not use an
element index to access the buffers array. Some ARB_draw_indirect
prep work.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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v2: Fix missing "change" bit on instruction state base address
(caught by Haihao Xiang).
v3: Add a perf_debug for missing MOCS setup, requested by Eric.
v4: Fix buffer sizes. The value, specified at bit 12 and up, is
actually measured in 4k pages. We need to round up to the
next multiple of 4k.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> [v3]
Reviewed-by: Matt Turner <[email protected]> [v4]
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v2: Fix setting of GEN8_PSX_ATTRIBUTE_ENABLE after rebases.
v3: Add missing binding table entry counts. Don't worry about alpha
testing or alpha to coverage when setting the "Kill Pixel" bit;
those are specified in 3DSTATE_PS_BLEND (caught by Eric Anholt).
Drop unused _NEW_BUFFERS. Tidy comments.
v4: Rebase on Paul Berry's changes to CurrentFragmentProgram.
v5: Re-enable line stippling. It doesn't crash or anything.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> [v3]
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v2: Remove incorrect MOCS shifts; rename urb_entry_write_offset to
urb_entry_output_offset to closer match the documentation.
v3: Only emit a non-zero constant buffer read length when active.
v4: Add missing binding table counts (caught by Eric).
v5: Rebase on Paul Berry's changes to CurrentVertexProgram.
v6: Drop bogus SBE read length/offset field code. We were programming
the wrong values, and our 3DSTATE_SBE code overrides any value we
put here anyway with the correct one.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> [v4]
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v2: Only set GEN8_PS_BLEND_HAS_WRITEABLE_RT if color buffer writes are
enabled (caught by Eric Anholt).
v3: Set non-blending flags (writeable RT, alpha test, alpha to coverage)
for integer formats too. +14 Piglits.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> [v2]
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v2: Use stencil->_WriteEnabled instead of setting
GEN8_WM_DS_STENCIL_BUFFER_WRITE_ENABLE twice (suggested by Eric).
v3: Mask stencil->WriteMask and stencil->ValueMask with 0xff. The field
is only 8-bits, so we'd trip the new SET_FIELD assertion when core
Mesa gave us a value like 0xFFFFFFFF. The Gen7 code uses structure
field widths to implicitly do this truncation. Fixes Piglit tests.
v4: Use uint32_t for dw1/dw2, not uint8_t. Worst. Typo. Ever.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]> [v2]
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The attribute override portion of 3DSTATE_SBE was split out into
3DSTATE_SBE_SWIZ; various bits of 3DSTATE_SF were split out into
3DSTATE_RASTER.
v2: Set Force URB Read Offset bit. Eventually the URB read offset
should be set in 3DSTATE_VS, but that will require some refactoring.
v3: Rebase on viewport array changes.
v4: Improve comments about URB read length/offset overrides.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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I haven't investigated whether these are necessary on Broadwell or not,
but for paranoia's sake, we may as well continue doing them for now.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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It's going to diverge significantly. Starting out with a copy allows
future patches to change atoms one by one.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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CC: "10.0" <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Otherwise, ctx was a garbage value.
CC: "10.0" <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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The code re-enabling denorms for small float formats did not recognize
this format due to format handling hacks (mainly, the lp_type doesn't have
the floating bit set).
Reviewed-by: Jose Fonseca <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74166
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Carl Worth <[email protected]>
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The -p option we now use when calling bison means that this variable will be
named glcpp_parser_debug not yydebug. This was not caught when the -p option
was added because this variable isn't used in the code as committed. (I prefer
the declaration to remain since it allows a developer to easily find this
variable name to enable debugging.)
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This is the innocent-looking but killer test case to verify the bug fixed in
the preceding commit.
Reviewed-by: Jordan Justen <[email protected]>
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In commit 6005e9cb28 a new start state of NEWLINE_CATCHUP was added to the
lexer. This start state is used whenever the lexer is emitting a NEWLINE token
to emit additional NEWLINE tokens for any newline characters that were skipped
by an immediately preceding multi-line comment.
However, that commit erroneously entered the NEWLINE_CATCHUP state for
single-line comments. This is not desired since in the case of a single-line
comment, the lexer is not emitting any NEWLINE token. The result is that the
lexer will remain in the NEWLINE_CATCHUP state and proceed to fail to emit a
NEWLINE token for the subsequent newline character, (since the case to match \n expects only the INITIAL start state).
The fix is quite simple, remove the "BEGIN NEWLINE_CATCHUP" code from the
single-line comment case, (preserving it only in exactly the cases where the
lexer is actually emitting a NEWLINE token).
Many thanks to Petri Latvala for reporting this bug and for providing the
minimal test case to exercise it. The bug showed up only with a multi-line
comment which was followed immediately by a single-line comment (without any
intervening newline), such as:
/*
*/ // Kablam!
Since 6005e9cb28, and before this commit, that very innocent-looking
combination of comments would yield a parse failure in the compiler.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72686
Reviewed-by: Jordan Justen <[email protected]>
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To match _mesa_align_malloc() call in _mesa_buffer_data().
Found by Colin Harrison <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Fixes piglit glx/GLX_ARB_create_context/current with no framebuffer.
Reviewed-by: Marek Olšák <[email protected]>
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This automatically adjusts the number of buffers that we want based on
what swapping mode the X server is using and the current swap interval:
swap mode interval buffers
copy > 0 1
copy 0 2
flip > 0 2
flip 0 3
Note that flip with swap interval 0 is currently limited to twice the
underlying refresh rate because of how the kernel manages flipping. Moving
from 3 to 4 buffers would help, but that seems ridiculous.
v2: Just update num_back at the point that the values that change num_back
change. This means we'll have the updated value at the point that the
freeing of old going-to-be-unused backbuffers happens, which might not
have been the case before (change by anholt, acked by keithp).
Signed-off-by: Keith Packard <[email protected]>
Signed-off-by: Eric Anholt <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The __DRIimage createImageFromFds function takes a fourcc code, but there was
no fourcc code that match __DRI_IMAGE_FORMAT_SARGB8. This adds a define for
that format, adds a translation in DRI3 from __DRI_IMAGE_FORMAT_SARGB8 to
__DRI_IMAGE_FOURCC_SARGB8888 and then adds translations *back* to
__IMAGE_FORMAT_SARGB8 in both the i915 and i965 drivers.
I'll refrain from comments on whether I think having two separate sets of
format defines in dri_interface.h is a good idea or not...
Fixes piglit glx-tfp and glx-visuals-depth
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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XCB doesn't flush the output buffer automatically, so we have to call
xcb_flush ourselves before waiting.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Now that we're tracking SBC values correctly, and the X server has the
ability to send the GLX swap events from a PresentPixmap request, enable
this extension.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Eric figured out that glXWaitForSbcOML wanted to block until the requested
SBC had been completed, which means to wait until the
PresentCompleteNotify event for that SBC had been received.
This replaces the simple sleep(1) loop (which was bogus) with a loop that
just checks to see if we've seen the specified SBC value come back in a
PresentCompleteNotify event yet.
The change is a bit larger than that as I've broken out a piece of common
code to wait for and process a single Present event for the target
drawable.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Tracking the full 64-bit SBC values makes it clearer how those values are
being used, and simplifies the wait_msc code. The only trick is in
re-constructing the full 64-bit value from Present's 32-bit serial number
that we use to pass the SBC value from request to event.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Mark Mueller <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Marek Olšák <[email protected]>
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Enables OpenGL 3.3 piglit tests.
Reviewed-by: Marek Olšák <[email protected]>
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This consolidates how we link the libraries into the build directory.
It works for lib_LTLIBRARIES but not custom shared libraries like DRI
drivers or gallium state trackers which needs special casing (cf dri
mega drivers, for example)
Signed-off-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Spamming the pci id is not beneficial. Make sure it's printed
only when needed.
v2: Change severity to _LOADER_DEBUG, rather than removing
the message.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Lower values are used for more severe cases.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The former symbol is never defined within mesa. Based on the code
it seems that the original intent was to use NDEBUG.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fixes piglit arb_viewport_array-scissor-ignore.
Signed-off-by: Courtney Goeltzenleuchter <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jon Ashburn <[email protected]>
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Every driver supports it. All current and future Gallium drivers always
support it, and all existing classic drivers support it.
v2: Making GL_ARB_map_buffer_alignment a desktop OpenGL extension only.
v3: Squash two commits together.
v4 (idr): MIN_MAP_BUFFER_ALIGNMENT queries don't have any dependencies.
In previous versions of the patch it depended on EXTRA_API_GL which
would prevent the query from working in core profile contexts.
Signed-off-by: Ian Romanick <[email protected]>
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