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* minor renameBrian2007-07-132-2/+2
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* Add conditional-free implementation (disabled, not tested)Keith Whitwell2007-07-131-2/+11
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* Simplify slightly.Keith Whitwell2007-07-131-9/+5
| | | | Don't bother trying to save a small memcpy.
* minor changes, comments about multiple color buffers, MRT.Brian2007-07-122-5/+14
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* Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).Brian2007-07-129-294/+351
| | | | | This removes the notion of multiple color buffers from all other stages. Will need a bit more work when shaders with multiple render targets arrive.
* XXX comment about skipping stipple for points/linesBrian2007-07-121-0/+1
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* s/prim_setup/sp_draw_render_stage/, new commentsBrian2007-07-123-24/+28
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* Remove dead codeBrian2007-07-121-62/+0
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* Rename prim_stage -> draw_stageBrian2007-07-1215-120/+141
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* Added colormask, dither, multisample state. Implement colormasking stage.Brian2007-07-1210-2/+125
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* front/back-face determination was wrongBrian2007-07-121-1/+1
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* culling was invertedBrian2007-07-121-1/+1
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* handle edge flags for GL_POLYGONsBrian2007-07-121-2/+26
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* fix MIN/MAX mix-upBrian2007-07-121-3/+7
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* remove unused hw_data_offsetBrian2007-07-111-4/+6
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* disable debug printfsBrian2007-07-111-0/+6
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* Fix broken depth offset.Brian2007-07-111-5/+6
| | | | | The edge vectors were totally wrong. Need to multiply bias units by the min resolvable depth delta.
* Obsolete file.Brian2007-07-111-70/+0
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* Implement polygon stipple state tracking, application.Brian2007-07-1111-1/+138
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* need to clamp floats to [0,1] in write functionsBrian2007-07-111-2/+2
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* fix stencil logic error, use proper front/back face valueBrian2007-07-111-20/+21
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* Compute quad.facing from prim->det and polygon winding.Brian2007-07-112-9/+15
| | | | Updated comments/questions about area vs. prim->det.
* Checkpoint: stencil roughly working, some bugs to fix...Brian2007-07-107-66/+303
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* Begin hooking up stenciling.Brian2007-07-108-16/+175
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* clean-upsBrian2007-07-101-4/+4
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* Fill in remaining switch cases. Only call next stage if quad->mask != 0.Brian2007-07-102-22/+61
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* remove debug printfBrian2007-07-101-2/+0
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* Fix line clipping bug. New comments.Brian2007-07-101-16/+23
| | | | | | Need to use a new prim_header for the post-clipped line. Otherwise, we were changing the header passed to us from the vb code. That messed up the vertex pointers for the next line primitive.
* clamp after offsetting, new commentsBrian2007-07-101-16/+18
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* remove unneeded casts, added commentsBrian2007-07-101-5/+5
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* Do depth testing with integer values.Brian2007-07-103-14/+41
| | | | | Using floats (and float->ushort->float conversion) introduces errors. Only GLushort depth buffers work for now...
* fix problems with polygon offsetBrian2007-07-101-11/+10
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* comments, clean-upBrian2007-07-101-4/+5
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* added commentsBrian2007-07-101-3/+6
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* Fix front/back mix-up. added comments.Brian2007-07-101-3/+13
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* Comments, minor clean-up.Brian2007-07-101-9/+12
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* commentsBrian2007-07-101-10/+10
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* Added comments, assertions.Brian2007-07-101-0/+13
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* Fix EMIT_ATTR() to populate the draw->vf_attr_to_slot[] array.Brian2007-07-101-10/+37
| | | | | | Note that attribute index has to be biased by two, since vertex->data[] starts after the header and clipcoord fields. See comments for details. Added a bunch of comments/docs.
* remove some dead/disabled stuffBrian2007-07-101-19/+19
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* Remove softpipe includesBrian2007-07-091-2/+0
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* s/G_/SP_/Brian2007-07-093-15/+15
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* Rename G_NEW_* tokens to SP_NEW_*Brian2007-07-098-26/+26
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* Obsolete file.Brian2007-07-091-47/+0
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* New 'draw' module for primitive drawing (clipping, culling, etc).Brian2007-07-0921-334/+368
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* New 'draw' module for handling the various stages of primitive drawing ↵Brian2007-07-091-0/+182
| | | | (clipping, culling, etc).
* Rename/move some files to modularize the primitive/draw code.Brian2007-07-099-0/+0
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* Fix function names.michal2007-07-061-2/+2
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* Indent.michal2007-07-061-148/+171
| | | | Fix function prototype.
* Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵michal2007-07-06268-10276/+10027
|\ | | | | | | into softpipe_0_1_branch