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* python/retrace: Trim null chars.José Fonseca2008-08-191-0/+1
| | | | | They are often left in memory mapped files, and are not part of the XML accept chars anyway.
* trace: Support C++.José Fonseca2008-08-192-0/+18
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* mesa: glsl: more writemask error checkingBrian Paul2008-08-191-5/+17
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* mesa: glsl: added some post incr/decr error checksBrian Paul2008-08-191-1/+5
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* mesa: glsl: limit function matching through castingBrian Paul2008-08-191-1/+14
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* mesa: glsl: add usage tracking for uniform varsBrian Paul2008-08-194-3/+35
| | | | Unused uniforms are no longer included in the active uniforms list.
* mesa: glsl: put var emit/ref code into separate functionsBrian Paul2008-08-191-53/+81
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* gallium: Add note about vs_2_0 EXPP mapping.Michal Krol2008-08-191-0/+1
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* tgsi: Implement LOG opcode for SSE2 codegen.Michal Krol2008-08-192-5/+36
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* tgsi: Implement EXP opcode for SSE2.Michal Krol2008-08-192-19/+53
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* mesa: Call pipe->destroy on context destruction for all platforms.José Fonseca2008-08-191-3/+0
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* xlib: Revert destroying pipe_screen (temporary).José Fonseca2008-08-191-0/+3
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* tgsi: Fix ARL opcode in SSE2 codegen.Michal Krol2008-08-192-25/+68
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* st: Do not translate program constants to immediates whenMichal Krol2008-08-191-52/+84
| | | | indirect addressing used.
* st: Translate address register declaration.Michal Krol2008-08-191-0/+28
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* st: Fix immediate construction.Michal Krol2008-08-191-4/+5
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* tgsi: Workaround debug output buffer size limitations.Michal Krol2008-08-191-3/+18
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* tgsi: Use NUM_CHANNELS.Michal Krol2008-08-191-4/+4
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* gallium: use PIPE_TEXTURE_USAGE_RENDER_TARGET for stencil renderbuffersBrian Paul2008-08-181-2/+26
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* egl: don't put the example/demo driver in the lib/ dirBrian Paul2008-08-181-2/+1
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* gallium: fix vertex program output translation/mapping bugBrian Paul2008-08-184-41/+103
| | | | | | In some cases, the vertex program output's semantic info didn't match up with the fragment program's input semantic info. This info is now explicitly passed into the st_translate_fragment_program() function.
* trace: Explain how to integrate with a state tracker or winsys.José Fonseca2008-08-181-3/+42
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* trace: Preliminary stream implementation for GDI.José Fonseca2008-08-183-14/+145
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* trace: Use long longs to ensure covering 64bits integers.José Fonseca2008-08-182-6/+6
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* trace: Get the trace file from the GALLIUM_TRACE option itself.José Fonseca2008-08-184-13/+12
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* gallium: fix do_flip bug on glCopyTexImage / surface_copy() pathBrian Paul2008-08-181-0/+4
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* gallium: Remove TGSI_CC_UN.Michal Krol2008-08-181-6/+5
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* tgsi: Update condition code vector when storing dest register.Michal Krol2008-08-181-1/+48
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* tgsi: Saturate modifier obeys ExecMask.Michal Krol2008-08-181-4/+18
| | | | Implement NVIDIA [-1;+1] saturate mode.
* tgsi: Respect condition codes when storing destination register.Michal Krol2008-08-181-8/+113
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* tgsi: Cosmetic changes.Michal Krol2008-08-181-19/+12
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* tgsi: Add condition code (CC) register.Michal Krol2008-08-182-7/+35
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* mesa: rearrange some code in _mesa_BindTexture() to fix error detection bug ↵Brian Paul2008-08-181-42/+59
| | | | | | 17173 Also, move GL_TEXTURE_RECTANGLE init code into separate function.
* scons: Fix build.Michal Krol2008-08-181-1/+1
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* if we can't find a mode, return first. At least we shouldAlan Hourihane2008-08-171-5/+5
| | | | | see the top left portion if we've got larger screens on other CRTC's
* consolidate intel directories.Alan Hourihane2008-08-1751-252/+30
| | | | | | we now have src/gallium/winsys/drm/intel/{common,dri,egl}
* rather than use CRTC 1 (aka LVDS), try and setup all connectors/encodersAlan Hourihane2008-08-171-19/+92
| | | | and get the same output on all.
* fix DESTDIR omissionsHanno Böck2008-08-152-6/+6
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* mesa: glsl: fix linking of varying vars which are arraysBrian Paul2008-08-152-42/+44
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* gallium: in st_draw_vbo() use ctx->Current.Attrib[] values when arrays are ↵Brian Paul2008-08-151-10/+21
| | | | | | missing/null fixes potential segfaults when vertex arrays are missing
* xlib: Kill xmesa_surface.José Fonseca2008-08-151-43/+19
| | | | | | | | | | A winsys cannot expect that the surfaces passed display_surface are the surfaces it created, as surface are now in generate texture views created by pipe_screen. Indeed, the fact it was working so far was mere luck. This fixes a weird tiled output when using the trace pipe driver. Winsys' surfaces should die.
* trace: Fix typo.José Fonseca2008-08-151-1/+1
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* python/retrace: Update frame when PIPE_FLUSH_FRAME spotted.José Fonseca2008-08-151-1/+2
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* trace: Wrap all textures and surface created by the pipe driver.José Fonseca2008-08-157-49/+378
| | | | | | | That is, Unfortunately, this causes a regression in softpipe, where the output gets tyled.
* trace: Allow multiple screens. Flush after call.José Fonseca2008-08-154-16/+53
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* pyhon/retrace: Retrace surface contents.José Fonseca2008-08-151-9/+26
| | | | Now capable of replaying trivial/quad-tex-2d
* python/retrace: Keep addresses as strings.José Fonseca2008-08-152-3/+1
| | | | To simplify looking up these in the trace.
* trace: Several fixes.José Fonseca2008-08-152-9/+15
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* python: Fix put/get_tile_raw bindings.José Fonseca2008-08-151-2/+2
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* trace: Trace surface contents.José Fonseca2008-08-153-24/+60
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