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* mesa: include compiler.h in disk_cache.cBrian Paul2018-01-171-0/+1
* mesa/program: change validate_inputs() local var 'inputs' to GLbitfield64Brian Paul2018-01-171-1/+1
* vbo: reindent vbo_attrib.h to use 3 spacesBrian Paul2018-01-171-50/+50
* vbo: whitespace, formatting fixes in vbo_exec_api.cBrian Paul2018-01-171-99/+98
* vbo: add assertions, comments in vbo_exec_api.cBrian Paul2018-01-171-1/+7
* vbo: whitespace, formatting fixes in vbo_exec_draw.cBrian Paul2018-01-171-64/+64
* vbo: use inputs_read var to simplify codeBrian Paul2018-01-172-8/+8
* vbo: whitespace, formatting fixes in vbo_split_copy.cBrian Paul2018-01-171-160/+144
* vbo: use a new local 'array' variable in bind_vertex_list() loopBrian Paul2018-01-171-12/+13
* vbo: remove unneeded #includes in vbo_context.cBrian Paul2018-01-171-2/+0
* vbo: whitespace, formatting fixes in vbo_context.cBrian Paul2018-01-171-24/+35
* vbo: change vbo_context attribute map arrays to GLubyteBrian Paul2018-01-174-5/+8
* vbo: lift common code out of switch casesBrian Paul2018-01-172-18/+12
* vbo: optimize some display list drawing (v2)Brian Paul2018-01-173-0/+40
* vbo: rewrite some code in playback_copy_to_current()Brian Paul2018-01-171-8/+6
* vbo: add some comments in vbo_save_api.cBrian Paul2018-01-171-0/+17
* vbo: rename some functions in vbo_save_api.cBrian Paul2018-01-171-37/+37
* vbo: rename some functions in vbo_save_draw.cBrian Paul2018-01-171-9/+9
* vbo: add comment that vbo_save_vertex_list::buffer_offset is in bytesBrian Paul2018-01-171-1/+1
* vbo: minor code simplification in _save_compile_vertex_list()Brian Paul2018-01-171-4/+5
* vbo: rename prim to primsBrian Paul2018-01-173-47/+47
* vbo: removed unused ctx parameter for alloc_prim_store()Brian Paul2018-01-171-4/+3
* vbo: rename vbo_save_context::buffer to buffer_mapBrian Paul2018-01-172-9/+9
* vbo: remove unused vbo_save_context::count fieldBrian Paul2018-01-171-1/+0
* vbo: s/GLuint/GLbitfield/ for vbo_save_context::replay_flagsBrian Paul2018-01-171-1/+1
* vbo: rename vbo_save_vertex_list::count to vertex_countBrian Paul2018-01-173-12/+13
* vbo: rename vbo_save_vertex_store::buffer to buffer_mapBrian Paul2018-01-173-14/+15
* vbo: rename vbo_save_primitive_store::buffer to primsBrian Paul2018-01-172-2/+2
* vbo: whitespace fixes in vbo_save.hBrian Paul2018-01-171-15/+17
* vbo: whitespace fixes in vbo_save_draw.cBrian Paul2018-01-171-30/+31
* svga: add num-commands-per-draw HUD queryBrian Paul2018-01-176-0/+24
* gallium/hud: Fix support for PIPE_DRIVER_QUERY_TYPE_FLOATBrian Paul2018-01-172-3/+29
* gallium/hud: remove uint64_t casts in sensor query_sti_load() functionBrian Paul2018-01-171-5/+5
* gallium/hud: compute cpu load, percent with doublesBrian Paul2018-01-171-4/+5
* gallium/hud: s/unsigned/enum pipe_query_type/Brian Paul2018-01-172-3/+5
* meson: add llvm dependency for swr buildGeorge Kyriazis2018-01-171-0/+1
* st/va: add break for MPEG4 data buffer handling caseLeo Liu2018-01-171-0/+1
* st/va: remove TODO line for JPEG data buffer handlingLeo Liu2018-01-171-1/+0
* i915: No longer rely on compatability define in intel_bufmgr.hRhys Kidd2018-01-171-1/+1
* radeonsi: bump glsl version to 450 for nir backendTimothy Arceri2018-01-181-6/+1
* radeonsi/nir: add some missing tcs bits to the nir scan passTimothy Arceri2018-01-181-0/+14
* ac: rework load_tcs_{inputs,outputs}Timothy Arceri2018-01-181-73/+53
* ac/radeonsi: add tcs load outputs supportTimothy Arceri2018-01-184-35/+51
* st/glsl_to_tgsi: add ARB_get_program_binary support using TGSITimothy Arceri2018-01-172-0/+10
* st/glsl_to_tgsi: add st_get_program_binary_driver_sha1() helperTimothy Arceri2018-01-172-0/+9
* st/glsl_to_tgsi: add (de)serialise program helpersTimothy Arceri2018-01-172-127/+146
* st/glsl_to_tgsi: stop passing pipe_shader_state to st_store_tgsi_in_disk_cache()Timothy Arceri2018-01-173-16/+17
* st/glsl_to_tgsi: store num_tgsi_tokens in st_*_programTimothy Arceri2018-01-174-17/+34
* loader/dri3: Try to make sure we only process our own NotifyMSC eventsMichel Dänzer2018-01-172-22/+18
* radv: Implement VK_EXT_debug_report.Bas Nieuwenhuizen2018-01-173-0/+50