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* mesa: Namespace qualify fma to override ambiguity with fma from math.hThomas Sondergaard2014-01-081-1/+1
* mesa: Work around internal compiler errorThomas Sondergaard2014-01-081-2/+2
* mesa: Fix compile error with MSVC 2013Thomas Sondergaard2014-01-081-1/+1
* freedreno: add basic query supportRob Clark2014-01-088-1/+275
* freedreno/a3xx: use cs patch instead of RFI+RMWRob Clark2014-01-088-52/+46
* freedreno/a3xx: support for hw binning passRob Clark2014-01-0815-158/+706
* freedreno: be more clever about gmem usageRob Clark2014-01-082-9/+18
* freedreno: resync generated headersRob Clark2014-01-085-24/+214
* i965: fold offset into coord for textureOffset(gsampler2DRect)Chris Forbes2014-01-091-1/+1
* mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.Paul Berry2014-01-084-34/+2
* glsl: Make more use of gl_shader_stage enum in ir_set_program_inouts.cpp.Paul Berry2014-01-085-18/+19
* glsl: Make more use of gl_shader_stage enum in lower_clip_distance.cpp.Paul Berry2014-01-081-8/+8
* glsl: Make more use of gl_shader_stage enum in link_varyings.cpp.Paul Berry2014-01-081-24/+24
* glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.Paul Berry2014-01-086-12/+10
* mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry2014-01-0811-46/+51
* mesa: Store gl_shader_stage enum in gl_shader objects.Paul Berry2014-01-088-0/+8
* mesa: Move declaration of gl_shader_stage earlier in mtypes.h.Paul Berry2014-01-081-17/+17
* glsl: make _mesa_shader_stage_to_string() available to non-C++ code.Paul Berry2014-01-081-8/+7
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-0832-203/+203
* llvmpipe: Fix the bottom_edge_rule adjustment for points.José Fonseca2014-01-081-4/+4
* llvmpipe: Respect bottom_edge_rule when computing the rasterization bounding ...José Fonseca2014-01-083-3/+3
* ilo: enable HiZChia-I Wu2014-01-084-7/+45
* ilo: resolve Z/HiZ correctlyChia-I Wu2014-01-085-1/+234
* ilo: add flags to texture slicesChia-I Wu2014-01-081-0/+29
* ilo: rename and add an accessor for texture slicesChia-I Wu2014-01-084-19/+41
* ilo: add HiZ op support to the pipelinesChia-I Wu2014-01-0811-4/+1070
* ilo: add support for HiZ allocationChia-I Wu2014-01-082-1/+82
* ilo: refactor separate stencil allocationChia-I Wu2014-01-081-20/+27
* ilo: assorted GPE fixes for HiZChia-I Wu2014-01-085-69/+67
* ilo: no layer offsetting on GEN7+Chia-I Wu2014-01-081-1/+5
* ilo: offset to layers only when necessaryChia-I Wu2014-01-084-20/+137
* ilo: allow ilo_zs_surface to skip layer offsettingChia-I Wu2014-01-083-19/+18
* ilo: allow ilo_view_surface to skip layer offsettingChia-I Wu2014-01-084-88/+72
* i965/fs: do SEL optimization only when src type for MOV matchesTapani Pälli2014-01-081-0/+6
* glsl: Optimize pow(2, x) --> exp2(x).Kenneth Graunke2014-01-071-0/+11
* glsl: Refactor is_zero/one/negative_one into an is_value() method.Kenneth Graunke2014-01-072-68/+23
* glsl: Optimize pow(1.0, X) --> 1.0.Kenneth Graunke2014-01-071-0/+6
* mesa: Use get_local_param_pointer in glProgramLocalParameters4fvEXT().Kenneth Graunke2014-01-071-19/+11
* llvmpipe: Basic implementation of pipe_context::set_sample_mask.José Fonseca2014-01-075-7/+20
* cso_context: Fix cso_context::sample_mask initial value.José Fonseca2014-01-071-1/+1
* llvmpipe: Implement alpha_to_coverage for non-MSAA framebuffers.Si Chen2014-01-073-1/+59
* swrast: fix delayed texel buffer allocation regression for OpenMPAndreas Fänger2014-01-071-0/+12
* gallium/draw: remove double semicolonDave Airlie2014-01-071-1/+1
* glsl: rename min(), max() functions to fix MSVC buildBrian Paul2014-01-063-7/+7
* i965: Remove unused PIPE_CONTROL defines.Kenneth Graunke2014-01-061-10/+0
* mesa: enable AMD_shader_trinary_minmaxMaxence Le Doré2014-01-062-1/+2
* glsl: implement mid3 built-in functionMaxence Le Doré2014-01-061-0/+38
* glsl: implement max3 built-in functionMaxence Le Doré2014-01-061-0/+38
* glsl: Implement min3 built-in functionMaxence Le Doré2014-01-061-0/+38
* glsl: add min() and max() functions to builder.cppMaxence Le Doré2014-01-062-0/+13