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* meta: Drop the src == dst restriction on meta glBlitFramebuffer().Eric Anholt2014-02-121-20/+0
| | | | | | | | | | | | | | From the GL_ARB_fbo spec: If the source and destination buffers are identical, and the source and destination rectangles overlap, the result of the blit operation is undefined. As far as I know, that's the only thing that would have been of concern for this. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Make TexImage error cases about internalFormat more informative.Eric Anholt2014-02-121-7/+13
| | | | | | | | | | I tripped over one of these when debugging meta, and it's a lot nicer to just see the internalFormat being complained about. v2: Drop a note in the other errors path that there is one early return. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* meta: Rename the "sampler" stuff to "blit shader".Eric Anholt2014-02-121-41/+40
| | | | | | | | | While these structs are generated per GLSL sampler type, they're structs of data-about-shaders (notably, the ID of a shader program), not data-about-samplers. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* meta: Drop a now-trivial helper function.Eric Anholt2014-02-121-12/+3
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* meta: Fold the glUseProgram() into the blit program generator.Eric Anholt2014-02-121-22/+8
| | | | | | | | Everyone was just immediately calling it and doing nothing else with the shader program id. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* meta: Simplify the blit shader setup steps.Eric Anholt2014-02-121-22/+11
| | | | | | | | The only thing that wants to track the glsl_sampler structure is the shader string generator. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/vec4: Fix confusion between SWIZZLE and BRW_SWIZZLE macros.Francisco Jerez2014-02-123-4/+4
| | | | | | | | | | | | Most of the VEC4 back-end agrees on src_reg::swizzle being one of the BRW_SWIZZLE macros defined in brw_reg.h, except in two places where we use Mesa's SWIZZLE macros. There is even a doxygen comment saying that Mesa's macros are the right ones. They are incompatible swizzle representations (3 bits vs. 2 bits per component), and the code using Mesa's works by pure luck. Fix it. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965/fs: Remove fs_reg::sechalf.Francisco Jerez2014-02-124-12/+16
| | | | | | | | | The same effect can be achieved using ::subreg_offset. Remove the less flexible alternative and define a convenience function to keep the fs_reg interface sane. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965/fs: Remove fs_reg::smear.Francisco Jerez2014-02-127-24/+30
| | | | | | | | | The same effect can be achieved using a combination of ::stride and ::subreg_offset. Remove the less flexible ::smear to keep the data members of fs_reg orthogonal. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965/fs: Add support for specifying register horizontal strides.Francisco Jerez2014-02-126-11/+68
| | | | | | | | | | | v2: Some improvements for copy propagation with non-contiguous register strides and mismatching types. v3: Add example of the situation that the copy propagation changes are intended to avoid. Clarify that 'fs_reg::apply_stride()' is expected to work with zero strides too. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965/fs: Add support for sub-register byte offsets to the FS back-end IR.Francisco Jerez2014-02-125-21/+46
| | | | | | | | | | | | | It would be nice if we could have a single 'reg_offset' field expressed in bytes that would serve the purpose of both, but the semantics of 'reg_offset' are quite complex currently (it's measured in units of one, eight or sixteen dwords depending on the register file and the dispatch width) and changing it to bytes would be a very intrusive change at this stage. Add a separate 'subreg_offset' field for now. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: rename _restrict to restrict_flagBrian Paul2014-02-127-8/+8
| | | | | | | | | | | To fix MSVC compile breakage. Evidently, _restrict is an MSVC keyword, though the docs only mention __restrict (with two underscores). Note: we may want to also rename _volatile to volatile_flag to be consistent. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74900 Reviewed-by: Ian Romanick <[email protected]>
* mesa: assorted clean-ups in detach_shader()Brian Paul2014-02-121-12/+12
| | | | | | | Fix formatting, add new comments, get rid of extraneous indentation. Suggested by Ian in bug 74723. Reviewed-by: Ian Romanick <[email protected]>
* svga: replace out-of-temps assertion with debug warningBrian Paul2014-02-121-2/+4
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: Handle binding of uniforms to image units with glUniform*().Francisco Jerez2014-02-121-0/+36
| | | | | | | | v2: Set driver-specified flag in NewDriverState when glUniform* is used to bind an image unit. v3: Abbreviate argument type check. Reviewed-by: Paul Berry <[email protected]>
* glsl/linker: Propagate image uniform access qualifiers to the driver.Francisco Jerez2014-02-121-0/+35
| | | | Reviewed-by: Paul Berry <[email protected]>
* glsl/linker: Assign image uniform indices.Francisco Jerez2014-02-121-1/+23
| | | | Reviewed-by: Paul Berry <[email protected]>
* glsl/linker: Count and check image resources.Francisco Jerez2014-02-122-1/+59
| | | | | | | v2: Add comment about the reason why image variables take up space from the default uniform block. Reviewed-by: Paul Berry <[email protected]>
* glsl: Add image built-in function generator.Francisco Jerez2014-02-121-0/+251
| | | | | | | | | | | | | | | | | | Because of the combinatorial explosion of different image built-ins with different image dimensionalities and base data types, enumerating all the 242 possibilities would be annoying and a waste of .text space. Instead use a special path in the built-in builder that loops over all the known image types. v2: Generate built-ins on GLSL version 4.20 too. Rename '_has_float_data_type' to '_supports_float_data_type'. Avoid duplicating enumeration of image built-ins in create_intrinsics() and create_builtins(). v3: Use a more orthodox approach for passing image built-in generator parameters. v4: Cosmetic changes. Acked-by: Paul Berry <[email protected]>
* glsl: Add built-in constants for ARB_shader_image_load_store.Francisco Jerez2014-02-123-0/+37
| | | | | | v2: Add them on GLSL version 4.20 too. Reviewed-by: Paul Berry <[email protected]>
* glcpp: Add built-in define for ARB_shader_image_load_store.Francisco Jerez2014-02-121-0/+3
| | | | Reviewed-by: Paul Berry <[email protected]>
* glsl: Add built-in types defined by ARB_shader_image_load_store.Francisco Jerez2014-02-122-0/+104
| | | | Reviewed-by: Paul Berry <[email protected]>
* glsl/ast: Generalize some sampler variable restrictions to all opaque types.Francisco Jerez2014-02-122-31/+36
| | | | | | | | | | | | No opaque types may be statically initialized in the shader, all opaque variables must be declared uniform or be part of an "in" function parameter declaration, no opaque types may be used as the return type of a function. v2: Add explicit check for opaque types in interface blocks. Check for opaque types in ir_dereference::is_lvalue(). Reviewed-by: Paul Berry <[email protected]>
* glsl/ast: Forbid declaration of image variables in structures and uniform ↵Francisco Jerez2014-02-121-0/+10
| | | | | | | | | | | | | | | | | blocks. Aggregating images inside uniform blocks is explicitly disallowed by the standard, aggregating them inside structures is not (as of GL 4.4), but there is a similar problem as with atomic counters: image uniform declarations require either a "writeonly" memory qualifier or an explicit format qualifier, which are explicitly forbidden in structure member declarations. In the resolution of Khronos bug #10903 the same wording applied to atomic counters was decided to mean that they're not allowed inside structures -- Rejecting image member declarations within structures seems the most reasonable option for now. Reviewed-by: Paul Berry <[email protected]>
* glsl/ast: Make sure that image argument qualifiers match the function prototype.Francisco Jerez2014-02-121-1/+6
| | | | Reviewed-by: Paul Berry <[email protected]>
* glsl/ast: Verify that function calls don't discard image format qualifiers.Francisco Jerez2014-02-121-0/+58
| | | | Reviewed-by: Paul Berry <[email protected]>
* glsl/ast: Validate and apply memory qualifiers to image variables.Francisco Jerez2014-02-121-0/+51
| | | | Reviewed-by: Paul Berry <[email protected]>
* glsl/parser: Handle image built-in types.Francisco Jerez2014-02-121-0/+33
| | | | Reviewed-by: Paul Berry <[email protected]>
* glsl/parser: Handle image memory qualifiers.Francisco Jerez2014-02-121-0/+83
| | | | | | v2: Make the "map" array static const. Reviewed-by: Paul Berry <[email protected]>
* glsl/parser: Handle the early_fragment_tests input layout qualifier.Francisco Jerez2014-02-123-1/+20
| | | | | | v2: Only allow the early_fragment_tests qualifier in fragment shaders. Reviewed-by: Paul Berry <[email protected]>
* glsl/lexer: Add new tokens for ARB_shader_image_load_store.Francisco Jerez2014-02-122-39/+56
| | | | Reviewed-by: Paul Berry <[email protected]>
* glsl/ast: Keep track of type qualifiers defined by ARB_shader_image_load_store.Francisco Jerez2014-02-123-3/+38
| | | | | | | | v2: Add comment next to the read_only and write_only qualifier flags. Change temporary copies of the type qualifier mask to use uint64_t too. Reviewed-by: Paul Berry <[email protected]>
* glsl: Add gl_uniform_storage fields to keep track of image uniform indices.Francisco Jerez2014-02-121-18/+23
| | | | | | v2: Promote anonymous struct into named struct. Reviewed-by: Paul Berry <[email protected]>
* glsl: Add image memory and layout qualifiers to ir_variable.Francisco Jerez2014-02-122-0/+19
| | | | | | v2: Add comment next to the read_only and write_only qualifier flags. Reviewed-by: Paul Berry <[email protected]>
* glsl: Add helper methods to glsl_type for dealing with images.Francisco Jerez2014-02-124-7/+35
| | | | | | | | | | | | Add predicates to query if a GLSL type is or contains an image. Rename sampler_coordinate_components() to coordinate_components(). v2: Use assert instead of unreachable. v3: No need to use a separate code-path for images in coordinate_components() after merging image and sampler fields in the glsl_type structure. Reviewed-by: Paul Berry <[email protected]>
* glsl: Add image type to the GLSL IR.Francisco Jerez2014-02-1212-52/+76
| | | | | | | | | v2: Reuse the glsl_sampler_dim enum for images. Reuse the glsl_type::sampler_* fields instead of creating new ones specific to image types. Reuse the same constructor as for samplers adding a new 'base_type' argument. Reviewed-by: Paul Berry <[email protected]>
* glsl: Add ARB_shader_image_load_store extension enables.Francisco Jerez2014-02-122-0/+3
| | | | Reviewed-by: Paul Berry <[email protected]>
* mesa: Preserve the NewArrays state when copying a VAOFredrik Höglund2014-02-121-0/+1
| | | | | | | Cc: "10.1" "10.0" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72895 Reviewed-by: Brian Paul <[email protected]>
* nouveau: create only 1 shared screen between vdpau and openglMaarten Lankhorst2014-02-128-4/+100
| | | | | | | | This fixes bug 73200 "vdpau-GL interop fails due to different screen objects" in the same way radeon does. Signed-off-by: Maarten Lankhorst <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* gallium makefiles: use a linker script for building dri driversMaarten Lankhorst2014-02-126-2/+18
| | | | | | | | | | Only export __driDriverExtensions by default, and radeon_drm_winsys_create on radeons. Remove -Bsymbolic which should no longer be needed. As a side effect, it ought to fix a manifestation of bug 73200 on radeon. Signed-off-by: Maarten Lankhorst<[email protected]> Reviewed-by: Christian König <[email protected]>
* glsl: Do not vectorize vector array dereferences.Matt Turner2014-02-111-0/+14
| | | | | | | | | | Array dereferences must have scalar indices, so we cannot vectorize them. Cc: "10.1" <[email protected]> Reported-by: Andrew Guertin <[email protected]> Tested-by: Andrew Guertin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* meta: Enable cubemap array texture support to decompress_texture_imageIan Romanick2014-02-111-7/+8
| | | | | | | | Fixed piglit test getteximage-targets S3TC CUBE_ARRAY on systems that don't have libtxc_dxtn installed. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Add cubemap array support to generic blit shader codeIan Romanick2014-02-111-0/+12
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Get the correct info logIan Romanick2014-02-111-1/+1
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Expand texture coordinate from vec3 to vec4Ian Romanick2014-02-111-8/+8
| | | | | | | | This will be necessary to support cubemap array textures because they use all four components. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Use GLSL to decompress 2D-array texturesIan Romanick2014-02-111-5/+30
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72582 Reviewed-by: Eric Anholt <[email protected]>
* meta: Use common GLSL code for blitsIan Romanick2014-02-111-95/+13
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Improve GLSL version checkIan Romanick2014-02-111-1/+6
| | | | | | | We want to use the GLSL 1.30-ish path for OpenGL ES 3.0. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Add rectangle textures to the shader-per-sampler-type tableIan Romanick2014-02-111-0/+8
| | | | | | | | | | Rectangle textures were not necessary for mipmap generation (because they cannot have mipmaps), but all of the future users of this common code will need to support rectangle textures. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta: Refactor shader generation code out of mipmap generation pathIan Romanick2014-02-111-78/+91
| | | | | | | | | This is quite like code we want for blits. Pull it out so that it can be shared by other paths. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>