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* vc4: Flag the last thread switch in the program as the last.Eric Anholt2016-11-123-0/+34
* vc4: Add THRSW nodes after each tex sample setup in multithreaded mode.Eric Anholt2016-11-122-0/+49
* vc4: Add some spec citations about texture fifo management.Eric Anholt2016-11-121-5/+37
* vc4: Use ra14/rb14 as the spilling registers.Eric Anholt2016-11-122-8/+8
* vc4: Add support for register allocation for threaded shaders.Eric Anholt2016-11-123-20/+85
* vc4: Split register class setup for physical files from accumulators.Eric Anholt2016-11-121-17/+19
* vc4: Use register allocator CLASS_BIT_R0_R3 to clean up CLASS_B.Eric Anholt2016-11-121-4/+4
* vc4: Add support for QPU scheduling of thread switch instructions.Eric Anholt2016-11-121-2/+27
* vc4: Add a thread switch QIR instruction.Eric Anholt2016-11-123-0/+18
* vc4: Add a bit of QPU validation for threaded shaders.Eric Anholt2016-11-121-1/+102
* vc4: Fix register class handling of DDX/DDY arguments.Eric Anholt2016-11-121-1/+1
* radv/pipeline: Don't dereference NULL dynamic state pointersDarren Salt2016-11-121-20/+47
* freedreno/ir3: fixup ralloc falloutRob Clark2016-11-122-2/+2
* Fix races during _mesa_HashWalk().Steinar H. Gunderson2016-11-121-11/+7
* i965: Drop tabs in brw_state.h.Kenneth Graunke2016-11-111-13/+13
* ac/nir/llvm: Fix setting function attributes for intrinsicsDaniel Scharrer2016-11-111-1/+5
* i965: Update a comment: s/brw_state_cache/brw_program_cache/gKenneth Graunke2016-11-111-2/+2
* clover: fix building since llvm r286566Laurent Carlier2016-11-111-0/+5
* egl/wayland: fix return value in dri2_wl_swrast_commit_backbufferEmil Velikov2016-11-111-1/+1
* glsl: define __STDC_FORMAT_MACROS to get PRIx64 macroBrian Paul2016-11-111-0/+1
* mesa: fix comment indentation in bind_buffers_check_offset_and_size()Brian Paul2016-11-111-10/+10
* glsl: automake: add opt_add_neg_to_sub.h to the sources listEmil Velikov2016-11-111-0/+1
* i965: update gl_PrimitiveIDIn to be a system variableTimothy Arceri2016-11-113-13/+4
* i965: use nir_shader_gather_info() over do_set_program_inouts()Timothy Arceri2016-11-112-2/+2
* i965: remove remaining tabs in brw_program_cache.cTimothy Arceri2016-11-111-30/+28
* i965: rename brw_state_cache_check_size() to brw_program_cache_check_size()Timothy Arceri2016-11-114-4/+4
* i965: rename brw_state_cache.c -> brw_program_cache.cTimothy Arceri2016-11-114-9/+9
* i965/gs: Allow primitive id to be a system valueJason Ekstrand2016-11-101-1/+2
* vulkan/wsi/x11: Implement FIFO mode.Jason Ekstrand2016-11-101-10/+164
* vulkan/wsi: Report the correct min/maxImageCountJason Ekstrand2016-11-102-26/+20
* vulkan/wsi: Add a thread-safe queue implementationKevin Strasser2016-11-102-1/+156
* android/i965: add libmesa_i965_compiler static libraryTapani Pälli2016-11-111-4/+28
* android: add SPIRV_FILES to libmesa_nirTapani Pälli2016-11-111-1/+2
* anv: use STATIC_ASSERT instead of static_assertTapani Pälli2016-11-111-2/+2
* util: use STATIC_ASSERT instead of static_assertTapani Pälli2016-11-111-1/+1
* vulkan: import latest public vulkan headers + and fix drivers.Dave Airlie2016-11-112-2/+2
* glsl: include inttypes.h for PRIx64 macroBrian Paul2016-11-101-0/+1
* radv: fix texturesamples to handle single sample caseDave Airlie2016-11-111-2/+10
* anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4Jason Ekstrand2016-11-101-0/+6
* anv/cmd_buffer: Take a command buffer instead of a batch in two helpersJason Ekstrand2016-11-101-8/+8
* glsl/standalone: Add the ability to generate ir_builder codeIan Romanick2016-11-103-0/+14
* glsl: Add a C++ code generator that uses ir_builder to rebuild a programIan Romanick2016-11-103-0/+790
* glsl: Generate strings that are the enum names without the ir_*op_ prefixIan Romanick2016-11-102-0/+7
* glsl/standalone: Enable par-linkingIan Romanick2016-11-104-2/+49
* glsl/standalone: Optimize dead variable declarationsIan Romanick2016-11-101-0/+61
* glsl/standalone: Optimize add-of-neg to subtractIan Romanick2016-11-104-0/+276
* glsl/linker: Allow link_intrastage_shaders when there is no main()Ian Romanick2016-11-102-11/+26
* nir: update nir_gather_info to only mark used array/matrix elementsTimothy Arceri2016-11-111-53/+207
* mesa/compiler: move MAX_VARYING to shader_enums.hKenneth Graunke2016-11-112-1/+1
* nir: add more helpers to nir_types.cppTimothy Arceri2016-11-112-0/+21