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* ac,radeonsi: add ac_shader_abi::emit_outputs for hardware VS shadersNicolai Hähnle2017-07-313-11/+37
* radeonsi: pass si_shader_context to get_primitive_idNicolai Hähnle2017-07-311-6/+5
* radeonsi: translate NIR to LLVMNicolai Hähnle2017-07-314-4/+22
* radeonsi: dump NIR instead of TGSI when appropriateNicolai Hähnle2017-07-311-1/+5
* radeonsi: bypass the shader cache for NIR shadersNicolai Hähnle2017-07-311-2/+3
* radeonsi: scan NIR shaders to obtain required infoNicolai Hähnle2017-07-315-6/+335
* ac/nir: add ac_shader_abi::inputsNicolai Hähnle2017-07-312-0/+9
* ac/nir: begin splitting off ac_nir_contextNicolai Hähnle2017-07-312-234/+290
* radeonsi: add si_shader_selector::nirNicolai Hähnle2017-07-311-0/+3
* radeonsi: implement pipe_screen::get_compiler_options for NIRNicolai Hähnle2017-07-311-0/+33
* radeonsi: add nir include pathsNicolai Hähnle2017-07-311-0/+1
* ac/nir: start using ac_shader_abiNicolai Hähnle2017-07-311-20/+18
* ac,radeonsi: move some VS input descriptions to ac_shader_abiNicolai Hähnle2017-07-313-31/+77
* radeonsi: store shader function arguments in a structureNicolai Hähnle2017-07-311-300/+322
* gallium/targets: link against NIR when building radeonsiNicolai Hähnle2017-07-316-0/+8
* st/glsl_to_nir: move nir_lower_io to driversNicolai Hähnle2017-07-313-2/+10
* st/mesa: get rid of st_glsl_typesNicolai Hähnle2017-07-3110-173/+42
* st/glsl_to_nir: use nir_lower_samplers_as_deref when requested by the driverNicolai Hähnle2017-07-311-1/+6
* st/glsl_to_nir: fix the case where NIR clone testing is enabledNicolai Hähnle2017-07-311-1/+2
* gallium: add PIPE_CAP_NIR_SAMPLERS_AS_DEREFNicolai Hähnle2017-07-3117-0/+18
* nir: add nir_lower_uniforms_to_ubo passNicolai Hähnle2017-07-313-0/+99
* nir: add nir_lower_samplers_as_deref passNicolai Hähnle2017-07-315-0/+255
* nir: add load_frag_coord system value intrinsicNicolai Hähnle2017-07-313-0/+6
* nir: fix nir_lower_wpos_ytransform when gl_FragCoord is a system valueNicolai Hähnle2017-07-311-2/+4
* nir: add nir_instr_rewrite_derefNicolai Hähnle2017-07-312-0/+15
* mesa: add KHR_no_error support to glPointSize()Samuel Pitoiset2017-07-313-1/+12
* mesa: add point_size() helperSamuel Pitoiset2017-07-311-8/+15
* mesa: add KHR_no_error support to glVertexArrayElementBuffer()Samuel Pitoiset2017-07-313-1/+12
* mesa: add vertex_array_element_buffer() helperSamuel Pitoiset2017-07-311-21/+38
* mesa: add KHR_no_error support to glTextureSubImage*D()Samuel Pitoiset2017-07-313-3/+71
* mesa: add texturesubimage_error() helperSamuel Pitoiset2017-07-311-30/+45
* mesa: add KHR_no_error support to glDetachShader() and glDetachObjectARB()Samuel Pitoiset2017-07-313-2/+31
* mesa: add detach_shader_error() helperSamuel Pitoiset2017-07-311-9/+21
* mesa: add KHR_no_error support to glDrawTransformFeedback*()Samuel Pitoiset2017-07-311-3/+10
* mesa: add KHR_no_error support to glNamedFramebufferDrawBuffers()Samuel Pitoiset2017-07-313-1/+22
* mesa: add KHR_no_error support to glDrawBuffers()Samuel Pitoiset2017-07-313-1/+20
* mesa: add draw_buffers_error() helperSamuel Pitoiset2017-07-311-115/+130
* mesa: add KHR_no_error support to glDeleteBuffers()Samuel Pitoiset2017-07-313-1/+12
* mesa: add delete_buffers() helperSamuel Pitoiset2017-07-311-10/+17
* mesa: add KHR_no_error support to glNamedFramebufferRenderbuffer()Samuel Pitoiset2017-07-313-1/+20
* mesa: add KHR_no_error support to glFramebufferRenderbuffer()Samuel Pitoiset2017-07-313-1/+28
* mesa: add framebuffer_renderbuffer_error() helperSamuel Pitoiset2017-07-311-46/+63
* mesa: add KHR_no_error support to glDeleteTextures()Samuel Pitoiset2017-07-313-1/+12
* mesa: add delete_textures() helperSamuel Pitoiset2017-07-311-14/+20
* mesa: add KHR_no_error support to glNamedFramebufferDrawBuffer()Samuel Pitoiset2017-07-313-1/+20
* mesa: add KHR_no_error support to glDrawBuffer()Samuel Pitoiset2017-07-313-1/+20
* mesa: add draw_buffer_error() helperSamuel Pitoiset2017-07-311-6/+14
* mesa: add KHR_no_error support to glBindTextures()Samuel Pitoiset2017-07-313-1/+13
* mesa: add bind_textures() helperSamuel Pitoiset2017-07-311-19/+28
* mesa: add KHR_no_error support to glBindTexture()Samuel Pitoiset2017-07-313-1/+12