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* gallium/radeon/winsyses: remove #includes of pb_bufmgr.hNicolai Hähnle2016-09-123-3/+0
* i965/rbc: Clarify rational given for shader image resolvesTopi Pohjolainen2016-09-121-3/+4
* i965/blorp: Use hw generetad primitive copies for layered clearsTopi Pohjolainen2016-09-121-24/+12
* i965/blorp: Sanity check all layers before actual clearTopi Pohjolainen2016-09-121-2/+5
* intel/blorp: Add plumbing for setting color clear layer countTopi Pohjolainen2016-09-123-13/+15
* intel/blorp: Allow multiple layersTopi Pohjolainen2016-09-121-3/+6
* i965/blorp: Instruct vertex fetcher to provide prim instance idTopi Pohjolainen2016-09-121-4/+22
* i965/rbc: Allocate mcs directlyTopi Pohjolainen2016-09-124-63/+26
* isl/gen8+: Allow 1D and 3D auxiliary surfacesTopi Pohjolainen2016-09-121-1/+2
* i965: Add sanity check for non-compressible texture viewsTopi Pohjolainen2016-09-121-0/+34
* i965/rbc: Consult rb settings for texture surface setupTopi Pohjolainen2016-09-121-7/+60
* i965: Track non-compressible sampling of renderbuffersTopi Pohjolainen2016-09-123-2/+52
* i965: Replace boolean rb surface state setup argument with flagsTopi Pohjolainen2016-09-123-12/+20
* i965/rbc: Allow integer formats as advertised in isl_format.cTopi Pohjolainen2016-09-121-2/+1
* i965: remove unused variable at intel_miptree_create_for_teximageAlejandro Piñeiro2016-09-121-1/+0
* mesa/glsl: Move string_to_uint_map into the util folderThomas Helland2016-09-1213-167/+17
* glsl: Convert glcpp-parse to the util hash tableThomas Helland2016-09-122-21/+35
* glsl: Convert loop analysis to the util hash tableThomas Helland2016-09-122-15/+18
* mesa: Convert symbol table to the util hash tableThomas Helland2016-09-121-7/+8
* glsl: Convert varying test to the util hash tableThomas Helland2016-09-121-57/+29
* glsl: Convert output read lowering to the util hash tableThomas Helland2016-09-121-8/+9
* glsl: Convert interface block lowering to the util hash tableThomas Helland2016-09-121-13/+14
* glsl: Convert if lowering to use a setThomas Helland2016-09-121-23/+26
* glsl: Convert linker to the util hash tableThomas Helland2016-09-121-12/+17
* glsl: Convert link_varyings to the util hash tableThomas Helland2016-09-121-25/+33
* glsl: Change link_functions to use a setThomas Helland2016-09-121-13/+15
* glsl: Convert recursion detection to the util hash tableThomas Helland2016-09-121-13/+17
* glsl: Convert constant_expression to the util hash tableThomas Helland2016-09-121-11/+14
* glsl: Convert ast_to_hir to the util hash tableThomas Helland2016-09-121-11/+13
* glsl: Convert ir_clone to the util hash tableThomas Helland2016-09-121-16/+18
* glsl: Convert function inlining to the util hash tableThomas Helland2016-09-121-3/+3
* mesa: Convert string_to_uint_map to the util hash tableThomas Helland2016-09-121-44/+22
* util: Move hash_table_call_foreach to util hash tableThomas Helland2016-09-122-14/+13
* mesa: Remove prog_hash_table.cThomas Helland2016-09-126-85/+23
* mesa: Remove unused hash table includesThomas Helland2016-09-124-4/+0
* freedreno/a3xx: disable filtering for texture buffers and int texturesIlia Mirkin2016-09-111-0/+2
* st/clover: Define __OPENCL_VERSION__ on the device sideNiels Ole Salscheider2016-09-101-0/+3
* gm107/ir: allow indirect inputs to be loaded by frag shaderIlia Mirkin2016-09-102-5/+21
* gm107/ir: AL2P writes to a predicate registerIlia Mirkin2016-09-101-0/+1
* i965: Fix calculation of the image height at start levelAntia Puentes2016-09-101-6/+21
* radeonsi: flush TC L2 before using a compute indirect bufferMarek Olšák2016-09-091-2/+10
* radeonsi: fix the VGT performance tweak for small instancesMarek Olšák2016-09-091-5/+6
* radeonsi: remove the cache_flush atomMarek Olšák2016-09-097-12/+9
* winsys/amdgpu: replace OUT_CS with radeon_emitMarek Olšák2016-09-091-14/+12
* winsys/radeon: replace OUT_CS with radeon_emitMarek Olšák2016-09-091-7/+5
* egl/android: Set EGL_MAX_PBUFFER_WIDTH and EGL_MAX_PBUFFER_HEIGHTHaixia Shi2016-09-091-0/+2
* android: depend on libmesa_genxml from i965 Android.gen.mkTapani Pälli2016-09-091-0/+2
* i965: release GLSL IR in LinkShader after it's not neededTapani Pälli2016-09-091-0/+11
* glsl: use hash instead of exec_list in copy propagationTapani Pälli2016-09-091-51/+41
* i965/fs: Fail the shader compile instead of asserting when we can't spillJason Ekstrand2016-09-081-2/+3