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* r600g: don't check the R600_GLSL130 env varMarek Olšák2012-07-153-6/+3
* r600g: fix DB decompression on evergreenJerome Glisse2012-07-153-26/+16
* r600g: Emit vertex buffers using the same method as constant buffersTom Stellard2012-07-157-26/+55
* r600g: Unify 3D and compute vertex buffer emissionTom Stellard2012-07-155-100/+64
* r600g: fix grammar constant_buffer -> constant_buffersMarek Olšák2012-07-152-17/+17
* radeon/llvm: Fix CR/LF in AMDILSIDevice.hAndreas Boll2012-07-131-1/+1
* radeon/llvm: Clean up AMDILIntrinsicInfo.cppTom Stellard2012-07-132-84/+5
* radeon/llvm: Coding style fixesTom Stellard2012-07-132-409/+325
* Fix linking gallium drivers and with dricore after defadf2b1Jon TURNEY2012-07-135-5/+5
* nouveau: implement missing timer query functionalityChristoph Bumiller2012-07-137-7/+46
* wayland: Stop trying to use make rules from aclocal, just copy and pasteKristian Høgsberg2012-07-132-1/+8
* mesa/st: Generates TGSI that always recognizes INSTANCEID/VERTEXID as integers.José Fonseca2012-07-132-0/+38
* draw,gallivm: Fix draw_get_shader_param.José Fonseca2012-07-136-31/+110
* Don't explicitly link libOsmesa with libmesa's dependency libglslJon TURNEY2012-07-131-2/+1
* automake: convert libglapiJon TURNEY2012-07-138-82/+74
* Rename X86-64_API -> X86_64_APIJon TURNEY2012-07-131-1/+1
* Link dri drivers with mesa or dricore libtool libraryJon TURNEY2012-07-131-2/+2
* automake: convert libmesa and libmesagalliumJon TURNEY2012-07-136-64/+48
* Rename sparc/clip.S -> sparc/sparc_clip.SJon TURNEY2012-07-133-2/+2
* automake: convert libglslJon TURNEY2012-07-138-148/+171
* automake: convert libOSmesaLaurent Carlier2012-07-133-51/+51
* mesa,st/mesa: implement GL_RGB565 from ARB_ES2_compatibilityMarek Olšák2012-07-136-0/+29
* i965: Move loop over texture units into brw_populate_sampler_prog_key.Kenneth Graunke2012-07-123-82/+81
* i965: Always emit alpha when nr_color_buffers == 0.Kenneth Graunke2012-07-123-11/+6
* i965: Use the blitter in intel_bufferobj_subdata for busy BOs on Gen6+.Kenneth Graunke2012-07-121-16/+10
* gallivm: Use %.9g to print floats.José Fonseca2012-07-121-3/+6
* scons: Also require recent XCB.José Fonseca2012-07-121-0/+3
* mesa: Require current libxcb.Eric Anholt2012-07-124-33/+1
* radeon/llvm: Don't use lp_build_swizzle_aos() for swizzlesTom Stellard2012-07-121-8/+13
* radeonsi: Dump TGSI code prior to doing TGSI->LLVM conversion.Tom Stellard2012-07-121-1/+6
* i965: Delete previous workaround for textureGrad with shadow samplers.Kenneth Graunke2012-07-124-75/+5
* i965: Add a lowering pass to convert TXD to TXL by computing the LOD.Kenneth Graunke2012-07-124-0/+157
* glsl/ir_builder: Add a new swizzle_for_size() function.Kenneth Graunke2012-07-122-0/+20
* glsl/ir_builder: Add a generic constructor for unary expressions.Kenneth Graunke2012-07-122-0/+9
* glsl: Initialize coordinate to NULL in ir_texture constructor.Kenneth Graunke2012-07-121-1/+2
* st/xorg: Fix build failure due to symbol clash.José Fonseca2012-07-121-0/+3
* st/mesa: expose new transform feedback extensionsMarek Olšák2012-07-121-0/+6
* mesa: add ARB_transform_feedback_instanced extension enable flagMarek Olšák2012-07-122-0/+2
* mesa: implement new DrawTransformFeedback functionsMarek Olšák2012-07-125-12/+130
* mesa: implement display list support for new DrawTransformFeedback functionsMarek Olšák2012-07-122-0/+85
* mesa: implement display list support for indexed query functionsMarek Olšák2012-07-121-2/+47
* mesa: implement indexed query functions from ARB_transform_feedback3Marek Olšák2012-07-121-15/+67
* mesa: implement glGet queries and error handling for ARB_transform_feedback3Marek Olšák2012-07-124-0/+43
* glsl: implement ARB_transform_feedback3 in the linkerMarek Olšák2012-07-123-15/+106
* glapi: add ARB_transform_feedback_instancedMarek Olšák2012-07-121-1/+18
* glapi: add ARB_transform_feedback3Marek Olšák2012-07-121-1/+30
* r600g: fix uploading non-zero mipmap levels of depth texturesMarek Olšák2012-07-121-2/+3
* r600g: don't flush depth textures set as colorbuffersMarek Olšák2012-07-121-18/+0
* r600g: don't set dirty_db_mask for a flushed depth textureMarek Olšák2012-07-121-2/+0
* r600g: flush depth textures bound to vertex shadersMarek Olšák2012-07-123-16/+17