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* ddebug: don't save pointers to call parametersMarek Olšák2016-07-262-6/+6
* ddebug: move dd_call into dd_pipe.hMarek Olšák2016-07-262-66/+66
* ddebug: separate draw call dumping logicMarek Olšák2016-07-261-21/+26
* ddebug: move all states into a separate structureMarek Olšák2016-07-263-129/+140
* ddebug: write contents of dmesg into hang reportsMarek Olšák2016-07-261-4/+25
* ddebug: implement create_batch_queryMarek Olšák2016-07-261-0/+27
* ddebug: don't use abort()Marek Olšák2016-07-261-1/+1
* ddebug: make dd_get_file_stream accept the screen onlyMarek Olšák2016-07-261-7/+8
* ddebug: clean up ddebug_screen_createMarek Olšák2016-07-261-16/+23
* gallium: rework flags for pipe_context::dump_debug_stateMarek Olšák2016-07-264-17/+34
* vc4: add hash table look-up for exported dmabufsRob Herring2016-07-264-3/+56
* vc4: Disable early Z with computed depth.Eric Anholt2016-07-263-2/+11
* ttn: Update shader->info as we generate code.Eric Anholt2016-07-261-0/+13
* mesa: standardize naming Mesa3D, MESA -> MesaVedran Miletić2016-07-263-4/+4
* mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.Kenneth Graunke2016-07-261-1/+1
* mesa: Use AC_HEADER_MAJOR to include correct header for major().Matt Turner2016-07-263-4/+17
* glsl: Remove references to tail_pred.Matt Turner2016-07-261-9/+9
* glx: Avoid aliasing violations.Matt Turner2016-07-262-24/+25
* mesa: Avoid aliasing violation in uniform_query.cpp.Matt Turner2016-07-261-14/+31
* mesa: Avoid aliasing violation in FXT1.Matt Turner2016-07-261-2/+2
* swrast: Avoid aliasing violation.Matt Turner2016-07-261-2/+2
* glsl: Avoid aliasing violations.Matt Turner2016-07-262-10/+4
* glsl: Separate overlapping sentinel nodes in exec_list.Matt Turner2016-07-2625-137/+165
* i965/miptree: Stop multiplying cube depth by 6 in HiZ calculationsJason Ekstrand2016-07-261-17/+2
* i965/miptree/isl: Stop multiplying depth by 6 for cubesJason Ekstrand2016-07-261-5/+0
* i965/blorp/gen8: Stop multiplying depth by 6 for cubesJason Ekstrand2016-07-261-4/+1
* nvc0: use nvc0_m2mf_push_linear() to reduce code duplicationSamuel Pitoiset2016-07-261-13/+3
* nvc0: use nve4_p2mf_push_linear() to reduce code duplicationSamuel Pitoiset2016-07-261-36/+9
* main: memcpy larger chunks in _mesa_propagate_uniforms_to_driver_storageNils Wallménius2016-07-251-6/+23
* st/va: enable h264 VAAPI encodeBoyuan Zhang2016-07-251-5/+1
* st/va: add function to handle misc param type frame rateBoyuan Zhang2016-07-251-5/+19
* st/va: add enviromental variable to disable interlaceBoyuan Zhang2016-07-251-0/+4
* st/va: add preset values for VAAPI encodeBoyuan Zhang2016-07-251-0/+27
* st/va: add functions for VAAPI encodeBoyuan Zhang2016-07-253-2/+178
* st/va: get rate control method from configattrib v2Boyuan Zhang2016-07-253-0/+15
* st/va: add conversion for yv12 to nv12in putimage v2Boyuan Zhang2016-07-251-7/+27
* vl/util: add copy func for yv12image to nv12surface v2Boyuan Zhang2016-07-251-0/+37
* st/va: add encode entrypoint v2Boyuan Zhang2016-07-254-39/+150
* nvc0: upload sample locations on GM20xSamuel Pitoiset2016-07-243-5/+31
* freedreno/a4xx: time-elapsed query should be active for clearsRob Clark2016-07-241-1/+1
* nvc0/ir: fix up an assertion in emitUADD()Samuel Pitoiset2016-07-241-4/+3
* nvc0: fix wrong indentation in nvc0_validate_fb()Samuel Pitoiset2016-07-231-141/+141
* glsl: reuse main extension table to appropriately restrict extensionsIlia Mirkin2016-07-2314-354/+268
* freedreno/a4xx: timestamp queriesRob Clark2016-07-233-1/+34
* freedreno: hw timestamp supportRob Clark2016-07-232-2/+15
* freedreno: prep work for timestamp queriesRob Clark2016-07-233-6/+10
* radeonsi: ensure sample locations are set for line and polygon smoothingNicolai Hähnle2016-07-231-2/+1
* radeonsi: fix Polaris MSAA regressionNicolai Hähnle2016-07-232-15/+20
* freedreno/ir3: Add missing braces in initializer[email protected]2016-07-231-1/+1
* freedreno/a2xx: silence missing case 'SHADER_COMPUTE' warning (v2)[email protected]2016-07-231-0/+2