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* mesa: update tnl module for GL_EXT_vertex_array_bgraBrian Paul2009-01-231-1/+30
* mesa: improve array initialization code, and set the new array->Format field.Brian Paul2009-01-231-75/+33
* mesa: update glColorPointer, etc for GL_EXT_vertex_array_bgraBrian Paul2009-01-231-18/+68
* mesa: initial bits for GL_EXT_vertex_array_bgraBrian Paul2009-01-232-0/+3
* i965: whitespace changes and reformattingBrian Paul2009-01-223-47/+42
* i965: enable GL_ARB_framebuffer_objectBrian Paul2009-01-221-0/+2
* intel: add GL_EXT_framebuffer blit extensionBrian Paul2009-01-222-2/+74
* intel: remove/disable the "paired depth/stencil" codeBrian Paul2009-01-225-12/+2
* intel: asst clean-ups, simplifications in intel_draw_buffer()Brian Paul2009-01-221-30/+16
* intel: remove unneeded call to ctx->Driver.DepthRange()Brian Paul2009-01-221-3/+0
* i965: disallow separate depth/stencil renderbuffersBrian Paul2009-01-221-11/+11
* i965: minor reformattingBrian Paul2009-01-221-5/+9
* intel: plug in stub intel_validate_framebuffer() functionBrian Paul2009-01-221-0/+14
* intel: inline some renderbuffer functionsBrian Paul2009-01-222-55/+52
* mesa: enable ARB_fbo for s/w driversBrian Paul2009-01-221-0/+3
* mesa: avoid calling _mesa_test_framebuffer_completeness() more than neededBrian Paul2009-01-222-4/+34
* mesa: fix some renderbuffer/framebuffer delete semanticsBrian Paul2009-01-221-1/+33
* mesa: add support for GL_DEPTH_STENCIL_ATTACHMENT point.Brian Paul2009-01-221-1/+46
* mesa: additional FBO error checking for multisample-related thingsBrian Paul2009-01-221-24/+98
* mesa: update Visual.samples field in _mesa_update_framebuffer_visual()Brian Paul2009-01-221-0/+1
* mesa: refactor glRenderbufferStorage(), glRenderbufferStorageMultisample() codeBrian Paul2009-01-221-13/+41
* mesa: init MaxSamples = 0 (no multisampling)Brian Paul2009-01-221-0/+3
* mesa: add ARB_framebuffer_object.xml to API_XMLBrian Paul2009-01-221-0/+1
* mesa: added GL_MAX_SAMPLES query for GL_ARB_fboBrian Paul2009-01-222-1/+17
* mesa: added NumSamples, MaxSamples for ARB_fboBrian Paul2009-01-221-0/+3
* mesa: stub for _mesa_RenderbufferStorageMultisample()Brian Paul2009-01-223-1/+26
* mesa: call fbo_incomplete() if driver marks FBO as incomplete (debug only)Brian Paul2009-01-221-0/+3
* mesa: update update_framebuffer_size() for ARB_fbo and mixed renderbuffer sizesBrian Paul2009-01-221-17/+16
* mesa: added ctx->Driver.ValidateFramebuffer() callbackBrian Paul2009-01-222-8/+20
* mesa: add new ARB_fbo queries, fix some error testsBrian Paul2009-01-221-10/+97
* mesa: add new ColorEncoding and ComponentType to gl_renderbufferBrian Paul2009-01-222-2/+11
* mesa: additional FBO/RB id error checking for ARB_fboBrian Paul2009-01-221-0/+10
* mesa: for ARB_fbo, lift restriction that all FBO attachments are same size an...Brian Paul2009-01-221-23/+45
* mesa: initial extension bits for GL_ARB_framebuffer_objectBrian Paul2009-01-223-0/+3
* mesa: regenerated GL API filesBrian Paul2009-01-2210-5096/+5570
* glapi: include ARB_framebuffer_object.xmlBrian Paul2009-01-221-0/+3
* glapi: XML spec for GL_ARB_framebuffer_objectBrian Paul2009-01-221-0/+269
* glsl: call _mesa_write_shader_to_file(). Debug-only, disabledBrian Paul2009-01-221-0/+4
* glsl: new _mesa_write_shader_to_file() functionBrian Paul2009-01-222-159/+256
* glsl: set shader->CompileStatus in _slang_compile()Brian Paul2009-01-222-1/+6
* mesa: added _mesa_fprintf() wrapperBrian Paul2009-01-222-1/+17
* mesa: master is open for new development, eventually will be Mesa 7.5Brian Paul2009-01-221-3/+3
* mesa: set version to 7.3Brian Paul2009-01-221-1/+1
* i915: Add decode for PS in batchbuffers.Eric Anholt2009-01-212-6/+483
* i965: Remove gratuitous whitespace in INTEL_DEBUG=wm output.Eric Anholt2009-01-214-5/+8
* i965: Use _mesa_num_inst_src_regs() instead of keeping a copy of its contents.Eric Anholt2009-01-211-48/+6
* [intel] Remove remaining references to intel_wait_flips().Kristian Høgsberg2009-01-211-5/+1
* swrast: fix redundant texture application in affine_textured_triangle().Brian Paul2009-01-211-1/+9
* mesa: add some debug assertions to detect null current texture object pointersBrian Paul2009-01-212-0/+22
* Fix issues with glXMakeContextCurrent and glXMakeCurrentReadSGIIan Romanick2009-01-201-21/+25