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* Finished up GL_ARB_depth_texture and GL_ARB_shadowBrian Paul2002-02-151-4/+4
* updated VERT_BIT_* definitionsBrian Paul2002-02-151-28/+28
* Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul2002-02-154-359/+390
* GL_ARB_window_pos fog fixBrian Paul2002-02-151-5/+2
* finished up GL_ARB_window_posBrian Paul2002-02-151-122/+91
* added a glClear() error checkBrian Paul2002-02-151-3/+12
* fixed a multitexture MatrixMode() bugBrian Paul2002-02-151-2/+2
* obsoleteBrian Paul2002-02-152-1661/+0
* uniformly pass texcoords as GLfloat [4]Brian Paul2002-02-151-177/+139
* added alternate glBitmap code (disabled)Brian Paul2002-02-151-1/+112
* added SPAN_SPEC flag in smooth_multitextured_line()Brian Paul2002-02-151-2/+2
* fixed float->int conversion. Fix conditional for 16-bit Z buffer pathBrian Paul2002-02-151-22/+16
* updated GL_VENDOR stringBrian Paul2002-02-141-4/+4
* minor clean-upBrian Paul2002-02-141-6/+7
* Remove debugKeith Whitwell2002-02-131-2/+2
* More suport for t&l driversKeith Whitwell2002-02-1322-116/+231
* fix compiler warning (windows)Karl Schultz2002-02-121-2/+2
* Daniel Borca's new DOS/DJGPP driver.Brian Paul2002-02-126-0/+1731
* Daniel Borca's GLUT for DOS/DGJPP.Brian Paul2002-02-1220-0/+3298
* added an assertion, fix typoBrian Paul2002-02-061-3/+7
* fixed typo in depth_test_pixels(), should fix reported VTK failuresBrian Paul2002-02-061-2/+2
* fix evaluator data and matrix stack mem leaks (Robert Bergkvist)Brian Paul2002-02-051-1/+6
* Clean-up and remove dead code related to depth/stecil testing.Brian Paul2002-02-044-203/+153
* removed references to removed source filesBrian Paul2002-02-026-24/+6
* Converted line drawing over to new span code, pb no longer used.Brian Paul2002-02-0221-1241/+585
* sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul2002-02-0223-599/+794
* Clean-up and optimize alpha test code.Brian Paul2002-01-317-557/+463
* don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8Brian Paul2002-01-301-3/+3
* return GL_RENDERER = Mesa Offscreen16/32 when CHAN_BITS = 16 or 32Brian Paul2002-01-301-3/+9
* replace GLushort w/ GLubyte in DEST_4US template (fixes 16-bit GLchan problemBrian Paul2002-01-301-5/+5
* Still more texture/span simplification and clean-up.Brian Paul2002-01-288-172/+85
* More span improvements. Removed _mesa_write_monocolor_span().Brian Paul2002-01-289-355/+159
* More span clean-up, mostly texture-related.Brian Paul2002-01-2813-981/+249
* LOTS of changes, building upon Klaus's work.Brian Paul2002-01-2718-1437/+1095
* more info about building for MotifBrian Paul2002-01-252-8/+7
* added missing IsEnabled() cases for fog coord and secondary color arraysBrian Paul2002-01-221-1/+7
* Clean-up/renaming of the per-vertex attribute bits, specifically, theBrian Paul2002-01-2223-683/+791
* minor updateBrian Paul2002-01-211-3/+2
* Klaus's latest patches and some clean-upBrian Paul2002-01-2112-173/+384
* changed PB (pixel buffer) to use texcoord[4] arrayBrian Paul2002-01-162-48/+56
* set PB->haveSpec in line functions that emit specular colorBrian Paul2002-01-161-1/+3
* added another test in regions_overlap() (Klaus)Brian Paul2002-01-161-3/+6
* latest changes from KlausBrian Paul2002-01-163-12/+149
* Fixes for 24-bit Windows devices. The old code was trying to do 3-byteKarl Schultz2002-01-161-5/+11
* added some missing error checksBrian Paul2002-01-152-6/+20
* Fixed Windows compile problem with gl__unused413() function.Brian Paul2002-01-152-3/+3
* Correct typo (vpstate.c) so that makefile works.Karl Schultz2002-01-151-1/+1
* Remove phantom tab on a blank line to allow compile on IRIX.Karl Schultz2002-01-152-4/+4
* removed api_compat stuffBrian Paul2002-01-151-4/+3
* Fixed pixel color component problem and clear code for 24-bit WindowsKarl Schultz2002-01-152-159/+179