summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Collapse)AuthorAgeFilesLines
* mesa: Add extension table entry for OES_shader_image_atomic.Francisco Jerez2016-02-221-0/+1
| | | | | | v2: No need for extension enable bits (Ilia). Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: rename 3d binding points to NVC0_BIND_3D_XXXSamuel Pitoiset2016-02-229-63/+64
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: rename 3d dirty flags to NVC0_NEW_3D_XXXSamuel Pitoiset2016-02-228-133/+133
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: prefix compute macros with _CP_ instead of _COMPUTE_Samuel Pitoiset2016-02-224-4/+4
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: rename NVXX_COMPUTE to NVXX_CPSamuel Pitoiset2016-02-225-117/+117
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: rename nvc0_context::dirty to nvc0_context::dirty_3dSamuel Pitoiset2016-02-228-64/+64
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0/ir: add missing emission of locked load predicateSamuel Pitoiset2016-02-221-0/+7
| | | | | | | | | Like unlocked store on shared memory, locked store can fail and the second dest which is a predicate must be emitted. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* nvc0/ir: add ld lock/st unlock emission on GK104Samuel Pitoiset2016-02-221-10/+25
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50/ir: restore OP_SELP to be a regular instructionSamuel Pitoiset2016-02-224-14/+14
| | | | | | | | | | | Actually OP_SELP doesn't need to be a compare instruction. Instead we just need to set the NOT modifier when building the instruction. While we are at it, fix the dst register type and use a GPR. Suggested by Ilia Mirkin. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* svga: unbind index buffer when drawing non-indexed primitivesBrian Paul2016-02-221-0/+10
| | | | | | | | | Silences a warning reported by the svga3d device. v2: also null-out the index buffer pointer Reviewed-by: Sinclair Yeh <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* mesa: add GL_EXT_texture_border_clamp supportIlia Mirkin2016-02-223-4/+35
| | | | | | | | This extension is identical to GL_OES_texture_border_clamp. But dEQP has tests that want the EXT variant. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* mesa: add GL_OES_texture_border_clamp supportIlia Mirkin2016-02-225-7/+79
| | | | | | | Only minor differences to the existing ARB_texture_border_clamp support. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* nouveau: update the Makefile.sources list11.2-branchpointEmil Velikov2016-02-221-2/+3
| | | | | | Reflect the nv50->g80 change and the new gm107_texture header. Signed-off-by: Emil Velikov <[email protected]>
* radeonsi: implement binary shaders & shader cache in memory (v2)Marek Olšák2016-02-215-7/+259
| | | | | | | v2: handle _mesa_hash_table_insert failure other cosmetic changes Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: remove unused radeon_shader_binary_free_* functionsMarek Olšák2016-02-212-33/+0
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: make radeon_shader_reloc name string fixed-sizedMarek Olšák2016-02-212-6/+3
| | | | | | This will simplify implementations of binary shaders. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: move some struct si_shader members to new struct si_shader_infoMarek Olšák2016-02-213-68/+71
| | | | | | This will be part of shader binaries. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: use smaller types for some si_shader membersMarek Olšák2016-02-212-3/+8
| | | | | | | | in order to decrease the shader size for a shader cache. v2: add & use SI_MAX_VS_OUTPUTS Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: enable compiling one variant per shaderMarek Olšák2016-02-213-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Shader stats from VERDE: Default scheduler: Totals: SGPRS: 491272 -> 488672 (-0.53 %) VGPRS: 289980 -> 311093 (7.28 %) Code Size: 11091656 -> 11219948 (1.16 %) bytes LDS: 97 -> 97 (0.00 %) blocks Scratch: 1732608 -> 2246656 (29.67 %) bytes per wave Max Waves: 78063 -> 77352 (-0.91 %) Wait states: 0 -> 0 (0.00 %) Looking at some of the worst regressions, I get: - The VGPR increase seems to be caused by the fact that if PS has used less than 16 VGPRs, now it will always use 16 VGPRs and sometimes even 20. However, the wave count remains at 10 if VGPRs <= 24, so no harm there. - The scratch increase seems to be caused by SGPR spilling. The unnecessary SGPR spilling has been an ongoing issue with the compiler and it's completely fixable by rematerializing s_loads or reordering instructions. SI scheduler: Totals: SGPRS: 374848 -> 374576 (-0.07 %) VGPRS: 284456 -> 307515 (8.11 %) Code Size: 11433068 -> 11535452 (0.90 %) bytes LDS: 97 -> 97 (0.00 %) blocks Scratch: 509952 -> 522240 (2.41 %) bytes per wave Max Waves: 79456 -> 78217 (-1.56 %) Wait states: 0 -> 0 (0.00 %) VGPRs - same story as before. The SI scheduler doesn't spill SGPRs so much and generally spills way less than the default scheduler. (522240 spills vs 2246656 spills) Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: print full shader name before disassemblyMarek Olšák2016-02-211-1/+33
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: compile non-GS middle parts of shaders immediately if enabledMarek Olšák2016-02-213-18/+87
| | | | | | | | | | | | | | Still disabled. Only prologs & epilogs are compiled in draw calls, but each variant of those is compiled only once per process. VS is always compiled as hw VS. TES is always compiled as hw VS. LS and ES stages are always compiled on demand. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: rework polygon stippling for PS prologMarek Olšák2016-02-211-39/+110
| | | | | | Don't use the pstipple module. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add PS prologMarek Olšák2016-02-215-2/+345
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add PS epilogMarek Olšák2016-02-214-2/+297
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add TCS epilogMarek Olšák2016-02-214-13/+155
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add VS epilogMarek Olšák2016-02-214-11/+171
| | | | | | | | | It only exports the primitive ID. Also used by TES when it's compiled as VS. The VS input location of the primitive ID input is v2. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add VS prologMarek Olšák2016-02-214-1/+267
| | | | | | This is disabled with use_monolithic_shaders = true. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: first bits for non-monolithic shadersMarek Olšák2016-02-214-14/+45
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add code for dumping all shader parts together (v2)Marek Olšák2016-02-211-12/+34
| | | | | | v2: unify some code into si_get_shader_binary_size Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: add code for combining and uploading shaders from 3 shader partsMarek Olšák2016-02-212-8/+36
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: fail compilation if non-GS non-CS shaders have rodataMarek Olšák2016-02-211-0/+13
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: separate 2 pieces of code from create_functionMarek Olšák2016-02-211-31/+51
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add samplemask parameter to si_export_mrt_colorMarek Olšák2016-02-211-3/+7
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add start_instance parameter to get_instance_index_for_fetchMarek Olšák2016-02-211-4/+6
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: separate out shader key bits for prologs & epilogsMarek Olšák2016-02-214-100/+140
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: compute how many input VGPRs fragment shaders haveMarek Olšák2016-02-212-0/+43
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: compute how many input SGPRs and VGPRs shaders haveMarek Olšák2016-02-212-0/+34
| | | | | | | Prologs (shader binaries inserted before the API shader binary) need to know this, so that they won't change the input registers unintentionally. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: add basic code for setting shader return valuesMarek Olšák2016-02-214-8/+21
| | | | | | LLVMBuildInsertValue will be used on return_value. Reviewed-by: Nicolai Hähnle <[email protected]>
* nvc0: enable compute shaders on FermiSamuel Pitoiset2016-02-211-1/+3
| | | | | | | | Kepler compute support is really different than Fermi and it's not ready yet. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50/ir: add atomics support on shared memory for FermiSamuel Pitoiset2016-02-212-2/+102
| | | | | | | | | | | | | | Changes from v3: - move the previous OP_SELP change to the previous commit Changes from v2: - make sure the op is OP_SELP when emitting the predicate and add one assert - use bld.getSSA() for mkOp2() - add cross edge between tryLockAndSetBB and joinBB Signed-off-by: Samuel Pitoiset <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* nv50/ir: make OP_SELP a compare instructionSamuel Pitoiset2016-02-213-10/+19
| | | | | | | | | | This OP_SELP insn will be used to handle compare and swap subops. Changes from v2: - fix logic for GK110+ Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50/ir: add lock/unlock subops for load/storeSamuel Pitoiset2016-02-213-2/+26
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50/ir: use s[] addr space for shared buffersSamuel Pitoiset2016-02-211-11/+30
| | | | | | | | | | | | Shared memory address space (FILE_MEMORY_SHARED) must be used instead of global memory when a shared memory area is declared. Changes from v2: - oops, do not remove TGSI_FILE_BUFFER in a switch in nv50_ir_from_tgsi.cpp Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: reduce likelihood of collision for real buffers on FermiSamuel Pitoiset2016-02-211-2/+2
| | | | | | | | | | | Reduce likelihood of collision with real buffers by placing the hole at the top of the 4G area. This fixes some indirect draw+compute tests with large buffers. Suggested by Ilia Mirkin. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: invalidate compute state when switching pipe contextsSamuel Pitoiset2016-02-211-1/+2
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: add support for indirect compute on FermiSamuel Pitoiset2016-02-216-20/+81
| | | | | | | | | | | | When indirect compute is used, the size of the grid (in blocks) is stored as three integers inside a buffer. This requires a macro to set up GRIDDIM_YX and GRIDDIM_Z. Changes from v2: - do not launch the grid if the number of groups for a dimension is 0 Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: bind textures/samplers for compute on FermiSamuel Pitoiset2016-02-213-8/+57
| | | | | | | | | | | Textures and samplers don't seem to be aliased between COMPUTE and 3D. Changes from v2: - refactor the code to share (almost) the same logic between 3d and compute Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: bind shader buffers for compute on FermiSamuel Pitoiset2016-02-215-7/+56
| | | | | | | | This is loosely based on 3D. Shader buffers are bound on c15 (the driver constbuf) at offset 0x200. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: bind driver constbuf for compute on FermiSamuel Pitoiset2016-02-215-0/+29
| | | | | | | | | | | Changes from v3: - add new validation state for COMPUTE driver constbuf Changes from v2: - always bind the driver consts even if user params come in via clover Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: add a new validation state for 3D driver constbufSamuel Pitoiset2016-02-212-0/+19
| | | | | | | | | This will be used to invalidate 3D driver constbuf when using COMPUTE and vice-versa. This is needed because this CB contains a bunch of useful information like the addrs of shader buffers. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>