| Commit message (Collapse) | Author | Age | Files | Lines |
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We were duplicating this code all over the place, and they all would need
updating for the next set of shader targets.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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We have ir->print() to do the old declaration of a visitor and having the
IR accept the visitor (yuck!). And now you can call _mesa_print_ir()
safely anywhere that you know what an ir_instruction is.
A couple of missing printf("\n")s are added in error paths -- when an
expression is handed to the visitor, it doesn't print '\n' (since it might
be a step in printing a whole expression tree).
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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No more forgetting to #include "ir_print_visitor.h" when doing temporary
debug code, or forgetting and leaving it in after removing your temporary
debug code. Also, available from C code so you don't need to move the
caller to C++ just to call it (see also: ir_to_mesa.cpp).
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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For TGSI diffing.
Reviewed-by: Brian Paul <[email protected]>
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Copied verbatim from apitrace's scripts/jsondiff.py
Reviewed-by: Brian Paul <[email protected]>
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Based from the code from the good old python state tracker.
Extremely handy to diagnose regressions in state trackers.
Reviewed-by: Brian Paul <[email protected]>
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To speed up parsing.
Reviewed-by: Brian Paul <[email protected]>
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Huge trace files with little value.
Reviewed-by: Brian Paul <[email protected]>
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bool is used internally. This is just cosmetic.
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It has been used as a bool since shader cache rework.
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Not used yet but there's a couple of places in llvmpipe which should use this
(occlusion count is currently very inefficent if there's no cpu popcnt
instruction).
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Some APIs require 64bit and at least for 64bit archs the overhead
should be minimal.
Reviewed-by: Jose Fonseca <[email protected]>
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Handle PIPE_QUERY_GPU_FINISHED and PIPE_QUERY_TIMESTAMP_DISJOINT, and
also fill out the ps_invocations and c_primitives from the
PIPE_QUERY_PIPELINE_STATISTICS (the others in there should already
be handled). Note that ps_invocations isn't pixel exact, just 16 pixel
exact but I guess it's better than nothing.
Doesn't really seem to work correctly but there's probably bugs elsewhere.
Reviewed-by: Jose Fonseca <[email protected]>
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The driver can do render_condition but wasn't handling the occlusion
and so_overflow predicates (though the latter might not work yet due
to gs support).
Reviewed-by: Jose Fonseca <[email protected]>
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The semantics didn't really make sense, not really matching neither d3d9
(though the docs are all broken there) nor d3d10. So make it match d3d10
semantics, which actually gives meaning to the "disjoint" part.
Drivers are fixed up in a very primitive way, I have no idea what could
actually cause the counter to become unreliable so just always return
FALSE for the disjoint part.
Reviewed-by: Jose Fonseca <[email protected]>
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Trivial.
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And clean up the svga_translate_prim() function with better
variable names.
Reviewed-by: Jose Fonseca <[email protected]>
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This is pretty complicated code with few/any comments. Here's a first stab.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Move some functions from the svga_tgsi_insn.h header into the
svga_tgsi_insn.c file since they're only used there. Plus, add
comments and fix formatting.
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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It's no longer always true, and the video tilign aligment should
ensure the alignment is handled correctly regardless.
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The new code makes the shader cache manages all shaders and be able to upload
all of them to a caller-provided bo as a whole.
Previously, we uploaded only the bound shaders. When a different set of
shaders is bound, we had to allocate a new kernel bo to upload if the current
one is busy.
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When doing blit using the 3D engine, the rasterizer cso may be NULL.
Ported from nvc0 commit 8aa8b0539.
Signed-off-by: Emil Velikov <[email protected]>
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We need to set up a handler for the global_remove event that gets sent
out when a global gets removed. Without the handler we end up calling
a NULL pointer.
https://bugs.freedesktop.org/show_bug.cgi?id=65910
NOTE: This is a candidate for the stable branches.
Signed-off-by: Kristian Høgsberg <[email protected]>
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When rendering to a texture with BaseLevel set, the miptree may be laid
out such that BaseLevel is in level 0 of the miptree (to avoid wasting
memory on unused levels between 0 and BaseLevel-1). In that case, we
have to shift our render target's level down to the appropriate level of
the smaller miptree.
The WebGL test in combination with a meta code relating to
glGenerateMipmap also triggered a similar failure scenario.
This GPU hang regression was introduced by c754f7a8.
Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=65324
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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The is_power_of_two() inline function has been used instead.
Reviewed-by: Matt Turner <[email protected]>
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This reverts commit 41966fdb3b71c0b70aeb095e0eb3c5626c144a3a.
While it's a lot cleaner it causes regressions because
the draw interface is always called from the draw functions
of the drivers (because the buffers need to be mapped) which
means that the stream output buffers endup being cleared on
every draw rather than on setting.
Signed-off-by: Zack Rusin <[email protected]>
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honor render_condition for clear_render_target and clear_depth_stencil.
Also add minimal support for occlusion predicate, though it can't be active
at the same time as an occlusion query yet.
While here also switchify some large if-else (actually just mutually
exclusive if-if-if...) constructs.
Reviewed-by: Jose Fonseca <[email protected]>
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For conditional rendering this makes it possible to skip rendering
if either the predicate is true or false, as supported by d3d10
(in fact previously it was sort of implied skip rendering if predicate
is false for occlusion predicate, and true for so_overflow predicate).
There's no cap bit for this as presumably all drivers could do it trivially
(but this patch does not implement it for the drivers using true
hw predicates, nvxx, r600, radeonsi, no change is expected for OpenGL
functionality).
Reviewed-by: Jose Fonseca <[email protected]>
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Add ilo_gpe_init_zs_surface() to construct
3DSTATE_DEPTH_BUFFER
3DSTATE_STENCIL_BUFFER
3DSTATE_HIER_DEPTH_BUFFER
at surface creation time. This allows fast state emission in draw_vbo().
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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This gets us support for blitting to attachment types other than
textures.
v2: fix up comments from review by Kenneth.
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Paul Berry <[email protected]>
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Now any caller (such as glCopyPixels()) can benefit from it, and it only
changes the correct subset of the destination instead of a whole teximage.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Apparently we don't have any piglit tests for this, because it would have
assertion failed in a debug build, or just rendered wrong in a non-debug
build if the destination wasn't covering whole tiles.
v2: Use the new macros.
Reviewed-by: Paul Berry <[email protected]> (v1)
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
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We're going to add more BCS_SWCTRL setup instances soon, and you have to
be careful to have the set and restore atomic with the rendering that's
done, so that our state doesn't leak out to other rendering processes.
v2: Rewrite the patch to have batch begin/advance macros so that magic
numbers don't get sprinkled around (and so you don't mix up your
do-I-need-to-reset vs what-do-I-reset-to logic, which I nearly did in
the next patch when first writing it)
Acked-by: Kenneth Graunke <[email protected]>
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Intel had brokenness here, and I'd like to continue moving Mesa toward
hiding 1D_ARRAY's ridiculousness inside of the core, like we did with
MapTextureImage. Fixes copyteximage 1D_ARRAY on intel.
There's still an impedance mismatch in meta when falling back to read and
texsubimage, since texsubimage expects coordinates into 1D_ARRAY as
(width, slice, 0) instead of (width, 0, slice).
v2: Fix offset of scanline reads from the source. (Thanks Brian!), replace
dd.h comment with Paul's text and replace early exit with an assert.
Reviewed-by: Brian Paul <[email protected]> (v1)
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
Reviewed-by: Paul Berry <[email protected]> (v1)
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I noticed this code didn't work as advertised while doing some passing around
of TGSI shaders and trying to reparse them, and things failing.
This seems to fix it here for at least the small test case I hacked into a
graw test.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Commit 1f82bf12ed inadvertently broke it, checking for __IEEE_FLOAT on all
Alpha machines instead of only on VMS as before.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Andreas Boll <[email protected]>
Signed-off-by: Sven Joachim <[email protected]>
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Fixes window skew seen while running gnome on a 16-bit screen over vnc.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Richard Sandiford <[email protected]>
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Fixes a crash seen while running gnome on a 16-bit screen over vnc.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Richard Sandiford <[email protected]>
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byteswap.h and bswap_32 aren't portable, replace them with calls to
gallium's util_bswap32 as suggested by Mark Kettenis. Lets these files
build on OpenBSD.
Signed-off-by: Jonathan Gray <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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gl can use elts without setting indices, in which case
our eltMax was set to 0 and always invoking the overflow
condition. So by default set eltMax to maximum, it will
be curbed by draw_set_indexes (if it ever comes) and if
not then it will let gl's glVertexPointer/glDrawArrays
work correctly. Fixes piglit's
triangle-rasterization-overdraw test.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Moves clearing of the draw so target buffers to the draw
module. They had to be cleared in the drivers before
which was quite messy.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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