| Commit message (Collapse) | Author | Age | Files | Lines |
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One makefile less, with the potential of further compacting the
automake build.
v2: Rebase on top of vc4 changes.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Rather than having two separate almost empty and identical makefiles,
compact them thus improving the configure and build time.
Additionally this makes the automake build symmetrical to the scons
and android one.
v2: Rebase on top of vc4, compact drivers + winsys on a single line.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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For all everyone willing to give the freedreno driver
a go they can now build it under Android.
Cc: "10.1 10.2" <[email protected]>
Cc: Rob Clark <[email protected]>
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
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For all the people interested in testing the freedreno driver on
their Android devices. The next commit will hook these up within
the libEGL driver (via the gallium-egl backend).
There may be some rough edges but those can be sorted when a
willing builder/tester comes along.
v2:
- s/freefreno/freedreno/. Spotted by Matt Turner.
- Use the installed libdrm headers.
Cc: "10.1 10.2" <[email protected]>
Cc: Rob Clark <[email protected]>
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
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Rather than including two extra folders only for two headers,
just prefix the headers and be done with it.
Cc: "10.1 10.2" <[email protected]>
Cc: Rob Clark <[email protected]>
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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- link against libdrm_radeon
- link the r600 driver against libstlport
- linkin the newly added libmesa_pipe_radeon library
required by r600 and radeonsi drivers
v2: Include pipe_radeon after pipe_r600/radeonsi.
Cc: "10.1 10.2" <[email protected]>
[Emil Velikov] Split up and add commit message.
Signed-off-by: Emil Velikov <[email protected]>
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- include the correct folders
- add a new buildscript for the common radeon folder
v2: Use the installed libdrm headers over the DRM_TOP ones.
Cc: "10.1 10.2" <[email protected]>
[Emil Velikov] Split up and add commit message.
Signed-off-by: Emil Velikov <[email protected]>
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For a while the nouveau pipe driver has been a static library
and it has been using STL for even longer.
Correct add the link and cleanup the gallium_DRIVERS.
Cc: "10.1 10.2" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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nouveau uses STL for a while now thus we need to include
external/stlport/libstlport.mk in order to get the build
at least partially working.
v2: Use the installed libdrm headers over the DRM_TOP ones.
Cc: "10.1 10.2" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Rather than having the sources list duplicated across all three
build systems, define it once and use it whenever needed.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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To avoid unresolved symbols in the DRI modules with earlier commit we
wrapped the innards of dri_kms_init_screen() in a
DRI_TARGET/GALLIUM_SOFTPIPE ifdef.
At the same time we forgot to adds the defines to the st/dri build
systems, breaking kms_swrast and gnome-continuous.
Drop the DRI_TARGET define, we're already in st/DRI.
Reported-by: Jasper St. Pierre <[email protected]>
Reported-by: Vadim Rutkovsky <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Now that eglkms is working, and some tests are working under
PIGLIT_PLATFORM=gbm, I don't think I need this any more.
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We don't actually do them (or even fake them) currently, but it does get
us a bunch of unrelated glean glsl1 tests passing, which previously would
error out due to glean assuming the minimums on a 3D texture that 2 of the
subtests use.
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We will support more than this eventually, but for now this makes u_vbuf
format-convert a few things (32-bit snorm and scaled, doubles) for us.
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This can be useful for looking at context init setup and texture format
choices, and there's no reason for the silly retval computation we do if
you're not going to have this code (mostly from freedreno) around.
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This was inherited from freedreno, but doesn't apply to us.
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It's 2048x2048 that's the max, not 1024x1024.
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We now use the brw_eu_emit.c code instead.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Everything should be in place to unify code generation between Gen4-7
and Gen8+. We should be able to drop the Gen8 generators at this point.
However, leave them hooked up for a brief moment, for testing and
comparison purposes. Set GEN8=1 to use the old Gen8+ code generator
paths.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Kind of a moot point since we're deleting Gen8 code generation, but
this at least helps make it match the Gen4-7 code. It's probably more
reasonable than using float.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This improves performance in Trine 2 at 1280x720 (windowed) on "Very
High" settings by 30% (in the interactive menu) to 45% (in the forest
by the giant frog) on Haswell GT3e.
It also now generates the same assembly on Gen7 as it does on Gen8,
which always used the sampler for both types.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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I don't see any reason for this to exist.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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According to the documentation, we need to set the source 0 register
type to IMM for flow control instructinos that have both JIP and UIP.
Out of paranoia, just make all flow control instructions use IMM;
there's no benefit to using ARF anyway, and it could trouble that's
difficult to diagnose.
See commit 9584959123b0453cf5313722357e3abb9f736aa7, which did the
analogous change in the gen8_generator code.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We're going to add a Gen8+ case shortly, which would need to duplicate
this code again. Instead, share it.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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When we combine the Gen4-7 and Gen8+ generators, we'll need to handle
half float packing/unpacking functions somehow. The Gen8+ generator
code today just emulates the behavior of the Gen7 F32TO16/F16TO32
instructions, including the align16 mode bugs.
Rather than messing with fs_generator/vec4_generator, I decided to just
emulate the instructions at the brw_eu_emit.c layer.
v2: Change gen >= 7 asserts to gen == 7 (suggested by Chris Forbes).
Fix regressions on Haswell in VS tests due to type assertions.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Broadwell requires the number of vertices written by the geometry shader
to be specified in a separate register, as part of the terminating
message's payload.
This also means GS_OPCODE_THREAD_END needs to increment mlen.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Either should work.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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g0.5 has nothing of value to contribute to m0.5. In both the VS and GS
payload, g0.5 contains the scratch space pointer - which is definitely
not of any use. The GS payload also contains FFTID, but the URB write
message header doesn't want FFTID.
The only reason I used OR was because Eric originally requested it.
On Broadwell, I used MOV, and that's worked out fine.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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On Haswell, we implement "discard" via predicated SEND messages, using
f0.1 instead of f0.0. To accomplish this, we set inst->flag_subreg to 1
on the FS_OPCODE_FB_WRITE.
Most instructions using fs_inst::flag_subreg expand to a single assembly
instruction. However, FS_OPCODE_FB_WRITE can generate several MOVs for
setting up header information. We don't want to set flag_subreg on
those, so override the default state back to 0.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "10.2" <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "10.2" <[email protected]>
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The link error occurs because the static libraries are linked in the wrong
order. This fixes it.
Signed-off-by: Jason Ekstrand <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82483
Reviewed-by: Tom Stellard <[email protected]>
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Comparing ~0u with a packed enum (i.e., 1 byte) always evaluates to
false. Shouldn't gcc warn about this?
Reported-by: Connor Abbott <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Previously the Meta implementation of glGetTexImage would fall back to
_mesa_get_teximage if the texturing is not using an unsigned normalised
format. However in order to support the half-float formats of BPTC textures we
can make it render to a floating-point renderbuffer instead. This patch makes
decompression_state have two FBOs, one for the GL_RGBA format and one for
GL_RGBA32F. If a floating-point texture is encountered it will try setting up
a floating-point FBO. It will now also check the status of the FBO and fall
back to _mesa_get_teximage if the FBO is not complete.
Reviewed-by: Ian Romanick <[email protected]>
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Enables BPTC texture compression on the software rasterizer.
Reviewed-by: Ian Romanick <[email protected]>
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Enables the BPTC extension on Gen>=7 and adds the necessary format mappings to
get the right surface type value.
Reviewed-by: Ian Romanick <[email protected]>
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Once we add BPTC texture support we will need to generate mipmaps for
compressed floating point textures too. Most of the code seems to already be
there but it just needs a few extra lines to get it to use GL_FLOAT instead of
GL_UNSIGNED_BYTE as the type for the temporary buffers.
Reviewed-by: Ian Romanick <[email protected]>
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This adds compressors for all four of the BPTC compressed-texture formats. The
compressor is written from scratch and takes a very simple approach. It always
uses a single mode of the BPTC format (4 for unorm and 3 for half-floats) and
picks the two endpoints by dividing the texels into those which have more or
less than the average luminance of the block and then calculating an average
color of the texels within each division.
It's probably not really sensible to try to use BPTC compression at runtime
because for example with the Nvidia offline compression tool it can take in
the order of an hour to compress a full-screen image. With that in mind I
don't think it's worth having a proper compressor in Mesa and this approach
gives reasonable results for a usage that is basically a corner case.
v2: Always use the custom compressor, even for the unorm formats. Fix the
quantization step for the half-float format compressor. Fixed a typo which
was breaking the right-hand edge of half-float textures with a width that
isn't a multiple of four.
Reviewed-by: Ian Romanick <[email protected]>
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Adds functions to fetch from any of the four BPTC-compressed formats.
v2: Set the alpha component to 1.0 when fetching from the half-float formats
instead of leaving it uninitialised. Don't linearize the alpha component
when fetching from sRGB.
Reviewed-by: Ian Romanick <[email protected]>
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This adds the following four Mesa image format enums which correspond to the
four BPTC compressed texture formats:
MESA_FORMAT_BPTC_RGBA_UNORM
MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM
MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT
MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT
It also updates the format information functions to handle these and the
corresponding GL enums.
v2: Also modify _mesa_get_format_color_encoding, _mesa_get_srgb_format_linear
and _mesa_get_uncompressed_format
Reviewed-by: Ian Romanick <[email protected]>
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Adds the ‘bptc’ layout to get_channel_bits. The channel bits for BPTC depend
on the mode but as it only has to be an approximation this sets it to 8 for
the two UNORM formats and 16 for the two half-float formats. These represent
the minimum number of bits of variation that can be generated by the
interpolation of the two formats.
This doesn't quite match what we do for S3TC which only returns 4 even though
it can similarly generate 8 bits from the interpolation. However it does match
what we return for ETC2. For reference, NVidia seems to return 8 bits for the
UNORM formats and 32 bits for the half-float formats.
v2: Change the number of bits to 8/8/8/8 for the UNORM formats and 16/16/16
for the half-float formats.
Reviewed-by: Jason Ekstrand <[email protected]>
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If the name of a compressed texture format has ‘FLOAT’ in it it will now set
the data type of the format to GL_FLOAT. This will be needed for the BPTC
half-float formats.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The signed and unsigned half-float BPTC-compressed formats were being reported
as having a base format of GL_RGBA but they don't store an alpha channel so it
should be GL_RGB.
Reviewed-by: Ian Romanick <[email protected]>
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This adds a boolean in the gl_extensions struct for
GL_ARB_texture_compression_bptc as well as an entry in extension_table.
Reviewed-by: Ian Romanick <[email protected]>
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