Commit message (Collapse) | Author | Age | Files | Lines | |
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* | ir_to_mesa: Fix the indexing of attributes in the program's Attributes. | Eric Anholt | 2010-06-30 | 1 | -1/+1 |
| | | | | | This fixes GetAttribLocation returning VERT_ATTRIB_GENERIC1 instead of 1, caught by glsl-dlist-getattriblocation. | ||||
* | glsl2: Fix storing of dead memory in the symbol table. | Kenneth Graunke | 2010-06-30 | 1 | -2/+2 |
| | | | | | decl->identifier is part of the AST, so it doesn't live very long. Instead, add var->name which is owned by var. | ||||
* | glsl2: Preprocessed source doesn't need to live past compile time. | Kenneth Graunke | 2010-06-30 | 2 | -8/+2 |
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* | glsl2: Create new talloc contexts the "right" way. | Kenneth Graunke | 2010-06-30 | 2 | -2/+2 |
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* | glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader. | Kenneth Graunke | 2010-06-30 | 6 | -120/+120 |
| | | | | | | | | | | | | | _mesa_glsl_parse_state should be the parent for all temporary allocation done while compiling a shader. glsl_shader should only be used as the parent for the shader's final IR---the _result_ of compilation. Since many IR instructions may be added or discarded during optimization passes, IR should not ever be allocated to glsl_shader directly. Done via sed -i s/talloc_parent(state)/state/g and s/talloc_parent(st)/st/g. This also removes a ton of talloc_parent calls, which may help performance. | ||||
* | glsl2: Steal the live IR and free the rest of the junk. | Kenneth Graunke | 2010-06-30 | 2 | -0/+22 |
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* | linker: Don't dynamically allocate slots for linked shaders | Ian Romanick | 2010-06-30 | 2 | -3/+6 |
| | | | | | The can be at most one shader per stage. There are currently only two stages. There is zero reason to dynamically size this array. | ||||
* | ir_to_mesa: Tell Mesa about our choices for vertex attribute locations. | Eric Anholt | 2010-06-30 | 1 | -0/+9 |
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* | linker: Don't automatically allocate VERT_ATTRIB_GENERIC0 | Ian Romanick | 2010-06-30 | 1 | -0/+6 |
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* | glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program. | Eric Anholt | 2010-06-30 | 6 | -66/+36 |
| | | | | This avoids more allocation and shuffling of data around. | ||||
* | glsl2: Make function names and variable names be children of the node. | Eric Anholt | 2010-06-30 | 1 | -3/+2 |
| | | | | This avoids losing their memory when the parser state is freed. | ||||
* | glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *. | Eric Anholt | 2010-06-30 | 7 | -125/+95 |
| | | | | | This saves recompiling at link time. gl_shader->ir is made a pointer so that we don't have to bring exec_list into mtypes.h. | ||||
* | ir_to_mesa: Add support for ir_unop_abs. | Eric Anholt | 2010-06-29 | 1 | -0/+4 |
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* | ir_to_mesa: Add support for dFdx, dFdy. | Eric Anholt | 2010-06-29 | 1 | -0/+8 |
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* | ir_to_mesa: Start adding support for texture instructions. | Eric Anholt | 2010-06-29 | 2 | -2/+142 |
| | | | | | | | Fixes: glsl-fs-bug25902 glsl-fs-sampler-numbering glsl-lod-bias | ||||
* | glsl2: Keep the same number of components in implicit conversions. | Kenneth Graunke | 2010-06-29 | 1 | -0/+6 |
| | | | | Fixes piglit test glsl-implicit-conversion-01. | ||||
* | glsl2: Make gl_MaxDrawBuffers available in the vertex shader | Ian Romanick | 2010-06-29 | 1 | -32/+42 |
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* | glsl2: Make gl_MaxDrawBuffers available in the fragment shader | Ian Romanick | 2010-06-29 | 1 | -0/+15 |
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* | glsl2: Make gl_FragData be available in GLSL 1.10 too | Ian Romanick | 2010-06-29 | 1 | -12/+5 |
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* | glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler | Ian Romanick | 2010-06-29 | 4 | -24/+35 |
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* | glsl_type: Add _mesa_glsl_release_types to release all type related storage | Ian Romanick | 2010-06-29 | 3 | -2/+33 |
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* | glsl_type: All glsl_type objects live in their own talloc context | Ian Romanick | 2010-06-29 | 2 | -4/+17 |
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* | glsl_type: Record type constructors are private | Ian Romanick | 2010-06-29 | 2 | -12/+16 |
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* | glsl_type: Add get_record_instance method | Ian Romanick | 2010-06-29 | 3 | -2/+86 |
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* | glsl_type: Vector, matrix, and sampler type constructors are private | Ian Romanick | 2010-06-29 | 2 | -34/+42 |
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* | glsl_type: Make all static objects be class private | Ian Romanick | 2010-06-29 | 3 | -39/+72 |
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* | glsl2: Use talloc_strdup when generating constructor temporary names | Ian Romanick | 2010-06-29 | 1 | -8/+13 |
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* | glsl_type: Remove vector and matrix constructor generators | Ian Romanick | 2010-06-29 | 3 | -370/+0 |
| | | | | | | All scalar, vector, and matrix constructors are generated in-line during AST-to-HIR translation. There is no longer any need to generate function versions of the constructors. | ||||
* | glsl2: Don't flatten constructor parameters to scalars | Ian Romanick | 2010-06-29 | 1 | -129/+59 |
| | | | | | | | | Now that all scalar, vector, and matrix constructors are emitted in-line, the parameters to these constructors should not be flattened to a pile of scalars. Instead, the functions that emit the in-line constructor bodies can directly write the parameters to the correct locations in the objects being constructed. | ||||
* | glsl2: Always emit matrix constructors inline | Ian Romanick | 2010-06-29 | 1 | -1/+321 |
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* | glsl2: Always emit vector constructors inline | Ian Romanick | 2010-06-29 | 1 | -1/+100 |
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* | ir_swizzle: Add new constructor, refactor constructors | Ian Romanick | 2010-06-29 | 2 | -18/+56 |
| | | | | | Adds a new constructor that takes an array of component values. Refactors the meat of the two constructors to an init_mask method. | ||||
* | glsl2: Update TODO. | Kenneth Graunke | 2010-06-29 | 1 | -4/+1 |
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* | glsl2: Check for non-void functions that don't have a return statement. | Kenneth Graunke | 2010-06-29 | 2 | -0/+13 |
| | | | | | | | This doesn't do any control flow analysis to ensure that the return statements are actually reached. Fixes piglit tests function5.frag and function-07.vert. | ||||
* | glsl2: Reject return types with qualifiers. | Kenneth Graunke | 2010-06-29 | 1 | -1/+10 |
| | | | | Fixes piglit test return-qualifier.frag. | ||||
* | glsl2: Add a method for querying if an AST type has any qualifiers. | Kenneth Graunke | 2010-06-29 | 2 | -0/+11 |
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* | glsl2: Check that returned expressions match the function return type. | Kenneth Graunke | 2010-06-29 | 1 | -3/+11 |
| | | | | | From my reading of the specification, implicit conversions are not allowed. ATI seems to agree, though nVidia allows it without warning. | ||||
* | glsl2: Invoke preprocessor before calling the compiler proper | Ian Romanick | 2010-06-29 | 1 | -3/+11 |
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* | ir_to_mesa: Actually initialize the undef register for scalar_op1. | Eric Anholt | 2010-06-28 | 1 | -1/+1 |
| | | | | | Fixes glsl-sin, glsl-cos on 965, where we rely on unused src arguments in the VS having a file of PROGRAM_UNDEFINED. | ||||
* | ir_to_mesa: Support user-defined varyings using the linker's locations. | Eric Anholt | 2010-06-28 | 1 | -8/+22 |
| | | | | Fixes glsl-reload-source. | ||||
* | ir_to_mesa: Actually add the header file for the interface. | Eric Anholt | 2010-06-28 | 1 | -0/+36 |
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* | ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels. | Eric Anholt | 2010-06-28 | 1 | -1/+4 |
| | | | | Fixes glsl-fs-sqrt-branch. | ||||
* | ir_to_mesa: Fix indexes of temps used in expressions. | Eric Anholt | 2010-06-28 | 1 | -29/+30 |
| | | | | | | | It looks like I managed to horribly mangle this in some rebase of the branch. Fixes: glsl-fs-fragcoord glsl-fs-mix | ||||
* | ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL. | Eric Anholt | 2010-06-28 | 1 | -0/+4 |
| | | | | Fixes glsl-fs-if-*. | ||||
* | ir_to_mesa: Add support for the pow expression. | Eric Anholt | 2010-06-28 | 1 | -9/+39 |
| | | | | Fixes glsl-algebraic-pow-two. | ||||
* | ir_to_mesa: Fix EmitCondCodes for boolean vars as condition. | Eric Anholt | 2010-06-28 | 1 | -0/+14 |
| | | | | Fixes glsl-vs-if-bool. | ||||
* | ir_to_mesa: Respect EmitCondCodes for IF statements. | Eric Anholt | 2010-06-28 | 1 | -5/+19 |
| | | | | Fixes glsl-vs-if-* for the 965 driver. | ||||
* | ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again. | Eric Anholt | 2010-06-28 | 1 | -1/+1 |
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* | ir_to_mesa: Fix matrix * scalar multiplication. | Eric Anholt | 2010-06-28 | 1 | -7/+13 |
| | | | | | | | | | | | | We're accessing in terms of columns, so we need to do MUL/MAD/MAD/MAD instead of DP4s. Fixes: glsl-fs-exp2 glsl-fs-log2 glsl-fs-mix-constant glsl-fs-sqrt-zero glsl-vs-sqrt-zero | ||||
* | ir_to_mesa: Check the right element for matrix * scalar multiplication. | Eric Anholt | 2010-06-28 | 1 | -1/+1 |
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