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* glsl2: Add support for some builtin matrices.Eric Anholt2010-06-281-0/+86
* ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.Eric Anholt2010-06-281-2/+2
* Use a more sensible context in copy propagation.Kenneth Graunke2010-06-281-3/+4
* Use more sensible contexts in ir_dead_code_local.Kenneth Graunke2010-06-281-3/+4
* glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizationsIan Romanick2010-06-281-0/+7
* glsl2: Use i2b and f2b IR opcodes for casting int or float to boolIan Romanick2010-06-281-9/+9
* glsl2: Add support for non-float constants in Mesa IR.Eric Anholt2010-06-251-14/+33
* glsl2: Take out the spamming of debug flags I'd added.Eric Anholt2010-06-251-1/+0
* glsl2: Don't clear swizzles for Mesa IR constants after fetching them.Eric Anholt2010-06-251-2/+0
* ir_reader: Free memory for S-Expressions earlier.Kenneth Graunke2010-06-251-2/+2
* glsl2: Start trying to hook up uniforms.Eric Anholt2010-06-251-11/+41
* glsl2: Associate the GLenum for the type with builtin GLSL types.Eric Anholt2010-06-252-61/+99
* glsl2: Use the parser state as the talloc context for dead code elimination.Eric Anholt2010-06-254-10/+15
* glsl2: Emit OPCODE_END at the end of the Mesa program.Eric Anholt2010-06-251-0/+2
* glsl2: Hook up constant parameters in ir_to_mesa.Eric Anholt2010-06-251-20/+16
* glsl2: Set InputsRead and OutputsWritten on the generated programs.Eric Anholt2010-06-251-0/+38
* glsl2: Start integrating ir_to_mesa.cpp into shader_api.hEric Anholt2010-06-254-20/+206
* glsl2: Use Mesa types instead of duping them into our program.h.Eric Anholt2010-06-251-78/+2
* glsl2: Fix dependencies. (at least partially)Eric Anholt2010-06-251-2/+7
* glsl2: Replace the GLSL compiler with the glsl2 project.Eric Anholt2010-06-247-35/+154
* glsl2: Wrap includes of C interfaces with extern "C".Eric Anholt2010-06-247-1/+14
* glsl2: Remove files that had been imported for standalone.Eric Anholt2010-06-2411-3261/+0
* glsl2: Stop .gitignoring the old standalone build system.Eric Anholt2010-06-241-24/+0
* glsl2: Move the Mesa IR codegen into mesa/shader/Eric Anholt2010-06-241-0/+0
* Merge branch 'glsl2-head' into glsl2Eric Anholt2010-06-24376-0/+38300
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| * glsl2: Add a README file for the new compiler.Eric Anholt2010-06-241-0/+153
| * glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-24375-0/+38147
* Make sure that symbols aren't multiply defined in the same scope.Ian Romanick2010-06-242-1/+54
* llvmpipe: make geometry shaders and stream output workZack Rusin2010-06-228-3/+180
* gallium: add a timestamp disjoint queryZack Rusin2010-06-223-3/+21
* gallium: add a new queryZack Rusin2010-06-222-3/+12
* st/mesa: remove bogus assertions st_CompressedTexSubImage2DRoland Scheidegger2010-06-221-2/+0
* r300g: optimize the immediate mode emission path a bitMarek Olšák2010-06-226-22/+45
* r300g: do not emit ZTOP every draw callMarek Olšák2010-06-221-1/+3
* swrast: fix incorrect specular highlights on backfacesTim Evans2010-06-211-1/+1
* r300g: fix crash when destroying the context on r3xx-r4xxMarek Olšák2010-06-211-1/+1
* llvmpipe: s/lpfs/shader/José Fonseca2010-06-212-5/+5
* r300g: fix the KIL opcode for r3xx-r4xx (v4)Marek Olšák2010-06-213-0/+74
* r300g: fix assigning the texture cache region for 1 textureMarek Olšák2010-06-201-1/+4
* mapi: Add missing stdlib.h header for malloc declaration.Vinson Lee2010-06-201-0/+2
* i965g: Fix setup of immediate types for gen4 disasm.Vinson Lee2010-06-201-1/+1
* r300g: manually assign texture cache regionsMarek Olšák2010-06-204-1/+73
* r600g: handle DRM_API_HANDLE_TYPE_KMS in buffer_get_handleMarek Olšák2010-06-201-10/+13
* r300g: cleanup buffer_{from, get}_handleMarek Olšák2010-06-204-29/+13
* r300g: cleanup includesMarek Olšák2010-06-202-8/+14
* r300g: texture alignment code cleanup + use special alignment for AA texturesMarek Olšák2010-06-201-36/+58
* Revert "Fix image_matches_texture_obj() MaxLevel check"Will Dyson2010-06-192-7/+7
* r300g: fix random pixels appearing / incomplete renderingMarek Olšák2010-06-193-27/+20
* r300g: output floats instead of halfs when passed through translateMarek Olšák2010-06-191-2/+25
* r300g: fix clamp and mirror_clamp wrap modes when used with nearest filteringMarek Olšák2010-06-191-3/+27