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*
glsl2: Add support for some builtin matrices.
Eric Anholt
2010-06-28
1
-0
/
+86
*
ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.
Eric Anholt
2010-06-28
1
-2
/
+2
*
Use a more sensible context in copy propagation.
Kenneth Graunke
2010-06-28
1
-3
/
+4
*
Use more sensible contexts in ir_dead_code_local.
Kenneth Graunke
2010-06-28
1
-3
/
+4
*
glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations
Ian Romanick
2010-06-28
1
-0
/
+7
*
glsl2: Use i2b and f2b IR opcodes for casting int or float to bool
Ian Romanick
2010-06-28
1
-9
/
+9
*
glsl2: Add support for non-float constants in Mesa IR.
Eric Anholt
2010-06-25
1
-14
/
+33
*
glsl2: Take out the spamming of debug flags I'd added.
Eric Anholt
2010-06-25
1
-1
/
+0
*
glsl2: Don't clear swizzles for Mesa IR constants after fetching them.
Eric Anholt
2010-06-25
1
-2
/
+0
*
ir_reader: Free memory for S-Expressions earlier.
Kenneth Graunke
2010-06-25
1
-2
/
+2
*
glsl2: Start trying to hook up uniforms.
Eric Anholt
2010-06-25
1
-11
/
+41
*
glsl2: Associate the GLenum for the type with builtin GLSL types.
Eric Anholt
2010-06-25
2
-61
/
+99
*
glsl2: Use the parser state as the talloc context for dead code elimination.
Eric Anholt
2010-06-25
4
-10
/
+15
*
glsl2: Emit OPCODE_END at the end of the Mesa program.
Eric Anholt
2010-06-25
1
-0
/
+2
*
glsl2: Hook up constant parameters in ir_to_mesa.
Eric Anholt
2010-06-25
1
-20
/
+16
*
glsl2: Set InputsRead and OutputsWritten on the generated programs.
Eric Anholt
2010-06-25
1
-0
/
+38
*
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
Eric Anholt
2010-06-25
4
-20
/
+206
*
glsl2: Use Mesa types instead of duping them into our program.h.
Eric Anholt
2010-06-25
1
-78
/
+2
*
glsl2: Fix dependencies. (at least partially)
Eric Anholt
2010-06-25
1
-2
/
+7
*
glsl2: Replace the GLSL compiler with the glsl2 project.
Eric Anholt
2010-06-24
7
-35
/
+154
*
glsl2: Wrap includes of C interfaces with extern "C".
Eric Anholt
2010-06-24
7
-1
/
+14
*
glsl2: Remove files that had been imported for standalone.
Eric Anholt
2010-06-24
11
-3261
/
+0
*
glsl2: Stop .gitignoring the old standalone build system.
Eric Anholt
2010-06-24
1
-24
/
+0
*
glsl2: Move the Mesa IR codegen into mesa/shader/
Eric Anholt
2010-06-24
1
-0
/
+0
*
Merge branch 'glsl2-head' into glsl2
Eric Anholt
2010-06-24
376
-0
/
+38300
|
\
|
*
glsl2: Add a README file for the new compiler.
Eric Anholt
2010-06-24
1
-0
/
+153
|
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
375
-0
/
+38147
*
Make sure that symbols aren't multiply defined in the same scope.
Ian Romanick
2010-06-24
2
-1
/
+54
*
llvmpipe: make geometry shaders and stream output work
Zack Rusin
2010-06-22
8
-3
/
+180
*
gallium: add a timestamp disjoint query
Zack Rusin
2010-06-22
3
-3
/
+21
*
gallium: add a new query
Zack Rusin
2010-06-22
2
-3
/
+12
*
st/mesa: remove bogus assertions st_CompressedTexSubImage2D
Roland Scheidegger
2010-06-22
1
-2
/
+0
*
r300g: optimize the immediate mode emission path a bit
Marek Olšák
2010-06-22
6
-22
/
+45
*
r300g: do not emit ZTOP every draw call
Marek Olšák
2010-06-22
1
-1
/
+3
*
swrast: fix incorrect specular highlights on backfaces
Tim Evans
2010-06-21
1
-1
/
+1
*
r300g: fix crash when destroying the context on r3xx-r4xx
Marek Olšák
2010-06-21
1
-1
/
+1
*
llvmpipe: s/lpfs/shader/
José Fonseca
2010-06-21
2
-5
/
+5
*
r300g: fix the KIL opcode for r3xx-r4xx (v4)
Marek Olšák
2010-06-21
3
-0
/
+74
*
r300g: fix assigning the texture cache region for 1 texture
Marek Olšák
2010-06-20
1
-1
/
+4
*
mapi: Add missing stdlib.h header for malloc declaration.
Vinson Lee
2010-06-20
1
-0
/
+2
*
i965g: Fix setup of immediate types for gen4 disasm.
Vinson Lee
2010-06-20
1
-1
/
+1
*
r300g: manually assign texture cache regions
Marek Olšák
2010-06-20
4
-1
/
+73
*
r600g: handle DRM_API_HANDLE_TYPE_KMS in buffer_get_handle
Marek Olšák
2010-06-20
1
-10
/
+13
*
r300g: cleanup buffer_{from, get}_handle
Marek Olšák
2010-06-20
4
-29
/
+13
*
r300g: cleanup includes
Marek Olšák
2010-06-20
2
-8
/
+14
*
r300g: texture alignment code cleanup + use special alignment for AA textures
Marek Olšák
2010-06-20
1
-36
/
+58
*
Revert "Fix image_matches_texture_obj() MaxLevel check"
Will Dyson
2010-06-19
2
-7
/
+7
*
r300g: fix random pixels appearing / incomplete rendering
Marek Olšák
2010-06-19
3
-27
/
+20
*
r300g: output floats instead of halfs when passed through translate
Marek Olšák
2010-06-19
1
-2
/
+25
*
r300g: fix clamp and mirror_clamp wrap modes when used with nearest filtering
Marek Olšák
2010-06-19
1
-3
/
+27
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