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Author
Age
Files
Lines
*
anv/gen8_cmd_buffer: Use the new emit macro
Jason Ekstrand
2016-04-20
1
-74
/
+87
*
anv/cmd_buffer: Use the new emit macro for quaries
Jason Ekstrand
2016-04-20
1
-24
/
+32
*
anv/cmd_buffer: Use the new emit macro for DRAWING_RECTANGLE
Jason Ekstrand
2016-04-20
1
-9
/
+10
*
anv/cmd_buffer: Use the new emit macro for compute shader dispatch
Jason Ekstrand
2016-04-20
1
-52
/
+64
*
anv/cmd_buffer: Use the new emit macro for 3DSTATE_CONSTANT
Jason Ekstrand
2016-04-20
1
-10
/
+11
*
anv/cmd_buffer: Use the new emit macro for DEPTH/STENCIL_BUFFER
Jason Ekstrand
2016-04-20
1
-34
/
+42
*
anv/cmd_buffer: Use the new emit macro for PIPE_CONTROL and STATE_BASE_ADDRESS
Jason Ekstrand
2016-04-20
1
-62
/
+76
*
anv/cmd_buffer: Use the new emit macro for 3DPRIMITIVE commands
Jason Ekstrand
2016-04-20
1
-24
/
+28
*
anv: Add a new block-based batch emit macro
Jason Ekstrand
2016-04-20
1
-0
/
+9
*
gk110/ir: make use of IMUL32I for all immediates
Samuel Pitoiset
2016-04-20
1
-1
/
+1
*
gk110/ir: do not overwrite def value with zero for EXCH ops
Samuel Pitoiset
2016-04-20
1
-6
/
+15
*
anv: fix build without Wayland platform
Marcin Ślusarz
2016-04-20
2
-7
/
+5
*
anv: fix building on i686 with -mcpu=generic
Laurent Carlier
2016-04-20
1
-1
/
+1
*
spirv: Trivially handle the NonWriteable decoration
Jason Ekstrand
2016-04-20
2
-0
/
+4
*
nir: rename nir_foreach_block*() to nir_foreach_block*_call()
Connor Abbott
2016-04-20
59
-89
/
+92
*
nvc0: avoid tex read fault from compute shaders on GK110
Samuel Pitoiset
2016-04-20
1
-0
/
+3
*
i965/vec4: Always split uniforms in array_access_to_pull_constants
Jason Ekstrand
2016-04-20
1
-1
/
+3
*
i965/vec4: Use the correct offset for the swizzle shift in push constants
Jason Ekstrand
2016-04-20
1
-1
/
+1
*
i965/vec4: Use nir_intrinsic_base in the load_uniform implementation
Jason Ekstrand
2016-04-20
1
-1
/
+1
*
anv/apply_dynamic_offsets: Provide a range on the load_uniform
Jason Ekstrand
2016-04-20
1
-1
/
+3
*
anv/lower_push_constants: Stop treating scalar specially
Jason Ekstrand
2016-04-20
3
-28
/
+4
*
swr: fix resource backed constant buffers
Tim Rowley
2016-04-20
2
-7
/
+7
*
nouveau: codegen: Add support for OpenCL global memory buffers
Hans de Goede
2016-04-20
1
-2
/
+10
*
nouveau: codegen: Use FILE_MEMORY_BUFFER for buffers
Hans de Goede
2016-04-20
6
-5
/
+13
*
scons: Build dri_common_interop.c.
Jose Fonseca
2016-04-20
1
-0
/
+1
*
st/dri: implement the GL interop DRI extension (v2.2)
Marek Olšák
2016-04-20
1
-0
/
+258
*
glx: implement GLX part of interop interface (v2)
Marek Olšák
2016-04-20
8
-6
/
+192
*
egl: implement EGL part of interop interface (v2)
Marek Olšák
2016-04-20
4
-0
/
+114
*
st/dri: Fix RGB565 EGLImage creation
Nicolas Dufresne
2016-04-20
1
-20
/
+24
*
st/dri: Factor out DRI2 to PIPE_FORMAT conversion
Nicolas Dufresne
2016-04-20
1
-34
/
+27
*
freedreno/a4xx: lower srgb in shader for astc textures
Rob Clark
2016-04-19
7
-6
/
+62
*
nir/lower-tex: add srgb->linear lowering
Rob Clark
2016-04-19
2
-0
/
+53
*
nir/builder: const'ify swiz param
Rob Clark
2016-04-19
1
-1
/
+1
*
nir/lower-tex: make options a local var
Rob Clark
2016-04-19
1
-8
/
+8
*
freedreno: cleanup fd_set_sampler_views
Rob Clark
2016-04-19
1
-37
/
+24
*
tgsi/lowering: improved lowering for LRP
Russell King
2016-04-19
1
-35
/
+20
*
tgsi/lowering: improved lowering for XPD
Russell King
2016-04-19
1
-22
/
+13
*
tgsi/lowering: add support for lowering TRUNC
Russell King
2016-04-19
2
-0
/
+85
*
tgsi/lowering: add support for lowering FLR and CEIL
Russell King
2016-04-19
2
-20
/
+149
*
radeonsi: enable TGSI support cap for compute shaders
Bas Nieuwenhuizen
2016-04-19
2
-7
/
+30
*
radeonsi: Consider input SGPR count for compute shader SGPR count.
Bas Nieuwenhuizen
2016-04-19
2
-6
/
+13
*
radeonsi: Add CE synchronization for compute dispatches.
Bas Nieuwenhuizen
2016-04-19
3
-2
/
+8
*
mesa/st: enable compute shaders if images are also supported
Bas Nieuwenhuizen
2016-04-19
1
-3
/
+4
*
radeonsi: clean up compute flush
Bas Nieuwenhuizen
2016-04-19
2
-18
/
+8
*
radeonsi: do not do two full flushes on every compute dispatch
Bas Nieuwenhuizen
2016-04-19
5
-22
/
+17
*
radeonsi: split setting graphics and compute descriptors
Bas Nieuwenhuizen
2016-04-19
4
-14
/
+59
*
radeonsi: split texture decompression for compute shaders
Bas Nieuwenhuizen
2016-04-19
4
-4
/
+16
*
radeonsi: update predicate condition for compute dispatches
Bas Nieuwenhuizen
2016-04-19
2
-0
/
+15
*
radeonsi: implement TGSI compute dispatch
Bas Nieuwenhuizen
2016-04-19
1
-27
/
+77
*
radeonsi: only emit compute shader state when switching shaders
Bas Nieuwenhuizen
2016-04-19
2
-59
/
+88
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