Commit message (Collapse) | Author | Age | Files | Lines | |
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* | swrast: add minor comments | Brian Paul | 2009-02-04 | 1 | -0/+4 |
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* | mesa: make Xlib glXIsDirect() always return True | Brian Paul | 2009-02-04 | 1 | -3/+3 |
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* | mesa: minor error msg improvement | Brian Paul | 2009-02-04 | 1 | -1/+2 |
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* | intel: Decode MI operands using specific length masks | Chris Wilson | 2009-02-04 | 1 | -20/+23 |
| | | | | | The MI opcodes have different variable length masks, so use an operand specific mask to decode the length. | ||||
* | intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTS | Chris Wilson | 2009-02-04 | 1 | -2/+2 |
| | | | | | A couple of minor typos that proclaimed an error in the wrong command, and failed to offset the mask. | ||||
* | intel: Fix fbo_firecube regression with FBconfigs change. | Eric Anholt | 2009-02-04 | 1 | -1/+1 |
| | | | | | | By selecting a 4444 texture format due to a bad test, we hit the intel_update_wrapper error path, and despite the appearance of error handling in it and its callers, the desired behavior (software fallback) doesn't occur. | ||||
* | r300: make the macros safe. add missing parenthesis. | Maciej Cencora | 2009-02-04 | 1 | -42/+42 |
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* | r300: Fix EXP2 fog | Maciej Cencora | 2009-02-04 | 1 | -0/+1 |
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* | intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform. | Eric Anholt | 2009-02-03 | 1 | -3/+3 |
| | | | | Too much commit -a while debugging. | ||||
* | swrast: Add support for x8r8g8b8 fbconfig. | Eric Anholt | 2009-02-03 | 3 | -33/+121 |
| | | | | | This lets swrast produce an fbconfig suitable for the root visual now that the server's not allowing mismatched fbconfigs. | ||||
* | xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return True | Brian Paul | 2009-02-03 | 1 | -20/+25 |
| | | | | | Some apps won't run w/ indirect rendering contexts. Also, consolidate some context-init code in new init_glx_context() function. | ||||
* | mesa: simplify delete_wrapper() | Brian Paul | 2009-02-03 | 1 | -7/+1 |
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* | mesa: fix GLSL issue preventing use of all 16 generic vertex attributes | Brian Paul | 2009-02-02 | 4 | -4/+45 |
| | | | | | | | | | | | | | | | | | | | Only 15 actually worked before since we always reserved generic[0] as an alias for vertex position. The case of vertex attribute 0 is tricky. The spec says that there is no aliasing between generic vertex attributes 0..MAX_VERTEX_ATTRIBS-1 and the conventional attributes. But it also says that calls to glVertexAttrib(0, v) are equivalent to glVertex(v). The distinction seems to be in glVertex-mode versus vertex array mode. So update the VBO code so that if the shader uses generic[0] but not gl_Vertex, route the attribute data set with glVertex() to go to shader input generic[0]. No change needed for the glDrawArrays/Elements() path. This is a potentially risky change so regressions are possible. All the usual tests seem OK though. | ||||
* | glsl: update program->InputsRead when referencing input attributes | Brian Paul | 2009-02-02 | 1 | -0/+4 |
| | | | | This info will be used in the linker for allocating generic vertex attribs. | ||||
* | mesa: fix stand-alone glslcompiler | Brian Paul | 2009-02-02 | 1 | -1/+1 |
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* | mesa: make _mesa_fprint_program_opt() non-static | Brian Paul | 2009-02-02 | 2 | -3/+4 |
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* | i965: Remove brw->attribs now that we can just always look in the GLcontext. | Eric Anholt | 2009-02-02 | 19 | -182/+157 |
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* | i965: Delete old metaops code now that there are no remaining consumers. | Eric Anholt | 2009-02-02 | 14 | -684/+25 |
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* | intel: replace custom metaops clear with generic. | Eric Anholt | 2009-02-02 | 2 | -71/+176 |
| | | | | | No real-world impact on performance seen. Even glxgears seems to be, if anything, happier. | ||||
* | dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers. | Eric Anholt | 2009-02-02 | 2 | -0/+53 |
| | | | | | | | | We only wanted to request when asked for the same set of buffers when a resize has happened. We can just watch the protocol stream for a ConfigureNotify and flag to do it then. This is about a 5% win from doing two glViewport()s per frame in openarena. | ||||
* | mesa: move code after decls. Fixes Window build failure. | Brian Paul | 2009-02-02 | 1 | -3/+3 |
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* | intel: Correct FBconfig color masks with DRI2. Fail at copy and paste. | Eric Anholt | 2009-01-31 | 1 | -2/+2 |
| | | | | | This still leaves us with a broken depth 32 visual, but now it's the server's visual setup that's at fault. | ||||
* | Build dri.pc during the build rather than the install process. | Eric Anholt | 2009-01-31 | 1 | -1/+1 |
| | | | | In a normal build system this is generated by configure. | ||||
* | mesa: more display list cleanups | Brian | 2009-01-31 | 4 | -30/+22 |
| | | | | Remove some unneeded fields. Rename some function parameters. | ||||
* | mesa: display list clean-ups | Brian | 2009-01-31 | 7 | -41/+45 |
| | | | | Rename some structs and fields to be more consistant with the rest of mesa. | ||||
* | mesa: minor comments, clean-ups | Brian | 2009-01-31 | 1 | -6/+11 |
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* | mesa: remove remnant of GL_SGIX_depth_texture | Brian | 2009-01-31 | 1 | -1/+0 |
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* | i965: bump texture limit to 4kx4k | Keith Packard | 2009-01-30 | 1 | -4/+3 |
| | | | | | | | | Rendering and textures are limited to 8kx8k, but mesa limits things to 4kx4k, and magic guard band stuff may break on 8kx8k drawing. This is safe though, and makes compiz work on bigger screens. Signed-off-by: Keith Packard <[email protected]> | ||||
* | mesa: simplify the _mesa_get_proxy_tex_image() function | Brian Paul | 2009-01-30 | 1 | -85/+30 |
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* | mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D() | Brian Paul | 2009-01-30 | 1 | -1/+1 |
| | | | | Fixes failed assertion / segfault for particular proxy texture tests. | ||||
* | intel: more debug info | Brian Paul | 2009-01-30 | 1 | -2/+2 |
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* | i965: formatting, comments, whitespace clean-ups | Brian Paul | 2009-01-30 | 1 | -33/+39 |
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* | swrast: replace RENDER_START/FINISH macros with inline functions | Brian Paul | 2009-01-30 | 10 | -63/+61 |
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* | swrast: replace macro with inline function | Brian Paul | 2009-01-30 | 3 | -4/+17 |
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* | intel: remove unused RenderToTexture field | Brian Paul | 2009-01-30 | 2 | -6/+0 |
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* | i915: updated render to texture/fbo test | Brian Paul | 2009-01-30 | 1 | -12/+3 |
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* | mesa: add missing _mesa_reference_texobj() calls for texture array targets | Brian Paul | 2009-01-30 | 1 | -2/+2 |
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* | mesa: remove incorrect refcounting adjustment in ↵ | Brian Paul | 2009-01-30 | 1 | -3/+0 |
| | | | | | | | adjust_buffer_object_ref_counts() Fixes bug 19835. However, a more elaborate fix should be implemented someday which uses proper reference counting for gl_array_object. | ||||
* | intel: If we're doing a depth clear with tris, do color with it. | Eric Anholt | 2009-01-30 | 2 | -3/+11 |
| | | | | This is a 10% win on the ever-important glxgears not-a-benchmark. | ||||
* | i915: Only call CalcViewport from DrawBuffers instead of Viewport. | Eric Anholt | 2009-01-30 | 3 | -9/+10 |
| | | | | | This saves an inadvertent round-trip to the X Server on DrawBuffers, which was hurting some metaops. | ||||
* | intel: Expose more FBconfigs in the 3D driver. | Eric Anholt | 2009-01-30 | 4 | -8/+60 |
| | | | | | | We can support any combination of (a8r8g8b8, x8r8g8b8, r5g6b5) x (z0,z24,z24s8) on either class of chipsets. The only restriction is no mixing bpp when also mixing tiling. This shouldn't be occurring currently. | ||||
* | Remove stale symlinks to intel/intel_depthstencil.c | Ian Romanick | 2009-01-30 | 2 | -2/+0 |
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* | intel: remove unused intel_depthstencil.[ch] | Brian Paul | 2009-01-29 | 2 | -276/+0 |
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* | intel: remove unused #includes | Brian Paul | 2009-01-29 | 1 | -2/+0 |
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* | mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER) | Brian Paul | 2009-01-29 | 1 | -4/+19 |
| | | | | This is part of GL_EXT_framebuffer_blit and GL_ARB_framebuffer_obbject. | ||||
* | intel: formatting clean-ups | Brian Paul | 2009-01-29 | 1 | -9/+16 |
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* | intel: fix check for Y orientation in span functions. | Brian Paul | 2009-01-29 | 1 | -4/+4 |
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* | i965: use bitfields in brw_sf_unit_key struct | Brian Paul | 2009-01-29 | 1 | -2/+5 |
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* | intel: remove unused intel_rendering_to_texture() | Brian Paul | 2009-01-29 | 1 | -18/+0 |
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* | i965: fix render to FBO/texture orientation bugs | Brian Paul | 2009-01-29 | 1 | -6/+7 |
| | | | | | | | | | Anytime we're not rendering to the default/window FBO, need to invert rendering, not just when rendering to a texture. Otherwise, if a FBO consists of a mix of textures and renderbuffers the up/down orientation was inconsistant. Fixes shadowtex.c bad rendering. |