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* meta: clear_state structure cleanupTapani Pälli2015-12-142-20/+12
* glsl: assign varying locations to tess shaders when doing SSOIlia Mirkin2015-12-131-4/+4
* i965: Use MESA_FORMAT_B8G8R8X8_SRGB for RGB visualsNeil Roberts2015-12-131-7/+6
* i965: Add B8G8R8X8_SRGB to the alpha format overrideNeil Roberts2015-12-131-0/+4
* i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_formatNeil Roberts2015-12-131-0/+1
* gk104/ir: simplify and fool-proof texbar algorithmIlia Mirkin2015-12-122-83/+56
* nv50/ir: combine sequences of conversionsIlia Mirkin2015-12-121-0/+43
* nv50/ir: manually optimize multiplication expansion logicIlia Mirkin2015-12-121-6/+25
* nv50/ir: fix imul emission in the presence of an immediateIlia Mirkin2015-12-121-4/+7
* nv50/ir: teach post-ra immediate folding into mad about integersIlia Mirkin2015-12-121-3/+31
* nv50/ir: add short imad supportIlia Mirkin2015-12-123-22/+40
* nv50/ir: can't have predication and immediatesIlia Mirkin2015-12-121-0/+3
* nv50/ir: fix texture grad for cubemapsIlia Mirkin2015-12-124-7/+6
* nv50/ir: fix assumption that prog->maxGPR is in 32-bit reg unitsIlia Mirkin2015-12-122-4/+21
* gallium/ddebug: regularly log the total number of draw callsNicolai Hähnle2015-12-121-0/+3
* gallium/ddebug: add GALLIUM_DDEBUG_SKIP optionNicolai Hähnle2015-12-123-15/+36
* llvmpipe: fix layer/vp input into fs when not written by prior stagesRoland Scheidegger2015-12-128-53/+96
* svga: avoid emitting redundant SetSamplers() commandsBrian Paul2015-12-112-7/+18
* svga: avoid emitting redundant SetIndexBuffer commandsBrian Paul2015-12-112-5/+16
* st/mesa: trivial indentation fixBrian Paul2015-12-111-1/+1
* util/blitter: minor formatting fixesBrian Paul2015-12-111-5/+4
* i965/fs: Use the correct source for local memory load offsetsJason Ekstrand2015-12-111-1/+1
* i965: Add Gen8+ tessellation control shader state (3DSTATE_HS).Kenneth Graunke2015-12-111-13/+51
* i965: Add Gen7+ tessellation engine state (3DSTATE_TE).Kenneth Graunke2015-12-111-8/+28
* i965: Add Gen8+ tessellation evaluation shader state (3DSTATE_DS).Kenneth Graunke2015-12-111-7/+59
* i965: Add tessellation shader push constant support.Kenneth Graunke2015-12-117-29/+63
* i965: Add tessellation shader sampler support.Kenneth Graunke2015-12-114-1/+51
* i965: Add tessellation shader surface support.Kenneth Graunke2015-12-1110-11/+389
* i965: Make fs_visitor::emit_urb_writes set EOT for TES as well.Kenneth Graunke2015-12-111-1/+1
* i965: Don't hardcode g1 for URB handles in fs_visitor::emit_urb_writes().Kenneth Graunke2015-12-111-4/+5
* i965: Make brw_set_message_descriptor() non-static.Kenneth Graunke2015-12-112-1/+9
* i965: Move brw_cs_fill_local_id_payload() to libi965_compilerKristian Høgsberg Kristensen2015-12-114-40/+43
* vc4: Add quick algebraic optimization for clamping of unpacked values.Eric Anholt2015-12-111-0/+18
* vc4: When doing algebraic optimization into a MOV, use the right MOV.Eric Anholt2015-12-111-1/+6
* vc4: Fix handling of src packs on in qir_follow_movs().Eric Anholt2015-12-111-2/+8
* vc4: Add missing progress note in opt_algebraic.Eric Anholt2015-12-111-0/+1
* vc4: Add debugging of the estimated time to run the shader to shader-db.Eric Anholt2015-12-113-17/+50
* vc4: Fix handling of sample_mask output.Eric Anholt2015-12-112-6/+6
* softpipe: enable GL_ARB_viewport_array support, update GL3.txt docEdward O'Callaghan2015-12-111-1/+1
* softpipe: implement some support for multiple viewportsEdward O'Callaghan2015-12-118-52/+112
* draw: don't assume fixed offset for data in struct vertex_infoRoland Scheidegger2015-12-111-5/+3
* i965/gen9: Don't do fast clears when GL_FRAMEBUFFER_SRGB is enabledNeil Roberts2015-12-111-0/+11
* i965/gen9: Allow fast clears for non-MSRT SRGB buffersNeil Roberts2015-12-111-1/+2
* i965/gen9: Resolve SRGB color buffers when GL_FRAMEBUFFER_SRGB enabledNeil Roberts2015-12-111-0/+27
* i965/gen8+: Don't upload the MCS buffer for single-sampled texturesNeil Roberts2015-12-111-1/+5
* i965/meta-fast-clear: Disable GL_FRAMEBUFFER_SRGB during clearNeil Roberts2015-12-111-0/+16
* winsys/amdgpu: clear the buffer cache on mmap failure and try againMarek Olšák2015-12-111-0/+5
* winsys/radeon: clear the buffer cache on mmap failure and try againMarek Olšák2015-12-111-3/+10
* winsys/amdgpu: clear the buffer cache on allocation failure and try againMarek Olšák2015-12-111-2/+7
* winsys/radeon: clear the buffer cache on allocation failure and try againMarek Olšák2015-12-111-2/+7