summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
* Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code thatIan Romanick2005-09-223-69/+80
* Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul2005-09-227-44/+49
* When testing visual attributes, use the Draw/Read buffer, not the context.Brian Paul2005-09-223-27/+29
* fix a debug messageBrian Paul2005-09-221-1/+1
* changed a renderbuffer checkBrian Paul2005-09-221-2/+1
* s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv()Brian Paul2005-09-211-1/+1
* add missing scale factor in _swrast_read_depth_span_float()Brian Paul2005-09-211-1/+1
* Remove ACCUM_BITS.Brian Paul2005-09-215-31/+20
* replace GLdepth with GLuint and remove GLdepthBrian Paul2005-09-2110-41/+24
* replace GLdepth with GLuintBrian Paul2005-09-216-14/+14
* s/programss/programs/Brian Paul2005-09-201-1/+1
* initial check-inBrian Paul2005-09-201-0/+578
* remove 31-bit Z buffer work-aroundBrian Paul2005-09-201-2/+2
* change mask[] test in put_mono_row_uint()Brian Paul2005-09-201-3/+11
* compute z[i] as GLuintBrian Paul2005-09-201-2/+2
* some improvements to _swrast_clear_depth_buffer()Brian Paul2005-09-201-16/+13
* remove unneeded sizeof(GLdepth) testBrian Paul2005-09-201-2/+1
* Change zLeft and zval to GLuint. Seems to fix 32-bit Z computationBrian Paul2005-09-202-7/+10
* replace STENCIL_BITS with stencilMax valueBrian Paul2005-09-201-6/+4
* remove STENCIL_MAXBrian Paul2005-09-202-6/+6
* change location of ffs() code for windowsBrian Paul2005-09-201-17/+10
* init a=0Brian Paul2005-09-191-1/+1
* s/GLchan/GLubyte/, fix error string, add commentBrian Paul2005-09-191-2/+3
* updated commentBrian Paul2005-09-191-2/+2
* additional wrapper updates, bug 4468Brian Paul2005-09-1926-109/+227
* s/unsigned long/drm_handle_t/ to get compilation of fb driver to workBrian Paul2005-09-191-2/+2
* compilation fixes, don't know if runtime worksBrian Paul2005-09-193-6/+18
* Fix potential segfault when trying to read pixels outside renderbuffer bounds.Brian Paul2005-09-168-22/+69
* remove unused _swrast_read_depth_span()Brian Paul2005-09-161-44/+31
* lots of little clean-ups, improvementsBrian Paul2005-09-161-63/+63
* change some commentsBrian Paul2005-09-161-5/+4
* pass mask=NULL to write all pixels in clear_ci_buffer_with_masking()Brian Paul2005-09-161-9/+8
* remove unused ctx varBrian Paul2005-09-161-1/+0
* use mesa import wrappers, bug 4468Brian Paul2005-09-1620-29/+45
* alphabetizeBrian Paul2005-09-161-2/+2
* Rework the texture filtering functions a bit.Brian Paul2005-09-167-128/+103
* replace a couple macros with inlined functionsBrian Paul2005-09-161-60/+48
* more GLuint->GLbitfield changesBrian Paul2005-09-163-8/+8
* Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul2005-09-1511-79/+80
* Code clean-ups, reorg.Brian Paul2005-09-151-184/+153
* Remove a bunch texel fetch functions that can be handled by the newBrian Paul2005-09-152-614/+131
* updated commentsBrian Paul2005-09-151-11/+9
* New set_fetch_functions() to set a gl_texture_image's FetchTexel functionsBrian Paul2005-09-152-48/+93
* Update includes post-splitting of s_texture.cBrian Paul2005-09-158-9/+3
* Split the s_texture.c file into two new files:Brian Paul2005-09-156-1432/+1453
* remove unused varsBrian Paul2005-09-141-60/+1
* remove _tnl_MakeCurrent callBrian Paul2005-09-141-4/+0
* Remove _tnl_MakeCurrent() and the unused ctx->Driver.MakeCurrent() callback.Brian Paul2005-09-145-36/+2
* fix breakage from Brians changes earlierDave Airlie2005-09-141-3/+3
* clean-up some _mesa_make_current() codeBrian Paul2005-09-141-35/+32