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* ilo: add a new disassemblerChia-I Wu2014-09-113-4444/+1352
* ilo: update genhw headersChia-I Wu2014-09-1111-247/+203
* glsl: allow precision qualifier on sampler arraysFrank Henigman2014-09-111-34/+41
* glsl: mark variable as loop constant when it is set read onlyTapani Pälli2014-09-111-7/+2
* radeonsi: Simplify si_dma_copy_tile functionMichel Dänzer2014-09-111-62/+41
* u_vbuf: simple whitespace fixBrian Paul2014-09-101-1/+2
* mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVCBrian Paul2014-09-101-4/+4
* mesa: trim down some #includesBrian Paul2014-09-107-12/+2
* pipe-loader: Include unistd.h in pipe_loader_drm.c for close function.Vinson Lee2014-09-101-0/+1
* i965: Disable guardband clipping in the smaller-than-viewport case.Kenneth Graunke2014-09-101-0/+31
* i965: Request lowering gl_VertexIDIan Romanick2014-09-101-0/+1
* i965: Expose gl_BaseVertex via a vertex attribute.Kenneth Graunke2014-09-103-20/+65
* i965: Refactor Gen4-7 VERTEX_BUFFER_STATE emission into a helper.Kenneth Graunke2014-09-101-30/+47
* i965: Make gl_BaseVertex available in a buffer object.Kenneth Graunke2014-09-103-0/+31
* i965: Calculate start/base_vertex_location after preparing vertices.Kenneth Graunke2014-09-106-12/+34
* i965: Handle SYSTEM_VALUE_VERTEX_ID_ZERO_BASEIan Romanick2014-09-101-0/+1
* mesa: Fix glGetActiveAttribute for gl_VertexID when lowered.Kenneth Graunke2014-09-101-1/+13
* mesa: Replace string comparisons with SYSTEM_VALUE enum checks.Kenneth Graunke2014-09-101-2/+2
* glsl: Add a lowering pass for gl_VertexIDIan Romanick2014-09-106-0/+165
* glsl/linker: Make get_main_function_signature publicIan Romanick2014-09-102-4/+8
* mesa: Add SYSTEM_VALUE_BASE_VERTEXIan Romanick2014-09-102-1/+15
* mesa: Add SYSTEM_VALUE_VERTEX_ID_ZERO_BASEIan Romanick2014-09-102-0/+13
* mesa: Document SYSTEM_VALUE_VERTEX_ID and SYSTEM_VALUE_INSTANCE_IDIan Romanick2014-09-101-0/+57
* vc4: Add support for shadow samplers.Eric Anholt2014-09-091-3/+58
* vc4: Add support for texture swizzles.Eric Anholt2014-09-091-1/+8
* vc4: Move the texture format into a struct.Eric Anholt2014-09-091-3/+5
* vc4: Add support for depth texturing.Eric Anholt2014-09-091-3/+13
* vc4: Expose r4 to register allocation.Eric Anholt2014-09-094-23/+49
* vc4: Drop pointless raddr conflict handling on SF.Eric Anholt2014-09-091-1/+0
* vc4: The r4_count is supposed to be how many writes, not reads.Eric Anholt2014-09-091-1/+1
* r600g,radeonsi: Set RADEON_GEM_NO_CPU_ACCESS flag for tiled BOsMichel Dänzer2014-09-103-5/+13
* freedreno/a3xx: enable hw primitive-restartRob Clark2014-09-094-9/+20
* freedreno: update generated headersRob Clark2014-09-094-13/+18
* freedreno/ir3: fix potential segfault in RARob Clark2014-09-091-2/+6
* freedreno: don't overflow cmdstream buffer so muchRob Clark2014-09-091-0/+15
* freedreno/ir3: add no-copy-propagate fallback stepRob Clark2014-09-093-11/+21
* ilo: add ilo_builder.h to the sources listEmil Velikov2014-09-091-0/+1
* ir_to_mesa: Stop converting uniform booleans.Kenneth Graunke2014-09-091-6/+1
* xmlconfig: suppress libGL warnings when LIBGL_DEBUG == "quiet"Stefan Dirsch2014-09-091-1/+3
* automake: remove obsolete NEED_GALLIUM_LOADEREmil Velikov2014-09-094-9/+6
* configure: kill off NEED_WINSYS_WRAPPEREmil Velikov2014-09-091-2/+0
* vc4: Fix segfaults when rendering with no color render target.Eric Anholt2014-09-092-8/+18
* vc4: Fill out the stencil clear field.Eric Anholt2014-09-093-1/+5
* vc4: Flip around the depth/stencil fields.Eric Anholt2014-09-093-5/+9
* vc4: Add support for loading/storing the depth buffer.Eric Anholt2014-09-092-7/+62
* vc4: Don't forget to do initial tile clearing for depth/stencil.Eric Anholt2014-09-091-1/+6
* vc4: Ignore non-address bits of the offset for load/store.Eric Anholt2014-09-091-1/+1
* vc4: Add a debug flag for flushing after every draw.Eric Anholt2014-09-093-0/+6
* vc4: Add missing null terminator to the debug options list.Eric Anholt2014-09-091-0/+1
* Linking fails when not writing gl_Position.Kalyan Kondapally2014-09-091-3/+3